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[CS:GO] WarMod [BFG] <22.09.26.1915, 26-Sept-2022>


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Hunter6272
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Join Date: Jun 2015
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Old 11-01-2015 , 20:00   Re: [CS:GO] WarMod [BFG] <15.10.05.0938, 05-Oct-2015>
Reply With Quote #1101

Quote:
Originally Posted by versatile_bfg View Post
Really? or did you have different config files and the default ones got generated? Only say this because the config files only get generated if they do not exist.



No errors in sourcemod error log? Don't think warmod would be causing this issue tbh.
This only comes with warmod , i have tested it on both new and current servers. It only happens when i m running more servers then 2 with warmod while using same mysql databases for both..
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versatile_bfg
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Old 11-01-2015 , 20:22   Re: [CS:GO] WarMod [BFG] <15.10.05.0938, 05-Oct-2015>
Reply With Quote #1102

Quote:
Originally Posted by Hunter6272 View Post
This only comes with warmod , i have tested it on both new and current servers. It only happens when i m running more servers then 2 with warmod while using same mysql databases for both..
have you tested with the version above?
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krispx
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Join Date: Jul 2010
Old 11-02-2015 , 02:05   Re: [CS:GO] WarMod [BFG] <15.10.05.0938, 05-Oct-2015>
Reply With Quote #1103

Quote:
Originally Posted by versatile_bfg View Post
Really? or did you have different config files and the default ones got generated? Only say this because the config files only get generated if they do not exist.
Hi, no its the same files just the modifiied values not work (ex: wm_min_ready 2 this put 10)
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OnionHead
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Join Date: Nov 2015
Old 11-03-2015 , 02:23   Re: [CS:GO] WarMod [BFG] <15.10.05.0938, 05-Oct-2015>
Reply With Quote #1104

Hi versatile,

I don't find how to enable the overtime, i changed in ruleset_default mp_enable_overtime to 1.
But when the server start it's still at 0.

Last edited by OnionHead; 11-03-2015 at 02:55.
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krispx
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Join Date: Jul 2010
Old 11-03-2015 , 03:42   Re: [CS:GO] WarMod [BFG] <15.10.05.0938, 05-Oct-2015>
Reply With Quote #1105

Quote:
Originally Posted by OnionHead View Post
Hi versatile,

I don't find how to enable the overtime, i changed in ruleset_default mp_enable_overtime to 1.
But when the server start it's still at 0.
Quote:
Originally Posted by versatile_bfg View Post
in the warmod/on_map_load.cfg

change this command to:

wm_match_config "warmod/ruleset_overtime.cfg" //Sets the match config to load on Live on 3
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prostoya
Junior Member
Join Date: Jan 2010
Old 11-03-2015 , 16:30   Re: [CS:GO] WarMod [BFG] <15.10.05.0938, 05-Oct-2015>
Reply With Quote #1106

Hello
Why not write auto demo?

varmod latest version of the first post
"[BFG] WarMod" (15.10.05.093
TV Bot is active on the team can see its status

also successfully started recording manually - "tv_record 123"
and demo created, the file itself is.

varmod but not write it.
tEasyFTP not used.
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Ad1tya
Junior Member
Join Date: Feb 2014
Old 11-04-2015 , 15:04   Re: [CS:GO] WarMod [BFG] <15.10.05.0938, 05-Oct-2015>
Reply With Quote #1107

Okay, so I have a bug where the win panel doesn't display at the end of the match, hence the voting doesn't show up, and the server just changes the map to the next map from the mapcycle.

I already have
mp_endmatch_votenextmap "1"
mp_match_end_changelevel "1"
mp_endmatch_votenextleveltime "20"
mp_endmatch_votenextmap_keepcurrent "1"
mp_match_end_restart "0"

in my gamemode_competitive_server.cfg, and I've removed nextmap.smx and moved it to disabled in the Sourcemod plugins folder.

Still, the next map voting doesn't show up. Please help.

Edit: Fixed, by reducing mp_win_panel_display_time to 3 from 15.

