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[DOD:S] Seek and Destroy


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Author
Alfred E. Neumann
Junior Member
Join Date: Jan 2010
Location: Germany
Plugin ID:
1502
Plugin Version:
1.0.2.0
Plugin Category:
Fun Stuff
Plugin Game:
Day of Defeat: Source
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Hide and Seek like Modifikation for DOD:S
    Unapprover:
    Reason for Unapproving:
    errors reported; author unresponsive
    Old 03-02-2010 , 05:58   [DOD:S] Seek and Destroy
    Reply With Quote #1

    Hi folks!

    This is my first plugin. A hide and seek like modification.
    To have more fun I added some more features to this mod.

    Credits:
    - Some small parts by Clement Vuchener (http://baronettes.verygames.net/)
    - Function WeaponCleanUp by Kigen
    - Function Timer_Beacon by DJ Tsunami

    Install:

    1) Add the hns_models.txt to your dod folder (e.g. /opt/games/dod_server/orangebox/dod)

    2) Add the plugin to your plugin directory. To enable the plugin set sad_active to 1


    Add Models:

    Just edit the hns_models.txt and add/remove the models you want.
    But be careful when selecting new models. Please check where the "ground" of the model is, using the modelviewer. Otherwise the model will sink into the ground, until it reaches the "ground"-position in the model.

    If you see Red-Error-Signs running around, then please check the spelling of the new entries you have made. If you mistype something source replaces the model with the error model.

    Also please dont use custom models. They will work, but only if the client allows custom content, otherwise he will see alot of errors running around...

    Settings:

    All default settings are written to dod/cfg/sourcemod/seek_and_destroy.cfg
    You can change it there if you want to have it permanent.

    Cvars and Commands:
    Quote:
    * CVars:
    *
    * sad_active
    * Values: 0 | 1
    * Desc: Activates Seek and Destroy
    *
    * sad_warmup
    * Values: min 0.0 - max unlimited
    * Desc: Warumup Time before the round begins. (Time for the hidden to find a hideout)
    *
    * sad_roundtime
    * Values: min 0.0 - max unlimited
    * Desc: The time the seekers have to find the hidden (if sad_userounds = 1)
    *
    * sad_findtime
    * Values: min 1.0 - max unlimited
    * Desc: The time the seekers have to find the last living hidden player (only used if sad_userounds = 1)
    *
    * sad_winrounds
    * Values: min 0 - max unlimited
    * Desc: Round wins a time requires to end the map
    *
    * sad_userounds
    * Values: 0 | 1
    * Desc: If 1: Play with limited time for each round (set in sad_roundtime)
    * If 0: Play without time limit
    *
    * sad_blind
    * Values: 0 | 1
    * Desc: Blind the Seeker for Warmup Time
    *
    * sad_freeze
    * Values: 0 | 1
    * Desc: Freeze the Seeker for Warmup Time
    *
    * sad_beacon
    * Values: 0 | 1
    * Desc: Place beacon on the last living player of the hidden team
    *
    * sad_beacon_freq
    * Values: min 0.0 - max unlimited
    * Desc: Beacon beep frequency. Time in seconds in which the beacon will beep
    *
    * sad_beacon_start
    * Values: min 0.0 - max unlimited
    * Desc:
    *
    * sad_earn_pistols
    * Values: 0 | 1
    * Desc: Players can earn pistols for kills with knife/spade
    *
    * sad_earn_weapons
    * Values: 0 | 1
    * Desc: Players can earn any kind of weapon (except Snipers and MGs) for kills with knife/spade
    *
    * sad_weapon_team
    * Values: 1 | 2 | 3
    * Desc: Specify the team which can gain weapons the kills with knife/spade
    * 1 = both
    * 2 = Hidden team (Allies)
    * 3 = Seeker team (Axis)
    *
    *
    * Console Commands:
    *
    * For Players:
    *
    * sad_scoreboard
    * Desc: Shows the Seek and Destroy Scoreboard (usally automatic shown on the left side)
    *
    * toggle3rd
    * Desc: Sets view to 3rd person
    *
    * toggle1st
    * Desc: Sets view to 1st person
    *
    * +3rd/-r3d
    * Desc: Changes view to 3rd person as long as the player presses the binded key
    *
    * +1st/-1st
    * Desc: Changes view to 1st person as long as the player presses the binded key
    *
    * For Server:
    *
    * sad_restart
    * Desc: Restarts the round
    *
    *
    * Say Commands:
    *
    * timeleft/roundtime
    * Desc: Shows the rest time of the running round
    *
    * !+3rd/!-3rd
    * Desc: toggles between 3rd and 1st person


