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[NATIVE] Player AirAccelerate


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Alucard^
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Join Date: Sep 2007
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Old 09-29-2010 , 10:09   Re: [NATIVE] Player AirAccelerate
Reply With Quote #21

Wow, this is a good thing... at this moment i dont have an idea where i can use this but... i will think in something.

Thanks.
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Seta00
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Old 09-29-2010 , 16:47   Re: [NATIVE] Player AirAccelerate
Reply With Quote #22

Quote:
Originally Posted by Alucard^ View Post
Wow, this is a good thing... at this moment i dont have an idea where i can use this but... i will think in something.

Thanks.
1) Open your own surf server
2) Code something to set your airaccelerate + maxspeed to a higher value
3) pwn
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Alucard^
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Old 09-30-2010 , 02:35   Re: [NATIVE] Player AirAccelerate
Reply With Quote #23

Yes, i have 3 surf servers xd. The point is that i don't want to change the airaccelerate of the player unless i think an idea of a new type of MOD in surf using this.

OH, i have a question related to the airacceleration... someone know what is the top of the airaccelerate value? its 100? or more?
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Exolent[jNr]
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Old 09-30-2010 , 03:04   Re: [NATIVE] Player AirAccelerate
Reply With Quote #24

It's not very noticeable after 100 since the 2 standards are 10 and 100 but there really isn't a max except the integer limits.
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Alucard^
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Old 10-01-2010 , 00:52   Re: [NATIVE] Player AirAccelerate
Reply With Quote #25

Oh... and, what you mean with "integer limits"?
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Exolent[jNr]
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Old 10-01-2010 , 01:33   Re: [NATIVE] Player AirAccelerate
Reply With Quote #26

Quote:
Originally Posted by Alucard^ View Post
Oh... and, what you mean with "integer limits"?
Well, since the native only allows integers, you can only go -(2^31) to 2^31.
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ot_207
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Old 10-01-2010 , 06:20   Re: [NATIVE] Player AirAccelerate
Reply With Quote #27

-(2^31) to (2^31 - 1)
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ehha
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Old 10-03-2010 , 05:20   Re: [NATIVE] Player AirAccelerate
Reply With Quote #28

I guess that's the limit on a 64bit cpu?
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Exolent[jNr]
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Old 10-03-2010 , 12:38   Re: [NATIVE] Player AirAccelerate
Reply With Quote #29

Quote:
Originally Posted by ehha View Post
I guess that's the limit on a 64bit cpu?
No.

For n-bit signed integers, it is -(2^(n-1)) to (2^(n-1)-1).
For n-bit unsigned integers, it is 0 to (2^n-1).

Thanks Bugsy for that correction.
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ehha
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Old 10-03-2010 , 13:54   Re: [NATIVE] Player AirAccelerate
Reply With Quote #30

Quote:
Originally Posted by Exolent[jNr] View Post
No.

For n-bit signed integers, it is -(2^((n/2)-1)) to (2^((n/2)-1)-1).
For n-bit unsigned integers, it is 0 to (2^n-1).

Thanks Bugsy for that correction.
Both signed and unsigned should hold the same amount of numbers, in you example, signed holds 2x.
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Last edited by ehha; 10-03-2010 at 14:00.
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