Raised This Month: $ Target: $400
 0% 

[L4D2] Mighty Stomp Foot


Post New Thread Reply   
 
Thread Tools Display Modes
Pyc
Senior Member
Join Date: Jan 2014
Old 05-15-2016 , 04:52   Re: [L4D2] Mighty Stomp Foot
Reply With Quote #51

I set msfoot-l4d2_slowdown to 0 and I don't have errors
and no difference on movement speed when stomping
p.s. possible to add stomp survivor? example if surv incapped or downed after explossion, charger or more. I need this joke
Pyc is offline
cravenge
Veteran Member
Join Date: Nov 2015
Location: Chocolate Factory
Old 05-15-2016 , 05:25   Re: [L4D2] Mighty Stomp Foot
Reply With Quote #52

Sadly, stomping on survivors either infected or friendly can cause massive errors.
cravenge is offline
cravenge
Veteran Member
Join Date: Nov 2015
Location: Chocolate Factory
Old 05-18-2016 , 21:55   Re: [L4D2] Mighty Stomp Foot
Reply With Quote #53

Updated to 1.1:

==> Changed from "m_flVelocityMultiplier" to "m_flLaggedMovementValue" so when stomping, it now slows down and doesn't cause errors but from my testing, it looks like just slow motion.
==> Applied timer to remove the slowed down effect in case the survivor who stomped is left as slowed down forever.
cravenge is offline
Pyc
Senior Member
Join Date: Jan 2014
Old 05-20-2016 , 17:43   Re: [L4D2] Mighty Stomp Foot
Reply With Quote #54

why you don't upload?
Pyc is offline
cravenge
Veteran Member
Join Date: Nov 2015
Location: Chocolate Factory
Old 05-21-2016 , 01:55   Re: [L4D2] Mighty Stomp Foot
Reply With Quote #55

Quote:
Originally Posted by Pyc View Post
why you don't upload?
Oops, sorry about that. I only update my first post to prevent multiple files in the same topic, confusing users where to download the real one.
cravenge is offline
Lux
Veteran Member
Join Date: Jan 2015
Location: Cat
Old 05-21-2016 , 02:09   Re: [L4D2] Mighty Stomp Foot
Reply With Quote #56

why not just make links to the next post so it's like a train
also you should test more not just slap it on and let people send you stupid error's like expected , but found -identifier- just saying, try using a helper like basicpawn or spedit, they will really help you out as you can compile there and then rather than dropping it on the spcomp.exe

Edit:https://forums.alliedmods.net/showpo...66&postcount=2

I'm not trying to be mean but if people keep downloading broken stuff, it can get annoying having to
for(new yourplugin = 1; yourplugin < 100; yourplugin++)
PrintToChatAll("You Downloaded this %i times c:", yourplugin);
__________________
Connect
My Plugins: KlickME
[My GitHub]

Commission me for L4D

Last edited by Lux; 05-21-2016 at 02:20.
Lux is offline
Pyc
Senior Member
Join Date: Jan 2014
Old 07-12-2016 , 07:23   Re: [L4D2] Mighty Stomp Foot
Reply With Quote #57

about melee animation: if I pick up new melee and doesn't use, I see normal stomp anim, if I use melee (ex. attack1), I see attack1 anim, if I use attack2, I see attack2 anim. drop and pick up melee doesn't help, for see normal anim when stomping, I need new melee (not used). possible to fix this? I can't
Pyc is offline
Pyc
Senior Member
Join Date: Jan 2014
Old 12-02-2016 , 05:33   Re: [L4D2] Mighty Stomp Foot
Reply With Quote #58

I have server crashes with animation (every 3-15 days)
Code:
                  server_srv.so!CTerrorPlayerAnimState::DoAnimationEvent(PlayerAnimEvent_t, int) + 0x16f
server_srv.so!CTerrorPlayer::DoAnimationEvent(PlayerAnimEvent_t, int) + 0x33
possible to fix? maybe needed add check for animation?
Pyc is offline
JohnnyDave255
Member
Join Date: May 2017
Location: Philippines
Old 06-29-2017 , 08:01   Re: [L4D2] Mighty Stomp Foot
Reply With Quote #59

Quote:
Originally Posted by sos crazy89 View Post
The latest versions

I did not say that it's my job, I thanked DeathChaos25 him for new animation
How to use the stomp animation, i can't figure it out. I've tried everything and nothing.
__________________
https://forums.alliedmods.net/signaturepics/sigpic279390_1.gif
>>>Johnny Dave<<<
JohnnyDave255 is offline
MasterMind420
BANNED
Join Date: Nov 2010
Old 06-29-2017 , 10:42   Re: [L4D2] Mighty Stomp Foot
Reply With Quote #60

Quote:
Originally Posted by JohnnyDave255 View Post
How to use the stomp animation, i can't figure it out. I've tried everything and nothing.
I'm not 100% sure but try looking at GetEntProp(client, Prop_Send, "m_nSequence").
I have very little experience using it and i'm not sure if there is a sequence # for stomp.
And I also could be completely wrong but do some research on that, it may or may not help.
Lookup how to get the sequences as well, I believe you can in hammer or model viewer.
It'll take some trial and error to discover the right sequence number if it exists.

Last edited by MasterMind420; 06-29-2017 at 10:43.
MasterMind420 is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 00:48.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode