Raised This Month: $51 Target: $400
 12% 

[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)


Post New Thread Reply   
 
Thread Tools Display Modes
Hunter6272
Senior Member
Join Date: Jun 2015
Location: Don't know
Old 07-24-2015 , 10:24   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.3, 2015-05-30)
Reply With Quote #1571

I have a question.Is it necessary to run this plugin in gamemode deathmatch or I can run it in gamemode casual too?
__________________
Patience is the key to success.
Hunter6272 is offline
h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 07-24-2015 , 18:08   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.3, 2015-05-30)
Reply With Quote #1572

Whichever mode you prefer will work, except armsrace.
h3bus is offline
keigel2001
Member
Join Date: Oct 2014
Location: Germany
Old 07-26-2015 , 09:35   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.3, 2015-05-30)
Reply With Quote #1573

I'm running my server in deathmatch game mode and tried some additional clean up.
The domination and revenge sounds are very loud and annoying on a full server.
So i turned on dm_filter_sounds_enabled and dm_log_sounds_enabled to find the sounds and filter them with dm_filter_sounds:
Code:
L 07/26/2015 - 14:18:31: [deathmatch.smx] LOG Sound: "*music/dominating.wav"
L 07/26/2015 - 14:18:31: [deathmatch.smx] LOG Sound: "player\vo\leet\niceshot05.wav"
The * in the path is a bit astounding^^
Extracting the *.vpk i found out that the sound when you're dominated is "music/nemesis.wav".
But i can't find it in logs and it doesn't filter this sound.

Is there an easier way to achieve this or am I doing something wrong?
And is there a way to hide the radio spam like "positive/negative/enemy spotted..."?
__________________

keigel2001 is offline
h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 07-27-2015 , 05:14   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.3, 2015-05-30)
Reply With Quote #1574

If you don't see it, I guess these sounds are ambient sounds (played to all clients).

I did not hook those sounds but this could be added fairly easily.

Below is a version that hooks ambient sounds too.

Please tell me is this works!
Attached Files
File Type: smx deathmatch.smx (139.2 KB, 189 views)
h3bus is offline
keigel2001
Member
Join Date: Oct 2014
Location: Germany
Old 07-27-2015 , 06:28   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.3, 2015-05-30)
Reply With Quote #1575

I just tested it, it's not working.
Also music/nemesis.wav isn't an ambient sound.

If player 1 dominates player 2, player 1 hears music/dominating.wav and player 2 (the one getting dominated by player 1) hears music/nemesis.wav. Only these 2 players hear these sounds. But they are both very very loud and happen after every frag.

music/dominating.wav shows in log, music/nemesis.wav isn't.
BTW.: I also have you in Steam. You just weren't online for some time^^
__________________

keigel2001 is offline
h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 07-27-2015 , 07:42   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.3, 2015-05-30)
Reply With Quote #1576

Yeah I'm currently moving homes, so not a lot of time and my computer is in boxes.

I wonder if the dominating sound is emited client side on player_death event.

This could be filtered with a pre-hook on player death and changing the dominated/revenge bits.

Edit: if so, dm_filter_kill_log 1 should also filter the "nemesis" sound. But it will also remove all the kill log of upper right corner.

Last edited by h3bus; 07-27-2015 at 07:45.
h3bus is offline
keigel2001
Member
Join Date: Oct 2014
Location: Germany
Old 07-27-2015 , 08:56   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.3, 2015-05-30)
Reply With Quote #1577

I tested it and the "nemesis" sound is still there with dm_filter_kill_log 1 (kill log on upper right corner gone like expected)
__________________

keigel2001 is offline
h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 07-27-2015 , 09:27   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.3, 2015-05-30)
Reply With Quote #1578

I need to access my PC to perform some tests. Don't expect anything soon (before the end of August)
h3bus is offline
h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 07-29-2015 , 08:59   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.3, 2015-05-30)
Reply With Quote #1579

Quote:
Originally Posted by neploho View Post
SourceMod Version "1.7.3-dev+5209
You've got a syntax error in your .ini file.


Quote:
Originally Posted by neploho View Post
Compile errors:
Not compatible with 1.7.x compiler.
h3bus is offline
neploho
Member
Join Date: Jul 2010
Old 07-29-2015 , 09:03   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.3, 2015-05-30)
Reply With Quote #1580

Yes, my mistake. It's amazing how quickly you answer. Thanks.
neploho is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:17.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode