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New saysounds not playing existing one do


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ARCHellraiser
Junior Member
Join Date: Jul 2024
Location: Youngstown,Ohio
Old 10-03-2024 , 23:08   New saysounds not playing existing one do
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I just took over this TF2 dedicated server from a guy who had it for 10 years, was already built and a lot a custom Mods installed so here I am with this problem.
My intro .wav file plays perfect when I enter the server I made a new .wav file and added it to tf/sound file folder and updated my tf/addons/sourcemod/configs/saysounds.cfg file and it should have played
... but no......will NOT play. On reboot I saw the new.wav being downloaded. 10 other.wav intro all play but they are existing files.
What have I missed or doing wrong?
Thanks in advance
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mlibre
Veteran Member
Join Date: Nov 2015
Location: return PLUGIN_CONTINUE
Old 10-04-2024 , 19:23   Re: New saysounds not playing existing one do
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I never got into SourceMod, but with my experience in amxx the wav sounds wav do not play because they must be converted to
Quote:
8 bit, Channels: 1 (mono) and Speed ​​22 KHz
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ARCHellraiser
Junior Member
Join Date: Jul 2024
Location: Youngstown,Ohio
Old 10-07-2024 , 02:41   Re: New saysounds not playing existing one do
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Thank you for the reply.. Saysound plug_in is working perfect. Have 30 word sounds and 10 intros .wav file that play perfect when a player enters when triggered or from the text window
The file spec varies ALL are 16 bit, All are .wav but bite rate varies 1411-705-352 and they all play.
IT'S Only new .wav file that will not play. Running sv_pure = 0
using "STEAM_0xxxxx" // trigger for specific STEAM ID.
The new .wav sound is in the same folder as the old .wav tf/sound. Since I did not build this server is there someplace else I should be listing the file??When wav1 is tied to my steam ID it plays when wav2 (new wav) is tied to my steam ID it does not plat but the text is printed out.
Have a big bash planned for Halloween and donors get a intro .wav. could use some advice
Thanks
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