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[CS:GO] PTaH - V1.0.8


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raj kaul
Member
Join Date: Mar 2018
Location: India Mumbai
Old 09-22-2018 , 21:53   Re: [CS:GO] PTaH - V1.0.8
Reply With Quote #141

Quote:
Originally Posted by sneaK View Post
Recompiled PTaH for Windows with VS 2017, compiled against SM 1.9 and Metamod 1.10. Working with no more crashes on SM 1.10, I just had to update the build scripts and sent a PR to the main github repo. Enjoy!

Source: https://github.com/sneak-it/PTaH/tree/windowsfix

nice Sneak tysm for update
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wolvez04
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Join Date: Feb 2016
Location: Andora
Old 10-15-2018 , 05:42   Re: [CS:GO] PTaH - V1.0.8
Reply With Quote #142

Is ptah a cleaner replacment?
How can I use ptah to remove DataTable warnings etc

I canno't use ptah and cleaner together as it crashes.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 10-15-2018 , 05:56   Re: [CS:GO] PTaH - V1.0.8
Reply With Quote #143

Quote:
Originally Posted by wolvez04 View Post
Is ptah a cleaner replacment?
How can I use ptah to remove DataTable warnings etc
PTaH has functionality that lets people write a cleaner replacement as a plugin (and many have done so).
PTaH's hook cannot remove DataTable warnings as they're generated by the networking thread not the game thread.

---

A path forward for the ServerConsolePrint hook to work with all threads would be for PTaH to buffer all messages from other threads on the main thread, dropping them in the processes, run them through the forward for processing each frame, then emit them itself from the main thread.
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wolvez04
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Join Date: Feb 2016
Location: Andora
Old 10-15-2018 , 08:19   Re: [CS:GO] PTaH - V1.0.8
Reply With Quote #144

Quote:
Originally Posted by asherkin View Post
PTaH has functionality that lets people write a cleaner replacement as a plugin (and many have done so).
PTaH's hook cannot remove DataTable warnings as they're generated by the networking thread not the game thread.

---

A path forward for the ServerConsolePrint hook to work with all threads would be for PTaH to buffer all messages from other threads on the main thread, dropping them in the processes, run them through the forward for processing each frame, then emit them itself from the main thread.
Thanks for the reply. So a ptah plugin would be useless which brings me back to the same situation. Ptah and cleaner canno't be used together. I canno't use ptah to do what cleaner does as one of the defaut cleaner.txt contents is to remove DataTable. Ptah canno't do what the default of cleaner does
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Spyrek
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Join Date: Jun 2009
Old 10-22-2018 , 17:40   Re: [CS:GO] PTaH - V1.0.8
Reply With Quote #145

https://crash.limetech.org/2fce3lg765oc
Ptah error or problem with plugins using ptah?
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DJPlaya
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Join Date: Nov 2014
Location: Germany
Old 11-18-2018 , 05:33   Re: [CS:GO] PTaH - V1.0.8
Reply With Quote #146

Someone else is having multiply Issues with the latest Linux Build or is it just me?
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Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 11-18-2018 , 23:31   Re: [CS:GO] PTaH - V1.0.8
Reply With Quote #147

List your issues with detailed information and crash links.
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Notifications
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Join Date: Oct 2015
Old 12-06-2018 , 21:27   Re: [CS:GO] PTaH - V1.0.8
Reply With Quote #148

Currently getting this:
Quote:
PutClientInServer: no info_player_start on level

Bad SetLocalOrigin(929291605935067758592.000000,1 069040202328467046400.000000,1001626452825055 690752.000000) on weapon_knife
On Windows latest Sourcemod Dev build. Using the version that Sneak posted still causes this issue.
Updated to "hmm" and now it's not printing that message but instead just crashes

Last edited by Notifications; 12-06-2018 at 22:21.
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asdfxD
Veteran Member
Join Date: Apr 2011
Old 12-06-2018 , 23:10   Re: [CS:GO] PTaH - V1.0.8
Reply With Quote #149

Server Crashes with Ptah 1.0.8 on Linux, if removed it works fine
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Notifications
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Join Date: Oct 2015
Old 12-06-2018 , 23:25   Re: [CS:GO] PTaH - V1.0.8
Reply With Quote #150

Quote:
Originally Posted by asdfxD View Post
Server Crashes with Ptah 1.0.8 on Linux, if removed it works fine
Update to 1.10
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