Last edited by Ad1tya; 11-04-2015 at 15:55.
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Hunter6272
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Join Date: Jun 2015
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Old 11-04-2015 , 21:22   Re: [CS:GO] WarMod [BFG] <15.10.05.0938, 05-Oct-2015>
Reply With Quote #1108

Quote:
Originally Posted by versatile_bfg View Post
Test this version of the plugin: [This is not on the auto update version]

http://warmod.bitbucket.org/plugins/warmod_b.smx
http://warmod.bitbucket.org/scripting/warmod_b.sp
http://warmod.bitbucket.org/scriptin...e/warmod_b.inc
http://warmod.bitbucket.org/scriptin..._configs_b.inc

v15.10.27.0906b
- removed players table
- added text ready system
-- "wm_ready_panel "1" //Enable Ready Panel or text based system, Text = 0, Panel = 1
- added FreezeTime Spawn
- Changed wm_table_round_stats
--
PHP Code:
 CREATE TABLE IF NOT EXISTS `wm_table_round_stats` (`key_idINT(11UNSIGNED NOT NULL AUTO_INCREMENT, `match_idINT(11unsigned NOT NULL, `rounds_playedTINYINT(3unsigned NOT NULL,
 `
player_nameVARCHAR(64NOT NULL, `steam_id_64VARCHAR(20NOT NULL, `teamTINYINT(1NOT NULL, `killsTINYINT(2NOT NULL, `deathsTINYINT(2NOT NULL, `assistsTINYINT(2NOT NULL,
 `
head_shotsTINYINT(2NOT NULL, `team_killsTINYINT(2NOT NULL, `assists_team_attackTINYINT(2NOT NULL,
 `
damageINT(4NOT NULL, `hitsINT(4NOT NULL, `shotsINT(4NOT NULL, `last_aliveTINYINT(1NOT NULL, `clutch_wonTINYINT(1NOT NULL, `1kTINYINT(2NOT NULL, `2kTINYINT(2NOT NULL,
 `
3kTINYINT(2NOT NULL, `4kTINYINT(2NOT NULL, `5kTINYINT(2NOT NULLPRIMARY KEY (`key_id`)); 
- changed how folders are made - 511 instead of 751
Not compiling in any sourcemod compiler like old 1.6.4 or new 1.7.3 . This is coming in new with less errors
Code:
// warmod_b.sp(529) : error 001: expected token: ",", but found "-identifier-"
// warmod_b.sp(529) : error 139: could not find type "Name"
// warmod_b.sp(529) : error 017: undefined symbol "host"
// warmod_b.sp(529) : fatal error 189: too many error messages on one line
//
// Compilation aborted.
// 4 Errors.
//
// Compilation Time: 0.7 sec
// ----------------------------------------
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versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 11-05-2015 , 17:35   Re: [CS:GO] WarMod [BFG] <15.10.05.0938, 05-Oct-2015>
Reply With Quote #1109

Quote:
Originally Posted by Hunter6272 View Post
Not compiling in any sourcemod compiler like old 1.6.4 or new 1.7.3 . This is coming in new with less errors
Code:
// warmod_b.sp(529) : error 001: expected token: ",", but found "-identifier-"
// warmod_b.sp(529) : error 139: could not find type "Name"
// warmod_b.sp(529) : error 017: undefined symbol "host"
// warmod_b.sp(529) : fatal error 189: too many error messages on one line
//
// Compilation aborted.
// 4 Errors.
//
// Compilation Time: 0.7 sec
// ----------------------------------------
Can you paste that line here from your file so I can see what is wrong. As it looks fine from the webpage and I can compile it. =S
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versatile_bfg
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Join Date: Feb 2012
Old 11-05-2015 , 17:37   Re: [CS:GO] WarMod [BFG] <15.10.05.0938, 05-Oct-2015>
Reply With Quote #1110

Quote:
Originally Posted by krispx View Post
Hi, no its the same files just the modifiied values not work (ex: wm_min_ready 2 this put 10)
Check the ruleset_global.cfg and what is set there.

Quote:
Originally Posted by prostoya View Post
Hello
Why not write auto demo?

varmod latest version of the first post
"[BFG] WarMod" (15.10.05.093
TV Bot is active on the team can see its status

also successfully started recording manually - "tv_record 123"
and demo created, the file itself is.

varmod but not write it.
tEasyFTP not used.
check that you have wm_auto_record set in the ruleset_global.cfg file.
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