Thanks for your posts
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Arkshine I hooked the grenade explosion with FM_EmitSound, but there's a bit of an issue with it. I ran a few tests and found that when
nade_break_always is set to 0, the first explosion will not inflict any damage to the entity, but the next time I throw a grenade near it, it will. However when
nade_break_always is set to 1, it breaks every time.
Could this be an issue with me not unregistering FM_EmitSound? I'm not exactly sure how that works. Also I'm not a very big Orpheu user so that's sort of beyond me but I'll give it a try.
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Hunter-Digital I tried it in de_prodigy aswell and I had no problems. Are you talking about the glass at CT Spawn? Try setting
nade_break_always to 1 and nade the same glass and all the support beneath the glass explodes aswell haha. ;)
But if the glass made the break sound and didn't break than the glass has more HP than the damage inflicted.
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