Okay here some information about GabenMod: You can select a class like in TFC, use their skills and buy additional abilities like e.g. Strength (HP+armor) [but that depends on your class]. Actually each class has a menu to use its "default" abilities like in spy where you can feign or disguise.. There's as I already said also a buy menu which you can use to buy things, like for example a jetpack in the pyro class. Each spawn is protected by walls (yes, that's true!) and if you touch them you'll be slapped with 5hp damage. I think that's a good way to avoid spawnkills and maybe you know the same principle from TFC (well there are the gabdoors). It will be open-source and published after the official server has been opened for public.
Anyway, there are two ways of running it: With CSDM or without. You'll just have to comment one line in the main header file and recompile GabenMod (we'll run it with CSDM), that will be useful for people who don't want to use CSDM on their servers (they should use it though, its more powerful than any respawn script). You can extend it with additional classes, that means you use some registered natives of the engine plugin. It uses the new native feature, god, and I must admit I love it. This means, it will be quite easy to write new classes for it.
I made a few classes, here's the current list:
- Heavy Weapons Guy (para, simply heavy weapons)
- Pyro (zomg with a real flamethrower!)
- Scout (SMGs and speed)
- Sniper (Sniper rifle and explosive bullets [an upgrade])
- Soldier (Fa-mas and a RPG, it rocks)
- Spy (enemy disguise, feign and silenced weapons)
Your points will be reset after the map has changed but that won't be a problem, you don't need that many points for upgrades.
I bet you'll like that mod though
Edit: I've planned to release AMXX-Studio 1.4 simultaneously with AMXX 1.65, too. You can already download the "inofficial" release of AMXX-Studio from CVS [some configuration files are missing though].