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[L4D2] nb_update_frequency fix (Experimental)


  
 
 
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BRU7US
Member
Join Date: Jul 2020
Location: Tatarstan, Kazan
Old 11-06-2023 , 14:51   Re: [L4D2] nb_update_frequency fix (Experimental)
Reply With Quote #30

Quote:
Originally Posted by BHaType View Post
Fixed with the latest update, thanks for report.



Those are very hard to track spots. I added possible fix but there is potential for other things to break so don't expect it to work flawlessly.
Any feedback will be appreciated.

Updated
PHP Code:
Fix common infected trying to break unbreakable/pointless obstacles instead of climbing over them
Fix witch stucking at specific spots 
Thanks for fast response!
BRU7US is offline
 


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