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[TF2] Model Manager 1.0.4 (08/03/2013)


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Hoto Cocoa
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Old 10-10-2020 , 09:19   Re: [TF2] Model Manager 1.0.4 (08/03/2013)
Reply With Quote #1201

Quote:
Originally Posted by FlaminSarge View Post
Not cleanly. There's a few other plugins that make attempts at it (I think Custom Weapons 2?), but it's really messy to do so.
I mean the arm model just like csgo's plugin.
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UberMedicFully
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Old 12-28-2020 , 23:21   Re: [TF2] Model Manager 1.0.4 (08/03/2013)
Reply With Quote #1202

Possible to see a update of this Beautiful plugin for the latest sourcemod?
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Weasel
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Old 01-03-2021 , 19:27   Re: [TF2] Model Manager 1.0.4 (08/03/2013)
Reply With Quote #1203

Anybody have an archive of the models from the old Pulp Fortress forums? Looking for some models I download from there before, but have since lost.
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Old 01-09-2021 , 20:43   Re: [TF2] Model Manager 1.0.4 (08/03/2013)
Reply With Quote #1204

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Originally Posted by Weasel View Post
Anybody have an archive of the models from the old Pulp Fortress forums? Looking for some models I download from there before, but have since lost.
I don't know what Pulp Fortress is but maybe you'll find the models you are looking for at the Steam group called 'TF2 Server Playermodels'. Here's a link: https://steamcommunity.com/groups/tf...ls/discussions
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Weasel
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Old 01-10-2021 , 16:18   Re: [TF2] Model Manager 1.0.4 (08/03/2013)
Reply With Quote #1205

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Originally Posted by PC Gamer View Post
I don't know what Pulp Fortress is but maybe you'll find the models you are looking for at the Steam group called 'TF2 Server Playermodels'. Here's a link: https://steamcommunity.com/groups/tf...ls/discussions
Yeah, spotted that Group already. They don't have all the Touhou models, just a few.
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Weasel
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Old 01-10-2021 , 17:42   Re: [TF2] Model Manager 1.0.4 (08/03/2013)
Reply With Quote #1206

Quote:
Originally Posted by Weasel View Post
Anybody have an archive of the models from the old Pulp Fortress forums? Looking for some models I download from there before, but have since lost.
Nevermind, I found a copy of it in my archive of old stuff, and re-uploaded it to this DropBox link:

Eraserheads_Pulp_Fortress_Model_Pack_part_I (~203-MB .RAR file download)

NOTE: It was previously publicly accessible on their forums . So, I don't really expect any objections. However, If anyone from PulpFortress (Eraserhead, etc.) objects, obviously I will take that off-line.

.
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Last edited by Weasel; 01-10-2021 at 20:41. Reason: Mobile auto-incorrect. Fix URL.
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FlaminSarge
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Old 01-10-2021 , 21:33   Re: [TF2] Model Manager 1.0.4 (08/03/2013)
Reply With Quote #1207

Quote:
Originally Posted by Hoto Cocoa View Post
I mean the arm model just like csgo's plugin.
I know, and I'm saying that it doesn't work cleanly in TF2. Some plugins like CW2 handle it in a way that works somewhat decently, but in general I think that the viewmodels end up flashing back to the original model every few seconds.
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nosoop
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Old 01-11-2021 , 04:48   Re: [TF2] Model Manager 1.0.4 (08/03/2013)
Reply With Quote #1208

Quote:
Originally Posted by FlaminSarge View Post
I know, and I'm saying that it doesn't work cleanly in TF2. Some plugins like CW2 handle it in a way that works somewhat decently, but in general I think that the viewmodels end up flashing back to the original model every few seconds.
Yeah, that's the case when manipulating the existing viewmodel entities.

CW3 hides the original VM entirely and attaches two wearable VMs (one for the arms and one for the weapon). Barring lighting quirks in certain scenarios and lack of prediction it works fine.
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Weasel
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Old 02-27-2021 , 18:37   Re: [TF2] Model Manager 1.0.4 (08/03/2013)
Reply With Quote #1209

Does BOT_DEFAULT flag work for anyone? Did it ever get implemented?
I ask because it does not appear to be working for me (never has).
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Last edited by Weasel; 02-27-2021 at 18:43.
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UberMedicFully
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Old 03-28-2021 , 10:33   Re: [TF2] Model Manager 1.0.4 (08/03/2013)
Reply With Quote #1210

Quote:
Originally Posted by UberMedicFully View Post
Possible to see a update of this Beautiful plugin for the latest sourcemod?
Nvm i just set it wrong up x)
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