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Zombie Plague Mod 5.0


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MEN
Junior Member
Join Date: Nov 2007
Old 06-11-2008 , 20:56   Re: Zombie Plague Mod 3.5
#51

Very interestingly. Through Steam all perfectly works. Models, sounds all is fine. When I create through non Steam all works, but there is no models of Zombie. Supernatural Mysticism.
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st2393440
Member
Join Date: Mar 2008
Old 06-12-2008 , 01:47   Re: Zombie Plague Mod 3.5
#52

Quote:
Originally Posted by DKs View Post
Whatīs Modelīs Zombie_source??? This model not look. HELP-ME

I from Brazil, Bad ENglish =/

Thanks
I from Taiwan my english is very very bad

but i try to help you

do you edit the .sma?

you can't change your mdl's file name

for example zombie_source/zombie_source.mdl is right
zombie_source/csz2.mdl is wrong


-----------------------------------------------------------------------and this is mine .sma

// Player Models (randomly chosen, add as many as you want) -32 chars max per model!-
new const model_zombie[][] = { "zmalien", "monster" }
new const model_nemesis[][] = { "zombie_source" }
new const model_human[][] = { "arctic", "guerilla", "leet", "terror", "gign", "gsg9", "sas", "urban", "vip" }
new const model_admin[][] = { "vip" }


because i have cstrike\models\player\monster\monster.mdl
and
cstrike\models\player\zmalien\zmalien.mdl

so i just add it
new const model_zombie[][] = { "zmalien", "monster" }
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MEN
Junior Member
Join Date: Nov 2007
Old 06-12-2008 , 10:12   Re: Zombie Plague Mod 3.5
#53

st2393440
Thanks huge for found time. Your recommendations have helped me.
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MEN
Junior Member
Join Date: Nov 2007
Old 06-12-2008 , 10:20   Re: Zombie Plague Mod 3.5
#54

It is possible to add Zombie regeneration and knockback to push away at shooting Zombie back?
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violentcrimes
Senior Member
Join Date: Nov 2006
Old 06-12-2008 , 11:29   Re: Zombie Plague Mod 3.5
#55

Quote:
Originally Posted by MEN View Post
It is possible to add Zombie regeneration and knockback to push away at shooting Zombie back?

to do the knock back edit
zp_knockback 2 // Weapon's Knockback [0-disabled // 1-shotguns and awp only // 2-all primary weapons]
zp_knockback_power 25 // Weapon's Knockback Power
in zombieplague.cfg
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st2393440
Member
Join Date: Mar 2008
Old 06-12-2008 , 11:36   Re: Zombie Plague Mod 3.5
#56

Quote:
Originally Posted by MEN View Post
It is possible to add Zombie regeneration and knockback to push away at shooting Zombie back?
haha there are already inside


edit
\cstrike\addons\amxmodx\configszombieplague.c fg

// Humans
zp_knockback 1 // Weapon's Knockback [0-disabled // 1-shotguns and awp only // 2-all
primary weapons]

shoot Zombie back

// General
zp_deathmatch 3 // Deathmatch mode, respawn as: [1-human // 2-zombie // 3-randomly]


you can change to Zombie regeneration


i believe Zombie Plague is better than Biohazard1.95

Last edited by st2393440; 06-12-2008 at 11:43.
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Old 06-12-2008, 12:38
DKs
This message has been deleted by DKs.
MEN
Junior Member
Join Date: Nov 2007
Old 06-12-2008 , 12:39   Re: Zombie Plague Mod 3.5
#57

Thanks all of you. You true gentlemen.

st2393440
I too consider that Zombie Plague is better. But Zombie Plague does not contain good regeneration and longjump as in Biohazard1.95. And at Biohazard1.95 has weak sounds and grenade effect so-so. I tried to combine Zombie Plague with Biohazard1.95 it has turned out nothing.

Last edited by MEN; 06-12-2008 at 13:42.
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DKs
Junior Member
Join Date: Jun 2008
Old 06-12-2008 , 12:45   Re: Zombie Plague Mod 3.5
#58

This file, content in your conteud language : BP

I am Brazilian
Attached Files
File Type: zip data.zip (5.5 KB, 437 views)
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vorass
Member
Join Date: Jan 2008
Old 06-12-2008 , 14:24   Re: Zombie Plague Mod 3.5
#59

is it posible to do this like fifty-fifty on nemesis and survivor?
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MEN
Junior Member
Join Date: Nov 2007
Old 06-12-2008 , 15:06   Re: Zombie Plague Mod 3.5
#60

It is possible to make 500 health or 400 health, to last player in the end of each round battling against Zombie?

Last edited by MEN; 06-12-2008 at 16:08.
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