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DeadVox 2.0.0 Beta (Sat 11/03/06)


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c0ldfyr3
AlliedModders Donor
Join Date: Aug 2005
Location: Ireland
Old 11-24-2005 , 07:37   DeadVox 2.0.0 Beta (Sat 11/03/06)
Reply With Quote #1

DeadVox
Version: 2.0.0 Beta

What Is It ?
DeadVox is a *hopefully* a MOD INDEPENDANT server plugin to allow voice communication between all dead players regardless of team.

Features:
- Once a player is dead, all other dead clients can hear them speak.
- Allow living players to speak to all dead players regardless of team but not vice versa (Cvar controlled).

What will be added:
- Single Player to Single Recipient voice communication.

Why release this ?
There have been a few requests and while browsing the Neomod sourcecode I found some interesting pieces which helped alot so why not throw one together.

How do I use it?
You need to download and Install SourceMM.
Extract the zip archive to cstrike/addons/deadvox/bin. Creating the deadvox/bin folders as you go. (cstrike is only an example, dods etc etc)
Next, set it up like a normal plugin adding the following line to your metaplugin.ini.

addons/deadvox/bin/deadvox_mm

If you start your server now, and type "meta list" into the console, you should see a line that says

-Id- Name Version Author Status
[01] DeadVox v2.0.0 B c0ldfyr3 RUN

Don't worry if it isnt exactly like that, as long as it says run you are all set.

Now, all dead players should be able to voice communicate.

Okay, where can I get it?
Win32 and Linux binaries are both provided in the download section at the Deadvox website as well as more documentation.

Remember: This is a Beta so it may not function 100% as of yet, but bear with me im sure there wont be many problems.

All feedback good and bad is gladly welcomed.


Thanks to..
L Duke, Spinner, SoopaFLY, devicenull, Fysh, BAILOPAN, the AdminMod dev team, Mani and anyone else I forgot im really sorry.
Get DeadVox now !
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sniper_strike
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Join Date: Jan 2005
Old 11-24-2005 , 19:20  
Reply With Quote #2

REQUEST:

add the ability to disable people who have hlss enabled because it bugs when you hear kids spamming there crappy music over there mics using half life sound selector

good plugin though single to single user communication would be awsome
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Ster
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Join Date: May 2005
Location: Atlanta, GA
Old 11-24-2005 , 20:42  
Reply With Quote #3

Quote:
Originally Posted by sniper_strike
REQUEST:

add the ability to disable people who have hlss enabled because it bugs when you hear kids spamming there crappy music over there mics using half life sound selector

good plugin though single to single user communication would be awsome
So ban him?
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sniper_strike
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Join Date: Jan 2005
Old 11-24-2005 , 22:26  
Reply With Quote #4

Quote:
Originally Posted by Ster
Quote:
Originally Posted by sniper_strike
REQUEST:

add the ability to disable people who have hlss enabled because it bugs when you hear kids spamming there crappy music over there mics using half life sound selector

good plugin though single to single user communication would be awsome
So ban him?
admins arnt on a server 24/7 god damnit
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c0ldfyr3
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Join Date: Aug 2005
Location: Ireland
Old 11-25-2005 , 10:42  
Reply With Quote #5

Does it work was the question =D ?

The bots I tested with wouldnt talk to me
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FlyingMongoose
Veteran Member
Join Date: Mar 2004
Old 11-25-2005 , 12:43  
Reply With Quote #6

It works...you can take those logging lines out now...lol, or apply them to your new functions next beta ;)

oh and sorry to tell you, but certain portions of what's planned may need access flags...or at least an admin list that coincides w/ a cvar. Private voice chat should be limited to admins only in my opinion...it gets bad enough seeing people ask for a map change in chat or ask for a kick or a ban of someone when they shouldn't be, we don't need private mic spamming...

So I'm thinking 1 of 2 things

Access flag to allow for voice chat
or
List of admins and a cvar that says "only this list of SteamID's can use this private voice chat" function.

Also, certain functions probably should be cvars, and individual ability to turn off the alltalk while dead is something plenty of people have asked for in our clan (if this function was ever added...which it was.) Yeah muting them shuts 'em up, but what if you end up on same team and want to hear strategic relay? so on and so forth...anyway, good job so far

I'm starting to think the excessive log lines are causing problems in the logs. I may have to remove the plugin until it's fixed.
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FlyingMongoose
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Join Date: Mar 2004
Old 11-25-2005 , 15:39  
Reply With Quote #7

Well the excessive log lines aren't *PROBLEMATIC* Per Se, but they do produce MASSIVE logs files, and NFO has a nice little rcon tool that lets you actively read the log as it updates...well...it takes *FOREVER* for this to updateb ecause of the size of the log since this plugin was installed. Removing the log lines/output would be a good idea ;). Enable it for other functions later for testing, or set up a cvar to disable it.
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FlyingMongoose
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Old 11-25-2005 , 18:28  
Reply With Quote #8

We had to disable it. The output was just too much...
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c0ldfyr3
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Join Date: Aug 2005
Location: Ireland
Old 11-26-2005 , 16:02  
Reply With Quote #9

Ok, added the Alive players being able to chat to dead players option.

You can disable that with a cvar deadvox_taunt, set it to 0.

Let me know folks.
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sniper_strike
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Join Date: Jan 2005
Old 11-26-2005 , 18:45  
Reply With Quote #10

what about hlss disabler

o and do u mean like all talk or just dead players can hear both teams alive players talk they just cant talk back

thats tight
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