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[TF2] Custom Boss Spawner (v.5.0.2) [11/13/2016]


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Scipizoa
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Join Date: Aug 2012
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Old 06-13-2013 , 09:59   Re: [TF2] Automatic Halloween Boss Spawner [v1.0]
Reply With Quote #11

nice plugin works great, but is it me or do the bosses not go away like they normally do after a certain amount of time?
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Rads
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Old 06-13-2013 , 10:57   Re: [TF2] Automatic Halloween Boss Spawner [v1.0]
Reply With Quote #12

as in the Horseman .? don't but the rest does
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Mr. Man
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Old 06-13-2013 , 12:19   Re: [TF2] Automatic Halloween Boss Spawner [v1.0]
Reply With Quote #13

Apart from HHH, the rest of the bosses despawn just like on regular event maps.
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Chaosxk
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Old 06-13-2013 , 14:05   Re: [TF2] Automatic Halloween Boss Spawner [v1.0]
Reply With Quote #14

I would probably add an HUD timer for next respawn whenever i have time.

And yea, other than HHH the other bosses would despawn and there's nothing i can do about that.
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Powerlord
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Old 06-13-2013 , 14:24   Re: [TF2] Automatic Halloween Boss Spawner [v1.0]
Reply With Quote #15

Quote:
Originally Posted by Chaosxk View Post
I would probably add an HUD timer for next respawn whenever i have time.

And yea, other than HHH the other bosses would despawn and there's nothing i can do about that.
As long as it's using a SyncHudMsg or something, as team_round_timer only allows one to be visible at a time.
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Last edited by Powerlord; 06-13-2013 at 14:24.
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Scipizoa
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Join Date: Aug 2012
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Old 06-13-2013 , 20:20   Re: [TF2] Automatic Halloween Boss Spawner [v1.0]
Reply With Quote #16

Ok i'm sorry but great plugin and all but since HHH does not have a kill timer can you jimmyrig one for him?? i use apg remade 9j and sometimes he'll get glitched in the map so bad that he cannot be found[and yes i have a nav file, but until a kill timerr for hhh is added i might just pull the nav file
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Chaosxk
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Old 06-15-2013 , 18:54   Re: [TF2] Automatic Halloween Boss Spawner [v1.0]
Reply With Quote #17

I guess i can add that whenever i have time to update.
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Scipizoa
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Old 06-20-2013 , 13:06   Re: [TF2] Automatic Halloween Boss Spawner [v1.0]
Reply With Quote #18

hey quick q, is it possible to get this plugin to work on different maps via rotiation w/o the need for manually entering the coords each map change??. i have a trade server with a six hour map rotation, and when it switches to the other map it spawns in in the other maps location[wherever that is, its outside the map lol]
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Chaosxk
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Old 06-20-2013 , 14:18   Re: [TF2] Automatic Halloween Boss Spawner [v1.0]
Reply With Quote #19

Execute the map config specific for that map.

For example, make a cfg file that is the same map name. I'll use ctf_2fort as an example.
Since we're going to be running ctf_2fort, we need to make a cfg file called ctf_2fort.cfg.
In ctf_2fort.cfg we add in the line "sm_boss_position etc,etc,etc"

The map configs execute last i think, so it would change the position according to the position you put in the map configs.
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Scipizoa
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Old 06-20-2013 , 14:30   Re: [TF2] Automatic Halloween Boss Spawner [v1.0]
Reply With Quote #20

thats just it i did that but i don't think it works if the plugin has its own cfg file, i think that only applies if the cvar is in server.cfg ;P
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