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[L4D(2)] SuperVersus [1.5.4]


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Marcus101RR
Veteran Member
Join Date: Aug 2009
Location: Tampa, FL
Old 02-03-2014 , 19:54   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1001

Quote:
Originally Posted by DeathChaos25 View Post
After a VERY long test, this plugin was the culprit,

https://forums.alliedmods.net/showthread.php?p=1004836

which I guess is bad, because once all Human players are Dead, this means they will stop earning points when they are needed.

Guess I should install the survivor bot control plugin?
Do you mean the Survivor Bonus when only bots are active is x0? That is normal.
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RU_6uK
SourceMod Donor
Join Date: May 2010
Old 02-04-2014 , 17:50   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1002

LEFT4FIX: https://forums.alliedmods.net/showthread.php?t=219774
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Marcus101RR
Veteran Member
Join Date: Aug 2009
Location: Tampa, FL
Old 02-05-2014 , 00:33   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1003

Quote:
Originally Posted by RU_6uK View Post
That is for L4D2, not 1.
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ilham92-cc-sakura
Senior Member
Join Date: Oct 2008
Location: /var/www/index.html
Old 02-10-2014 , 08:27   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1004

Quote:
Originally Posted by Marcus101RR View Post
Here is the version I have, this is a bit different than the original version:

New Commands:
!changeteam - Opens Team Panel with Selecton (Alt)
!teams - Opens Team Panel with Selecton
!join - Join Survivor Team (If N/A, Spawn New Player)
!infected - Join Infected Team
!survivor - Join Survivor Team (If Bot Available)
!spectate - Join Spectator Team
!afk - Join Spectator Team (Alt)

New Features:
Survivor Mass Fix - Fixed Extra Bot Spawns on round start.
Infected Versus - Auto Infected on Versus just like Left 4 Dead 2 (L4D Only)
Tank HP Fix - Correctly Apply Tank HP on Survivor Count.
Extra Med-kits - Adds extra med-kits over the original four medkits available.
On Spot Join - Allow players to join the game on the spot.

Bug Fixes
Extra Bots Spawn - No more extra bots spawn higher than specified variable.
Quote:
Originally Posted by noxman View Post
This plugin kicks everybody to the main menu!! I disable every plugin and every extension but doesnt work.




Btw. Superversus doenst create a *.cfg file
Quote:
Originally Posted by noxman View Post
I solved this Problem

Start server with "c5m5_bridge" and everything works fine ;)
I have this error, even I use c5m5_bridge as start map, also not working.
Code:
Received wrong spawn count 4 when at 3
Commencing connection retry to public(103.1.154.147:65535)
failed processing
 Dumping messages for channel CLIENT(103.1.154.147:65535) 0x09463A80
Header bits 96, flags == 33
1 messages
0 -----------------------
net_SignonState: type( 7 ) group ( 13 ) size ( 68 bytes ), startbit 6 end bit 286
   net_SignonState: state 7, count 4
RAW(net_SignonState) start
net_SignonState  >>  *********4.U.....:F. .u......... ac340a55 01000000 803a4609 2000750b 07000000 04000000   
net_SignonState  >>  ........................ 00000000 00000000 00000000 00000000 00000000 00000000   
net_SignonState  >>  .*********.. ............*********..     00870c06 20000000 00000000 12000000 00870c06            
RAW(net_SignonState) end
Raw
PKT  >>  Cb..*********a..!(.....*********........ 43620000 9b610000 21289900 0d0900c7 01010000 00000000   
PKT  >>  ........******************L[*********..[.***************************[... 00000000 80040000 c0d84c5b cc171c5b 98dbdad8 5b9d1b9d   
PKT  >>  \.@.                     5c1e4080                                                
CAsyncWavDataCache:  1399 .wavs total 0 bytes, 0.00 % of capacity
Duplicate sequence 3 in sheet file
BinkOpen( e:\program files\steam\steamapps\common\left 4 dead 2\left4dead2\media\l4d2_background03.bik )
by the way, I use MM1.10 and SM1.6.0-4241 (due to Left4Downtown2 0.5.7 noplayerslot + L4DToolz)

it happen when going to load next map, kick everyone, sometime load same map with previous score.
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johnng0102
Member
Join Date: Jun 2012
Location: HK
Old 04-03-2014 , 01:14   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1005

hi

http://www.sourcemod.net/stats.php?m...0&addon_id=739

where down over 1.54 version. i saw upper link show some servers use 1.7.

