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New Member
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02-11-2009
, 17:26
Re: SoD Player Stats
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#444
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I think I may have found it. This is the modevents.res file. Was this what you were asking for? Let me know, and thanks again!
Quote:
//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//============================================= ================================
// No spaces in event names, max length 32
// All strings are case sensitive
//
// valid data key types are:
// string : a zero terminated string
// bool : unsigned int, 1 bit
// byte : unsigned int, 8 bit
// short : signed int, 16 bit
// long : signed int, 32 bit
// float : float, 32 bit
// local : any data, but not networked to clients
//
// following key names are reserved:
// local : if set to 1, event is not networked to clients
// unreliable : networked, but unreliable
// suppress : never fire this event
// time : firing server time
// eventid : holds the event ID
"modevents"
{
"player_death" // a game event, name may be 32 charaters long
{
"userid" "short" // user ID who died
"attacker" "short" // user ID who killed
"weapon" "string" // weapon name killed used
"weaponid" "short" // GE Weapon ID (for easy comparison)
"custom" "byte" // Used for achievements
}
"player_changeident" // Used to track when the player changes their character
{
"playerid" "short"
"ident" "string"
}
"gamemode_change"
{
"ident" "string"
"printname" "string"
"teamplay" "byte"
}
"weaponset_change"
{
"ident" "string"
"printname" "string"
}
"achievement_earned"
{
"player" "byte" // entindex of the player
"achievement" "short" // achievement ID
}
"achievement_unlocked"
{
"achievement_name" "string"
}
"spec_target_updated"
{
}
"specialmusic_setup"
{
"playerid" "short"
"duration" "float"
}
"radar_addcontact"
{
"entityid" "short"
"type" "byte"
"icon" "string"
"alwaysvis" "bool"
"color_r" "byte"
"color_g" "byte"
"color_b" "byte"
"color_a" "byte"
}
"radar_dropcontact"
{
"entityid" "short"
}
"round_start"
{
"gameplay" "string"
"teamplay" "byte"
}
"round_end"
{
"winnerid" "short"
"teamid" "short"
"isfinal" "byte"
"award1_id" "short"
"award1_winner" "short"
"award2_id" "short"
"award2_winner" "short"
"award3_id" "short"
"award3_winner" "short"
"award4_id" "short"
"award4_winner" "short"
"award5_id" "short"
"award5_winner" "short"
"award6_id" "short"
"award6_winner" "short"
}
}
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