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Hero: Lucky Luke


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atomen
Veteran Member
Join Date: Oct 2006
Location: Stockholm, Sweden
Old 07-18-2008 , 15:20   Re: Hero: Lucky Luke
Reply With Quote #31

Since you've already incuded the cstrike module, I recommend you to use 'cs_get_user_team()'
instead of 'get_user_team()' since it can return false results.
Code:
public Ham_PreThink(id) {     if (ExecuteHam(Ham_IsAlive, id))     {         static Float:origin[3], Float:angles[3], players[32], num         arrayset(players,0,32)         if (gAimbot[id])         {             engfunc(EngFunc_GetBonePosition,id,HEAD_BONE,origin,angles)
            if (get_user_team(id) == 1)
            {                 get_players_distance(origin,players,num,"aeij",id,"CT")             }             else             {                 get_players_distance(origin,players,num,"aeij",id,"TERRORIST")             }             if (num)             {                 engfunc(EngFunc_GetBonePosition,players[0],HEAD_BONE,origin,angles)                 entity_set_aim(id,origin,HEAD_BONE)             }         }     } }
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Xel0z
Senior Member
Join Date: Apr 2006
Location: Netherlands
Old 07-18-2008 , 16:24   Re: Hero: Lucky Luke
Reply With Quote #32

If you dont mind, **Updated to version 1.2**. Removed cstrike.
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Last edited by Xel0z; 01-20-2009 at 09:26.
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vittu
SuperHero Moderator
Join Date: Oct 2004
Location: L.A. County, CA
Old 07-18-2008 , 19:54   Re: Hero: Lucky Luke
Reply With Quote #33

Quote:
Originally Posted by Xel0z View Post
If you dont mind, **Updated to version 1.2**. Removed cstrike .
kinda pointless to remove when core requires it anyway.
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Xel0z
Senior Member
Join Date: Apr 2006
Location: Netherlands
Old 07-18-2008 , 20:05   Re: Hero: Lucky Luke
Reply With Quote #34

Hmmmzz.. you have got a point there. But, I guess it doesnt matter if I leave it as it is now?
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Dr.Deo
Junior Member
Join Date: Aug 2008
Old 08-08-2008 , 12:03   Re: Hero: Lucky Luke
Reply With Quote #35

I get these weird message.
( 73) Load fails: Failed to allocate memory (plugin "sh_luckyluke.amxx")
I dont know what to do. Its a cool hero so i dont wanna miss it.
Help me please
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The Big Daddy
New Member
Join Date: Dec 2008
Old 12-29-2008 , 12:51   Re: Hero: Lucky Luke
Reply With Quote #36

Quote:
Originally Posted by Xel0z View Post
Thx :p, if anyone has suggestions for adds to this hero, plz tell me..
ya i have a suggestion how about u make sh_luckyluke.sma file not in wordpad, but in a file so i can copy/paste it in to my scripting file so i can compile it my self not using webcompiler!!!

this is the error i have

Code:
 
running [ 91] unknown unknown unknown sh_luckyluke.am bad
load ( 91) Load fails: Failed to allocate memory (plugin "sh_luckyluke.amxx")
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quicksuper
Member
Join Date: Dec 2008
Old 01-15-2009 , 04:51   Re: Hero: Lucky Luke
Reply With Quote #37

Nice but it dosent work for me
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Xel0z
Senior Member
Join Date: Apr 2006
Location: Netherlands
Old 01-15-2009 , 09:51   Re: Hero: Lucky Luke
Reply With Quote #38

Alright, it worked for me, but since it doesnt for you, I downgraded it back to 1.1 (cstrike added).
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Xel0z
Senior Member
Join Date: Apr 2006
Location: Netherlands
Old 02-14-2009 , 14:20   Re: Hero: Lucky Luke
Reply With Quote #39

New Update!
Check the changelog in the main post for changes.

@vittu: does this hero have any chance of approval?
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Last edited by Xel0z; 02-14-2009 at 14:22.
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antonfaa
Junior Member
Join Date: Feb 2009
Old 02-17-2009 , 14:09   Re: Hero: Lucky Luke
Reply With Quote #40

nice job +karma to you!
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