thanks for help

Last edited by johnng0102; 04-03-2014 at 01:16.
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JackieChan
AlliedModders Donor
Join Date: Nov 2009
Old 04-03-2014 , 01:27   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1006

Quote:
Originally Posted by johnng0102 View Post
hi

http://www.sourcemod.net/stats.php?m...0&addon_id=739

where down over 1.54 version. i saw upper link show some servers use 1.7.

thanks for help
People are probably updating it themselves.
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noxman
Member
Join Date: Jun 2012
Old 04-06-2014 , 09:48   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1007

Quote:
Originally Posted by ilham92-cc-sakura View Post
I have this error, even I use c5m5_bridge as start map, also not working.
Code:
Received wrong spawn count 4 when at 3
Commencing connection retry to public(103.1.154.147:65535)
failed processing
 Dumping messages for channel CLIENT(103.1.154.147:65535) 0x09463A80
Header bits 96, flags == 33
1 messages
0 -----------------------
net_SignonState: type( 7 ) group ( 13 ) size ( 68 bytes ), startbit 6 end bit 286
   net_SignonState: state 7, count 4
RAW(net_SignonState) start
net_SignonState  >>  *********4.U.....:F. .u......... ac340a55 01000000 803a4609 2000750b 07000000 04000000   
net_SignonState  >>  ........................ 00000000 00000000 00000000 00000000 00000000 00000000   
net_SignonState  >>  .*********.. ............*********..     00870c06 20000000 00000000 12000000 00870c06            
RAW(net_SignonState) end
Raw
PKT  >>  Cb..*********a..!(.....*********........ 43620000 9b610000 21289900 0d0900c7 01010000 00000000   
PKT  >>  ........******************L[*********..[.***************************[... 00000000 80040000 c0d84c5b cc171c5b 98dbdad8 5b9d1b9d   
PKT  >>  \.@.                     5c1e4080                                                
CAsyncWavDataCache:  1399 .wavs total 0 bytes, 0.00 % of capacity
Duplicate sequence 3 in sheet file
BinkOpen( e:\program files\steam\steamapps\common\left 4 dead 2\left4dead2\media\l4d2_background03.bik )
by the way, I use MM1.10 and SM1.6.0-4241 (due to Left4Downtown2 0.5.7 noplayerslot + L4DToolz)

it happen when going to load next map, kick everyone, sometime load same map with previous score.
add:

sm_cvar z_max_player_zombies 10
sm_cvar survivor_limit 10

to server.cfg and try.
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legotoytoy
Junior Member
Join Date: Apr 2012
Old 04-07-2014 , 08:50   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1008

SourceMod Version Information:
SourceMod Version: 1.6.0-dev+3924
SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.6.0-dev+3924)
SourcePawn API: v1 = 4, v2 = 4
Compiled on: Jun 13 2013 18:50:44


i want to ask about how to show the maximum players(32) capacity via the lan
(i don't know why my server only have 22 seats in exhibition, but people can still go into my server after there was 22 players)
i just want to know what's wrong with it. thank you
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Neevar
Senior Member
Join Date: Mar 2014
Old 05-24-2014 , 10:59   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1009

I'm using Marcus's super versus reloaded with l4dtoolz.

It's working fine but unfortunately, when a new campaign loads, other than the 4 main players, everyone are specs.

and then the plugin loads the extra bots and when they(those ins spec) try to join(by typing !joinsurvivor), they get the message that the team is full.

Would appreciate if someone can help me out here.
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SDDeli
Junior Member
Join Date: May 2014
Old 05-30-2014 , 13:50   12v12 < crash ?
Reply With Quote #1010

Hi,

i'm also using Marcus's version with l4dtoolz.

Is it normal that my server crashes if the superversus is set upper than 12v12 ?

The crash happens at the precise moment where should be displayed the "Debug messages" of the superversus plugin.

Thank you in advance.


Edit : my server specs... i doubt that this is the problem =/.

Intel Xeon E5-1650 3.2Ghz
DDR3 1600Mhz 32GB
2x 600GB SAS 15K RAID 1
Bandwidth of 1Gbps

Last edited by SDDeli; 05-31-2014 at 03:49. Reason: My server specs
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