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Sir Apocalypse
Member
Join Date: Jul 2005
Location: Finland
Old 12-13-2005 , 09:29  
#11

Quote:
Originally Posted by Basic-Master
Quote:
Originally Posted by v3x
So what's this GabenMod like?
it's like a green turtle, awesome and.. gaben
^^
That wasn't a surprise.
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pulpy
Senior Member
Join Date: Oct 2005
Location: Brights Grove, ON
Old 12-13-2005 , 10:50  
#12

i guess i missed these rumours, but i would def like to know more about gaben mod it sounds fun
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Basic-Master
Veteran Member
Join Date: Apr 2005
Location: hello pm
Old 12-13-2005 , 14:38  
#13

Okay here some information about GabenMod: You can select a class like in TFC, use their skills and buy additional abilities like e.g. Strength (HP+armor) [but that depends on your class]. Actually each class has a menu to use its "default" abilities like in spy where you can feign or disguise.. There's as I already said also a buy menu which you can use to buy things, like for example a jetpack in the pyro class. Each spawn is protected by walls (yes, that's true!) and if you touch them you'll be slapped with 5hp damage. I think that's a good way to avoid spawnkills and maybe you know the same principle from TFC (well there are the gabdoors). It will be open-source and published after the official server has been opened for public.
Anyway, there are two ways of running it: With CSDM or without. You'll just have to comment one line in the main header file and recompile GabenMod (we'll run it with CSDM), that will be useful for people who don't want to use CSDM on their servers (they should use it though, its more powerful than any respawn script). You can extend it with additional classes, that means you use some registered natives of the engine plugin. It uses the new native feature, god, and I must admit I love it. This means, it will be quite easy to write new classes for it.

I made a few classes, here's the current list:
Code:
- Heavy Weapons Guy (para, simply heavy weapons)
- Pyro (zomg with a real flamethrower!)
- Scout (SMGs and speed)
- Sniper (Sniper rifle and explosive bullets [an upgrade])
- Soldier (Fa-mas and a RPG, it rocks)
- Spy (enemy disguise, feign and silenced weapons)
Your points will be reset after the map has changed but that won't be a problem, you don't need that many points for upgrades.
I bet you'll like that mod though

Edit: I've planned to release AMXX-Studio 1.4 simultaneously with AMXX 1.65, too. You can already download the "inofficial" release of AMXX-Studio from CVS [some configuration files are missing though].
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Twilight Suzuka
bad
Join Date: Jul 2004
Location: CS lab
Old 12-13-2005 , 14:55  
#14

Array module and TSX have been fixed and uploaded to CVS.
MemHack module will be uploaded to CVS soon, as will TSFUN.
FakeSQL is pending.
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Zenith77
Veteran Member
Join Date: Aug 2005
Old 12-13-2005 , 16:06  
#15

@ Bail + Basic:

Are you writing a module for it, or a plugin like SH ?
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Freecode
Never Fall Asleep
Join Date: Jan 2004
Old 12-13-2005 , 16:09  
#16

Quote:
Originally Posted by Zenith77
@ Bail + Basic:

Are you writing a module for it, or a plugin like SH ?
SH is a module now too
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Zenith77
Veteran Member
Join Date: Aug 2005
Old 12-13-2005 , 16:18  
#17

Yes I know, I just checked awhile ago since I finally have some way to get on the internet....


and zomg I learned C++ so asweome ......





p.s. Let me know if you need any help, when I get internet again...and gj
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Basic-Master
Veteran Member
Join Date: Apr 2005
Location: hello pm
Old 12-13-2005 , 16:37  
#18

Quote:
Originally Posted by Zenith77
@ Bail + Basic:

Are you writing a module for it, or a plugin like SH ?
no, we (probably) won't.
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pulpy
Senior Member
Join Date: Oct 2005
Location: Brights Grove, ON
Old 12-13-2005 , 19:21  
#19

haha im actually quite interested in Gabenmod lol, it actually dus sound fun haha.
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RaD-PimP
Member
Join Date: May 2005
Location: Stamford, CT
Old 12-14-2005 , 20:34  
#20

zomg i saw bail at cpl lol!! bail and kane and other important people from esea that are there set up a pug mod like esea and its hot!
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