    Version 1.0.2.1:

    - Beacon hopefully fixed (Thanks to BC Pitbull)
    - Plugin should now really inactive if sad_active = 0
    - Increased minimum Players to 3 (was 2 before)

    Version: 1.0.2.0:
    - First Public Release

    Todo:
    - fix up some weired ugly code
    - add more features

    Open Features:
    - Add the possibilty to "create a duplicate" of the model which the hidden currently is. This model should be destructable with an explosion
    (see my questions related to this here: http://forums.alliedmods.net/showthread.php?t=118301)
    - Remove the restart round and trigger DOD:S own round-end
    (-> http://forums.alliedmods.net/showthread.php?p=1047575)

    Ideas and Bugreports are welcome
    Attached Files
    File Type: txt hns_models.txt (1.9 KB, 412 views)
    File Type: sp Get Plugin or Get Source (hns.sp - 624 views - 74.4 KB)

    Last edited by Alfred E. Neumann; 09-07-2010 at 16:25.
    Alfred E. Neumann is offline
    Alfred E. Neumann
    Junior Member
    Join Date: Jan 2010
    Location: Germany
    Old 03-08-2010 , 14:24   Re: [DOD:S] Seek and Destroy
    Reply With Quote #2

    Testserver:

    217.151.93.194:27515
    Alfred E. Neumann is offline
    R30
    New Member
    Join Date: Mar 2010
    Old 03-09-2010 , 07:47   Re: [DOD:S] Seek and Destroy
    Reply With Quote #3

    Good job ;-)

    193.110.122.205:27015 << Public Server - Stable 24/7 << I invite all

    Last edited by R30; 03-10-2010 at 13:42.
    R30 is offline
    Tomy92
    New Member
    Join Date: Mar 2010
    Old 03-09-2010 , 12:05   Re: [DOD:S] Seek and Destroy
    Reply With Quote #4

    How I can turn off players kickings?
    Tomy92 is offline
    Alfred E. Neumann
    Junior Member
    Join Date: Jan 2010
    Location: Germany
    Old 03-10-2010 , 00:58   Re: [DOD:S] Seek and Destroy
    Reply With Quote #5

    what do you mean with "player kicking"? My plugin dont kicks anyone.. The only thing it does is to put the player in the seeker or hidden team.
    No kicking included...
    Alfred E. Neumann is offline
    R30
    New Member
    Join Date: Mar 2010
    Old 03-10-2010 , 19:18   Re: [DOD:S] Seek and Destroy
    Reply With Quote #6

    on my server dont kick, all is ok
    __________________
    R30 is offline
    tholos
    New Member
    Join Date: May 2009
    Old 03-13-2010 , 13:13   Re: [DOD:S] Seek and Destroy
    Reply With Quote #7

    Hello.

    Thanks for a fun way of playing, I really wanted to put it on our server.
    The only problem I have in the server is when unleashed, because I've put so they can run from the admin, as are maps oranges.

    Well the problem that is that to disable it, the Axis not die are like noclip, please help.

    Anteamano Thanks and sorry for my English.
    tholos is offline
    Alfred E. Neumann
    Junior Member
    Join Date: Jan 2010
    Location: Germany
    Old 03-14-2010 , 06:32   Re: [DOD:S] Seek and Destroy
    Reply With Quote #8

    sorry, I dont understand what the problem is....

    anyway..
    to play hide and seek on orange maps is pretty useless, as nobody could hide properly..
    Alfred E. Neumann is offline
    <SK> | Mrs. Useless
    Junior Member
    Join Date: Apr 2010
    Old 04-01-2010 , 14:31   Re: [DOD:S] Seek and Destroy
    Reply With Quote #9

    I was wondering if you could make it so the Hiders at the beginning of the round can not see the other players and what object they are. If not it is ok. Also could you make it so that it shows the time left constantly in a corner of the players screen or make it an option for the players? Thanks much for the work you put into this plug in.
    <SK> | Mrs. Useless is offline
    Alfred E. Neumann
    Junior Member
    Join Date: Jan 2010
    Location: Germany
    Old 04-03-2010 , 08:32   Re: [DOD:S] Seek and Destroy
    Reply With Quote #10

    1) Make others invisible in the team:

    I dont know how to do this without making the hidden invisible for the seeker too. I dont think that there is a smart way of doing this. Also invisibility would make you invisible for yourself, so that even you dont know what kind of item you are even in 3rd person.

    2) Show timeleft:

    I already tried something like this with the scoreboard. But for time you have to refresh the output every second which is very cpu-time consuming I think.
    The player can see the resttime with typing: timeleft or roundtime.
    Alfred E. Neumann is offline
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