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[TF2] Remote Control/Build/Limit buildings plugin


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helpme_please
Senior Member
Join Date: Apr 2014
Old 09-08-2015 , 03:13   Re: [TF2] Remote Control/Build/Limit buildings plugin
Reply With Quote #111

PHP Code:
//SourceMod Batch Compiler
// by the SourceMod Dev Team


//// remote.sp
//
// G:\scripting\include\tf2_player.inc(14) : fatal error 182: cannot
 
read from file"weapons"
//
// Compilation aborted.
// 1 Error.
//
// Compilation Time: 1.11 sec
// ----------------------------------------

Press enter to exit ... 
hello
where can download weapons.inc
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epicwindow
Senior Member
Join Date: Jan 2018
Old 03-14-2018 , 04:45   Re: [TF2] Remote Control/Build/Limit buildings plugin
Reply With Quote #112

hi right after i installed this plugin.....this starts spamming my console....

SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)
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epicwindow
Senior Member
Join Date: Jan 2018
Old 03-18-2018 , 15:00   Re: [TF2] Remote Control/Build/Limit buildings plugin
Reply With Quote #113

hmm i think i fixed it by deleting the oversized console.log
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TheDarkStar
Junior Member
Join Date: Aug 2020
Old 09-02-2020 , 21:33   Re: [TF2] Remote Control/Build/Limit buildings plugin
Reply With Quote #114

How do you steal buildings?
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TheDarkStar
Junior Member
Join Date: Aug 2020
Old 09-02-2020 , 22:13   Re: [TF2] Remote Control/Build/Limit buildings plugin
Reply With Quote #115

I see the sm_remote_steal cvar and I want to know how to use it.
if I set it to 1, what can I do? I also have seen that you can set it to any value, INCLUDING words.
How do I use this?

Last edited by TheDarkStar; 09-02-2020 at 22:16.
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TheDarkStar
Junior Member
Join Date: Aug 2020
Old 09-11-2020 , 15:12   Re: [TF2] Remote Control/Build/Limit buildings plugin
Reply With Quote #116

so, could you add the ability for remote controlled dispensers still heal people? like a cvar?
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