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[CS:GO] Deathmatch 1.5


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speratus
Junior Member
Join Date: Aug 2012
Old 10-03-2012 , 16:34   Re: [CS:GO] Deathmatch 1.4.2
Reply With Quote #251

Quote:
Originally Posted by Snip3rUK View Post
speratus... Those are quite possibly the worst spawn points I've ever seen lol. They are all facing the wrong way.


These are better i think.

cheers
Attached Files
File Type: txt de_vertigo.txt (3.6 KB, 128 views)
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fightarena
Member
Join Date: Nov 2011
Old 10-04-2012 , 04:51   Re: [CS:GO] Deathmatch 1.4.2
Reply With Quote #252

___________________________________________

Download and test new de_vertigo spawn !

___________________________________________

Hi i made some de_vertigo spawn points
i like it and i hope u guys can test it and if u likes then maybe we add it in official spawn pack !!??

BTW i have some trouble whit version 1.4.2 of plugin
get this error MSG,

Quote:
L 10/03/2012 - 09:55:48: SourceMod error session started
L 10/03/2012 - 09:55:48: Info (map "de_dust2") (file "errors_20121003.log")
L 10/03/2012 - 09:55:48: [SM] Plugin encountered error 25: Call was aborted
L 10/03/2012 - 09:55:48: [SM] Native "SetFailState" reported: The configuration file is corrupt ("Options" section could not be found).
L 10/03/2012 - 09:55:48: [SM] Displaying call stack trace for plugin "deathmatch.smx":
L 10/03/2012 - 09:55:48: [SM] [0] Line 403, deathmatch.sp::LoadConfig()
L 10/03/2012 - 09:55:48: [SM] [1] Line 245, deathmatch.sp::OnPluginStart()
L 10/03/2012 - 10:09:51: Error log file session closed.
___________________________________________

Download and test new de_vertigo spawn !

___________________________________________
Attached Files
File Type: txt de_vertigo.txt (1.7 KB, 276 views)
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Last edited by fightarena; 10-04-2012 at 04:52.
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Snip3rUK
Member
Join Date: Jul 2012
Old 10-04-2012 , 08:56   Re: [CS:GO] Deathmatch 1.4.2
Reply With Quote #253

@insomnautik
That's a good idea. The cvar will have 3 options then:
1) Normal mode where players can select weapons.
2) Random weapons for players every round.
3) Gun menu disabled.

@fightarena
That error means the plugin cannot find the "Options" section in your deathmatch.ini file. Make sure that you have updated the ini file to the latest version, and don't remove sections.

Last edited by Snip3rUK; 10-04-2012 at 08:58.
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jake84
Senior Member
Join Date: Jun 2010
Location: CA
Old 10-06-2012 , 06:16   Re: [CS:GO] Deathmatch 1.4.2
Reply With Quote #254

bug report on version 1.4.2.

Sometimes I spawn with a C4 but the c4 is not removed, only if I drop it on the floor I see the plugin is removing and deleting it. Can this be fixed please. It is very rare but happens when you join the start of a game and stay afk for like 30 seconds.
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Snip3rUK
Member
Join Date: Jul 2012
Old 10-06-2012 , 09:55   Re: [CS:GO] Deathmatch 1.4.2
Reply With Quote #255

@jake84
I'm aware of the issue and will try and get it fixed in the next version. I'm not sure what causes it. Even though it is a problem, bomb sites are disabled as well, so even if someone manages to keep C4, they can't plant it.
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TnTSCS
AlliedModders Donor
Join Date: Oct 2010
Location: Undisclosed...
Old 10-06-2012 , 10:07   Re: [CS:GO] Deathmatch 1.4.2
Reply With Quote #256

Snip3rUK - if you use SDKHooks, you could use OnEntityCreated and if it's the bomb, kill it... or drop it, and hook it and don't allow touch
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Last edited by TnTSCS; 10-06-2012 at 10:08.
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Snip3rUK
Member
Join Date: Jul 2012
Old 10-07-2012 , 13:01   Re: [CS:GO] Deathmatch 1.4.2
Reply With Quote #257

@TnTSCS
One thing I explicitly wanted to avoid with this plugin was depending on extensions.

However, I've just been working on a new unrelated plugin for my server, and I found out that the round start event often follows AFTER the player spawn event. Didn't know that. That is likely to have screwed up the C4 removal logic. In the next version, I will change the round start event to round prestart event, and hopefully that will resolve the issue.
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Riser
Junior Member
Join Date: Sep 2012
Old 10-08-2012 , 20:21   Re: [CS:GO] Deathmatch 1.4.2
Reply With Quote #258

any idea why players cant switch teams?
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Donski
Senior Member
Join Date: Sep 2012
Old 10-09-2012 , 11:37   Re: [CS:GO] Deathmatch 1.4.2
Reply With Quote #259

On FFA everytime you kill a teammate you get a deduction from your score. Is that something that can be prevented?

http://i.imgur.com/ZsmnR.jpg
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PharaohsPaw
Senior Member
Join Date: Dec 2008
Old 10-12-2012 , 07:08   Re: [CS:GO] Deathmatch 1.4.2
Reply With Quote #260

anybody else not see the scoreboard come up when somebody wins the map?

it might just be how I have "win conditions" configured - I'm using sm_cvar to set mp_fraglimit to 25 - ie, first player to 25 kills wins the map and the map changes (to whatever got voted in).

All of that works, just that once a player reaches 25, the game appears to "freeze" for ~10 seconds (where normally in other modes a scoreboard would be shown), the next map message is printed to chat, and the server changes maps.

PS: thanks for the plugin, it's great

Last edited by PharaohsPaw; 10-12-2012 at 07:11.
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