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[Any] Lerp and Rate Monitors Reloaded


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Author
cravenge
Veteran Member
Join Date: Nov 2015
Location: Chocolate Factory
Plugin ID:
5435
Plugin Version:
Plugin Category:
Server Management
Plugin Game:
Any
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Checks every player's lerp and rate settings to see if it matches with the server.
    Old 12-02-2016 , 03:32   [Any] Lerp and Rate Monitors Reloaded
    Reply With Quote #1

    Description:
    • Lerp Monitor - checks player's lerp settings.
    • Rate Monitor - checks player's rate settings.

    Functions: Both of these plugins checks all players' settings and if it doesn't match the server's values, the players will be kicked. Also prohibits fake pings and doesn't need Ready Up plugin to be loaded.

    Note:
    1. By default, these plugins are checking values for 66 tickrate servers. If you're not hosting this kind of server, please manually edit the value recommended for the tickrate being used by your server.
    2. If players are getting kicked while connecting, make sure to put this in your server:

      (autoexec.cfg)
      Code:
      cl_updaterate "used value"
      cl_cmdrate "used value"
      (server.cfg)
      Code:
      rate "used value"
      sv_minrate "used value"
      sv_maxrate "used value"
      sv_mincmdrate "used value"
      sv_maxcmdrate "used value"

    Changelog:
    12-02-16 : First release.
    Attached Files
    File Type: sp Get Plugin or Get Source (lerp_monitor.sp - 1401 views - 7.5 KB)
    File Type: sp Get Plugin or Get Source (rate_monitor.sp - 1482 views - 11.7 KB)

    Last edited by cravenge; 12-03-2016 at 09:58.
    cravenge is offline
    guisko
    New Member
    Join Date: Oct 2014
    Old 12-03-2016 , 07:22   Re: [L4D/L4D2] Lerp and Rate Monitors Reloaded
    Reply With Quote #2

    Thank you. How to set a precise value for the lerp? I am trying to block the lerp to 100 on my server.
    guisko is offline
    cravenge
    Veteran Member
    Join Date: Nov 2015
    Location: Chocolate Factory
    Old 12-03-2016 , 09:55   Re: [L4D/L4D2] Lerp and Rate Monitors Reloaded
    Reply With Quote #3

    Quote:
    Originally Posted by guisko View Post
    Thank you. How to set a precise value for the lerp? I am trying to block the lerp to 100 on my server.
    Lerp Guide by ProdigySim
    cravenge is offline
    Deniel00
    Member
    Join Date: Sep 2015
    Old 12-08-2016 , 10:01   Re: [Any] Lerp and Rate Monitors Reloaded
    Reply With Quote #4

    Can made version for CSGO?
    Deniel00 is offline
    cravenge
    Veteran Member
    Join Date: Nov 2015
    Location: Chocolate Factory
    Old 12-08-2016 , 18:15   Re: [Any] Lerp and Rate Monitors Reloaded
    Reply With Quote #5

    Quote:
    Originally Posted by Deniel00 View Post
    Can made version for CSGO?
    It already supports any games, apparently though it may not work on some games.
    cravenge is offline
    root88
    Senior Member
    Join Date: May 2016
    Old 12-08-2016 , 18:51   Re: [Any] Lerp and Rate Monitors Reloaded
    Reply With Quote #6

    It's useless for CSGO/CSS.
    __________________
    root88 is offline
    cravenge
    Veteran Member
    Join Date: Nov 2015
    Location: Chocolate Factory
    Old 12-08-2016 , 21:02   Re: [Any] Lerp and Rate Monitors Reloaded
    Reply With Quote #7

    Quote:
    Originally Posted by root88 View Post
    It's useless for CSGO/CSS.
    I know but it can be useful to other games, I guess.
    cravenge is offline
    psycki
    BANNED
    Join Date: Aug 2013
    Location: https://t.me/pump_upp
    Old 01-11-2017 , 21:00   Re: [Any] Lerp and Rate Monitors Reloaded
    Reply With Quote #8

    Error appears on sm sourcemod-1.6.4-git4625-windows, sourcemod-1.7.3-git5326-windows, sourcemod-1.8.0-git5967-windows
    But old versions of visor also compile correctly with sm 1.6.4

    //// lerp_monitor.sp
    //
    // lerp_monitor.sp(291) : warning 209: function "GetLerpTime" should return a value
    // Code size: 9412 bytes
    // Data size: 3228 bytes
    // Stack/heap size: 16384 bytes
    // Total requirements: 29024 bytes
    //
    // 1 Warning.
    //
    // Compilation Time: 0,3 sec
    // ----------------------------------------

    //// rate_monitor.sp
    //
    // rate_monitor.sp(153) : warning 217: loose indentation
    // Code size: 11128 bytes
    // Data size: 4000 bytes
    // Stack/heap size: 16384 bytes
    // Total requirements: 31512 bytes
    //
    // 1 Warning.
    //
    // Compilation Time: 0,36 sec
    // ----------------------------------------

    Last edited by psycki; 01-11-2017 at 21:42.
    psycki is offline
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    sapuz
    New Member
    Join Date: Mar 2017
    Old 03-05-2017 , 17:54   Re: [Any] Lerp and Rate Monitors Reloaded
    Reply With Quote #9

    Lerp plugin just work when max Lerp is violated.
    I've setted convars lerp_monitor_min to 0.090
    I've tested changing the cl_interp value to 0.089 and nothing happened.
    sapuz is offline
    GoGetSomeSleep
    Senior Member
    Join Date: Dec 2018
    Location: Miami/Florida
    Old 02-10-2021 , 05:57   Re: [Any] Lerp and Rate Monitors Reloaded
    Reply With Quote #10

    Quote:
    Originally Posted by cravenge View Post
    Description:
    • Lerp Monitor - checks player's lerp settings.
    • Rate Monitor - checks player's rate settings.

    Functions: Both of these plugins checks all players' settings and if it doesn't match the server's values, the players will be kicked. Also prohibits fake pings and doesn't need Ready Up plugin to be loaded.

    Note:
    1. By default, these plugins are checking values for 66 tickrate servers. If you're not hosting this kind of server, please manually edit the value recommended for the tickrate being used by your server.
    2. If players are getting kicked while connecting, make sure to put this in your server:

      (autoexec.cfg)
      Code:
      cl_updaterate "used value"
      cl_cmdrate "used value"
      (server.cfg)
      Code:
      rate "used value"
      sv_minrate "used value"
      sv_maxrate "used value"
      sv_mincmdrate "used value"
      sv_maxcmdrate "used value"

    Changelog:
    12-02-16 : First release.
    i just cant download the smx from post
    GoGetSomeSleep is offline
    Reply



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