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[CS:S] Release: Zombie:Reloaded 3.1


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rhelgeby
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Join Date: Oct 2008
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Old 01-18-2013 , 03:33   Re: Release: Zombie:Reloaded 3.1
#41

cstrike/cfg/sourcemod/zombiereloaded/zm_my_zombie_map.cfg:
Code:
exec sourcemod/zombiereloaded/nemesis.cfg
That's all it takes to enable nemesis mode in zm_my_zombie_map. You'll have to reload the map of course.
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Jargon
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Join Date: Jun 2012
Location: Sydney, Australia
Old 01-18-2013 , 04:33   Re: Release: Zombie:Reloaded 3.1
#42

Works fine for me...
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weas
Senior Member
Join Date: Dec 2012
Old 01-18-2013 , 04:38   Re: Release: Zombie:Reloaded 3.1
#43

So I got)) Why did you created a folder! Insert folder gamemode-example and nothing appears to be inserted does not gamemode-example and it is necessary to insert the cfg /sourcemod/ zombiereloaded and here there))

Last edited by weas; 01-18-2013 at 07:42.
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weas
Senior Member
Join Date: Dec 2012
Old 01-18-2013 , 04:41   Re: Release: Zombie:Reloaded 3.1
#44

Example you want to download the map zm_lila_epic and there you write zm_lila_epic.cfg in cstrike/cfg/sourcemod/zombiereloaded!!!

open zm_lila_epic.cfg:

// Place this in cfg/sourcemod/zombiereloaded to use it.

// Use nemesis mode in zm_lila_epic.
exec sourcemod/zombiereloaded/nemesis.cfg

Last edited by weas; 01-18-2013 at 10:24.
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weas
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Join Date: Dec 2012
Old 01-18-2013 , 05:14   Re: Release: Zombie:Reloaded 3.1
#45

ZR 3.1 the same in Zombie Plague xD
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weas
Senior Member
Join Date: Dec 2012
Old 01-18-2013 , 07:33   Re: Release: Zombie:Reloaded 3.1
#46

Richard Helgeby!! ZR 3.1 Headshot no works!! I tried to change the ZR all classes but did not appear decapitated zombie heads!!!

ZR 3.1, everything looks good mod!

But the fog is not supported not ZR in sourcemod! That's all right

Last edited by weas; 01-18-2013 at 07:39.
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Jargon
SourceMod Donor
Join Date: Jun 2012
Location: Sydney, Australia
Old 01-18-2013 , 08:58   Re: Release: Zombie:Reloaded 3.1
#47

Ever heard of an edit button? Yelling at Richard isn't going to fix the problem, nor is spamming posts. If he can add it and has the time to, he will.
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weas
Senior Member
Join Date: Dec 2012
Old 01-18-2013 , 09:00   Re: Release: Zombie:Reloaded 3.1
#48

no
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weas
Senior Member
Join Date: Dec 2012
Old 01-18-2013 , 20:58   Re: Release: Zombie:Reloaded 3.1
#49

Richard Helgeby!! ZR 3.1 Headshot no works!! I tried to change the ZR all classes but did not appear decapitated zombie heads!!!

ZR 3.1, everything looks good mod!

But the fog is not supported not ZR in sourcemod! That's all right!!

Zombie Claws good to have ZR 3.1 or ZR new version!!

Last edited by weas; 01-19-2013 at 02:13.
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daleGEND
AlliedModders Donor
Join Date: Feb 2005
Location: USA
Old 01-19-2013 , 13:08   Re: Release: Zombie:Reloaded 3.1
#50

Noticed an odd issue after updating my server. The display for zombie health is no longer there even though it is configured to do so. As a zombie the health keeps cycling through various values going from 0-300+ then back down. Anyone else experience this issue?
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