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Super Destructive Grenades V2


  
 
 
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hornet
AMX Mod X Plugin Approver
Join Date: Mar 2010
Location: Australia
Old 08-05-2011 , 04:27   Re: HE Explosions Destroy Breakables
Reply With Quote #11

Thanks for your posts

@ Arkshine I hooked the grenade explosion with FM_EmitSound, but there's a bit of an issue with it. I ran a few tests and found that when nade_break_always is set to 0, the first explosion will not inflict any damage to the entity, but the next time I throw a grenade near it, it will. However when nade_break_always is set to 1, it breaks every time.
Could this be an issue with me not unregistering FM_EmitSound? I'm not exactly sure how that works. Also I'm not a very big Orpheu user so that's sort of beyond me but I'll give it a try.

@ Hunter-Digital I tried it in de_prodigy aswell and I had no problems. Are you talking about the glass at CT Spawn? Try setting nade_break_always to 1 and nade the same glass and all the support beneath the glass explodes aswell haha. ;)
But if the glass made the break sound and didn't break than the glass has more HP than the damage inflicted.
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