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[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)


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gorgitko
Member
Join Date: Feb 2015
Old 04-07-2015 , 03:31   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.2, 2015-03-21)
Reply With Quote #1391

Quote:
Originally Posted by h3bus View Post
Same, I may in the future, in the meantime add this in deathmatch.ini to section "Configs"->"Options Default"
Code:
            "DefineWeapon"
            {
                "ClassName" "weapon_tec9"
                "ClipSize" "24"
            }
Thank you. It would be good to place this to the first page so everyone will be able to deal with weapon updates.
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freak.exe_uLow
AlliedModders Donor
Join Date: Jul 2012
Location: Germany
Old 04-10-2015 , 11:28   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.2, 2015-03-21)
Reply With Quote #1392

i have a question.

why is 5 min roundtime? :/

Last edited by freak.exe_uLow; 04-10-2015 at 12:04.
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 04-10-2015 , 17:54   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.2, 2015-03-21)
Reply With Quote #1393

Roundtime is not set by the plugin, this should be in one of your cfg
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freak.exe_uLow
AlliedModders Donor
Join Date: Jul 2012
Location: Germany
Old 04-10-2015 , 18:01   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.2, 2015-03-21)
Reply With Quote #1394

My cfg is okay....the Map is only 5 min (surf_greatriver_xdre4m)

have a nice day and thanks for this Script men
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oalaro
Member
Join Date: Aug 2014
Old 04-15-2015 , 12:33   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.2, 2015-03-21)
Reply With Quote #1395

Anyone got good spawn configs for active duty(valve competetiv) maps for 20 player server?
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indungi
Member
Join Date: Oct 2011
Location: Romania
Old 04-16-2015 , 04:42   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.2, 2015-03-21)
Reply With Quote #1396

Quote:
Originally Posted by freak.exe_uLow View Post
My cfg is okay....the Map is only 5 min (surf_greatriver_xdre4m)

have a nice day and thanks for this Script men
Try to set timelimit and roundtime at the same <value>
Check maxrounds to be "" or 0
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utaker
Senior Member
Join Date: Dec 2013
Old 04-19-2015 , 03:26   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.2, 2015-03-21)
Reply With Quote #1397

1. when i use deathmatch simple one, it turns off free for all mode, and then i use the advanced one, it turns on FFA which I wanted but where is the setting to toggle it on off .
2. same goes for Headshot only mode, it turns on in simple one and turns off in advanced one.
both configs are quite confusing
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secondtimesold
Senior Member
Join Date: Feb 2015
Old 04-20-2015 , 14:41   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.2, 2015-03-21)
Reply With Quote #1398

how come everytime a player drops their weapon on the ground it disappears?

even with drop nade on death to 1 when the player dies they will drop a nade then it dissappears
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 04-21-2015 , 02:34   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.2, 2015-03-21)
Reply With Quote #1399

You need to have dm_weapons_allow_not_carried = 1
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secondtimesold
Senior Member
Join Date: Feb 2015
Old 04-21-2015 , 03:16   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.2, 2015-03-21)
Reply With Quote #1400

im going to wipe my server and reinstall everything because i think something is preventing it from working.. tried every command..
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