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FF2 Utility to fix ff2 files for sourcemod 1.11


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DIO the trash
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Old 12-14-2022 , 19:49   Re: Utility to fix ff2 files for sourcemod 1.11
Reply With Quote #11

Quote:
Originally Posted by Naydef View Post
Probably load order issue. The freak_fortress_2.smx plugin needs to load first. Since subplugins now have .smx extension and they are in a folder, they seem to get loaded before the FF2 plugin.
Is there a way to change the load order?
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JuegosPablo
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Old 12-18-2022 , 15:43   Re: Utility to fix ff2 files for sourcemod 1.11
Reply With Quote #12

For now i found a fix for it here a plugin which unload the plugins of freaks folder before ff2 starts/arena round later when ff2 start can load normally as before the vscript update

it just use the code of unload the subplugins only when the map starts as a normal plugin

This is a plugin not a subplugin need go on plugins folder
Attached Files
File Type: smx unloader_subplugin.smx (4.5 KB, 178 views)
File Type: sp Get Plugin or Get Source (unloader_subplugin.sp - 165 views - 1.4 KB)
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Last edited by JuegosPablo; 12-18-2022 at 15:45. Reason: Added Plugins/Script
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DIO the trash
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Old 12-19-2022 , 00:50   Re: Utility to fix ff2 files for sourcemod 1.11
Reply With Quote #13

Quote:
Originally Posted by JuegosPablo View Post
For now i found a fix for it here a plugin which unload the plugins of freaks folder before ff2 starts/arena round later when ff2 start can load normally as before the vscript update

it just use the code of unload the subplugins only when the map starts as a normal plugin

This is a plugin not a subplugin need go on plugins folder
thanks for the plugin, Native not bound is fixed but now it reported game rules look up failed
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Last edited by DIO the trash; 12-19-2022 at 01:34.
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JuegosPablo
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Old 12-19-2022 , 01:14   Re: Utility to fix ff2 files for sourcemod 1.11
Reply With Quote #14

Quote:
Originally Posted by DIO the trash View Post
thanks for the plugin, Native not bound is fixed but now it reported game rules look up failed
can show a screenshot?
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JuegosPablo
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Old 12-19-2022 , 01:31   Re: Utility to fix ff2 files for sourcemod 1.11
Reply With Quote #15

Quote:
Originally Posted by DIO the trash View Post
https://forums.alliedmods.net/attach...1&d=1671431261

here is the url. Can't attach it in anyway for somehow probably server issue
dont work buddy
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DIO the trash
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Old 12-19-2022 , 01:35   Re: Utility to fix ff2 files for sourcemod 1.11
Reply With Quote #16

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Originally Posted by JuegosPablo View Post
dont work buddy
yeah i forgot to save lol sorry , now you should see it

Last edited by DIO the trash; 12-19-2022 at 01:36.
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DIO the trash
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Old 12-19-2022 , 01:42   Re: Utility to fix ff2 files for sourcemod 1.11
Reply With Quote #17

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Originally Posted by JuegosPablo View Post
dont work buddy
Do you mean the plugins aren't working?
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JuegosPablo
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Old 12-19-2022 , 01:48   Re: Utility to fix ff2 files for sourcemod 1.11
Reply With Quote #18

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Originally Posted by DIO the trash View Post
Do you mean the plugins aren't working?
the link one
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DIO the trash
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Old 12-19-2022 , 01:57   Re: Utility to fix ff2 files for sourcemod 1.11
Reply With Quote #19

Quote:
Originally Posted by JuegosPablo View Post
the link one
Quote:
Originally Posted by DIO the trash View Post
thanks for the plugin, Native not bound is fixed but now it reported game rules look up failed
i uploaded it on this comment
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JuegosPablo
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Old 12-19-2022 , 02:09   Re: Utility to fix ff2 files for sourcemod 1.11
Reply With Quote #20

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Originally Posted by DIO the trash View Post
i uploaded it on this comment
this happend when you start ff2 or when is the arena mode?
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