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[CSGO] Tickrate enabler


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decl_mev
Member
Join Date: Dec 2015
Old 12-29-2015 , 10:02   [CSGO] Tickrate enabler
Reply With Quote #1

I don't know how this isn't a thing yet, so here we go..

This plugin will take the -tickrate startup parameter and use it, so if you use -tickrate 100 it will be 100 ingame aswell, only thing you are limited to is a minimum and maximum tickrate that is something like this: from 10 to 128

https://github.com/meev/Tickrate_enabler_csgo
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hamilton5
Veteran Member
Join Date: Oct 2012
Location: USA
Old 12-29-2015 , 10:09   Re: [CSGO] Tickrate enabler
Reply With Quote #2

I don't know how this isn't a thing yet! ingenious, what will they think of next! how do you do it?? will this affect the lag compensation? Will I be able to get some sick head shots now?
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decl_mev
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Join Date: Dec 2015
Old 12-29-2015 , 10:15   Re: [CSGO] Tickrate enabler
Reply With Quote #3

Quote:
Originally Posted by hamilton5 View Post
I don't know how this isn't a thing yet! ingenious, what will they think of next! how do you do it?? will this affect the lag compensation? Will I be able to get some sick head shots now?
Well I am not even sure why they limited the tickrate to be these odd numbers in the first place, but the reason for me to use this is would be my surf server, normally in counter strike source surf servers were 66 tickrate, but in csgo you are limited to 64 then it jumps to 85.4 or something like that but this plugin allows you to have exactly 66 which some players appreciate and some just don't care or know enough about it.

Theoretically 66 tickrate is more resource intensive, but I wouldnt even bother doing the math as its next to nothing, and the same with 102.4 tickrate vs 100

Last edited by decl_mev; 12-29-2015 at 10:17.
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iGANGNAM
AlliedModders Donor
Join Date: Sep 2012
Location: Lithuania
Old 12-29-2015 , 13:50   Re: [CSGO] Tickrate enabler
Reply With Quote #4

Where is version for linux?
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decl_mev
Member
Join Date: Dec 2015
Old 12-29-2015 , 18:08   Re: [CSGO] Tickrate enabler
Reply With Quote #5

Quote:
Originally Posted by iGANGNAM View Post
Where is version for linux?
tbh I have no idea how to compile for linux, I don't think windows detours work on linux either so I would have to use the same method the old css tickrate enabler plugin uses
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weeeishy
Senior Member
Join Date: Jul 2015
Location: Kuwait
Old 01-20-2016 , 17:21   Re: [CSGO] Tickrate enabler
Reply With Quote #6

I'm not sure where to add the files, where should I drop them?


Sorry Im new to this. :/
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Neuro Toxin
Veteran Member
Join Date: Oct 2013
Location: { closing the void; }
Old 01-20-2016 , 17:42   Re: [CSGO] Tickrate enabler
Reply With Quote #7

Um. Why not just set the tickrate correctly to begin with?

Eg. The description says it will change 100 to 102.4.
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shavit
AlliedModders Donor
Join Date: Dec 2011
Location: Israel
Old 01-22-2016 , 03:41   Re: [CSGO] Tickrate enabler
Reply With Quote #8

mev strikes again. great release bud
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SM9
Veteran Member
Join Date: Sep 2013
Location: United Kingdom
Old 02-27-2017 , 00:13   Re: [CSGO] Tickrate enabler
Reply With Quote #9

Now just to patch out the restriction of 128 max then we can all enjoy some high performance 200 tick servers!
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usla
Senior Member
Join Date: Jul 2009
Old 05-28-2017 , 03:50   Re: [CSGO] Tickrate enabler
Reply With Quote #10

more Hz instead of high resolution displays and 1000 tick with 0.1 ms response times only thing keeping us back would be the stone age internet
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