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VSH/FF2 Bots


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tRololo312312
Senior Member
Join Date: Apr 2015
Old 05-18-2015 , 18:32   VSH/FF2 Bots
Reply With Quote #1

Hello!

Im planning to release a sm plugin that makes bots on vsh or ff2 work.

Does anyone want it to be released?

Small VERY outdated bad video of it...
https://www.youtube.com/watch?v=Suhe0vQsHdM

(The plugin version used in video is old and current version has alot of differences)

EDIT: You can try latest version of the bots in my server. IP: trololo312312.game.nfoservers.com:27015

Last edited by tRololo312312; 05-18-2015 at 18:37. Reason: edit
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bobotov
Member
Join Date: Aug 2014
Old 05-18-2015 , 19:16   Re: VSH/FF2 Bots
Reply With Quote #2

Yesssssssssssssssssssssssssssssss
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DaftPan
Senior Member
Join Date: Apr 2015
Location: ctf_3fort
Old 05-18-2015 , 19:59   Re: VSH/FF2 Bots
Reply With Quote #3

Awesome,good work
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Join Date: Nov 2011
Old 05-19-2015 , 00:48   Re: VSH/FF2 Bots
Reply With Quote #4

Best. Bot. Ever. (which I have ever seen before)
Release it Please!
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xXDeathreusXx
Veteran Member
Join Date: Mar 2013
Location: pPlayer->GetOrigin();
Old 05-19-2015 , 01:43   Re: VSH/FF2 Bots
Reply With Quote #5

Quote:
Originally Posted by tRololo312312 View Post
Hello!

Im planning to release a sm plugin that makes bots on vsh or ff2 work.

Does anyone want it to be released?

Small VERY outdated bad video of it...
https://www.youtube.com/watch?v=Suhe0vQsHdM

(The plugin version used in video is old and current version has alot of differences)

EDIT: You can try latest version of the bots in my server. IP: trololo312312.game.nfoservers.com:27015
By the power of Gaben, I command thee to release thine piece of masterful craftsmanship post haste
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I'm a smartass by nature, get used to it
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tRololo312312
Senior Member
Join Date: Apr 2015
Old 05-19-2015 , 04:37   Re: VSH/FF2 Bots
Reply With Quote #6

Small update here...

I have thinkin about this whole night and...i dont know should i or should i not release it.

Workin bots on my server is whole servers keyfeature...

After releasing this i would not have any exclusive features on my server.

Please give me a reason why i should release it.

Last edited by tRololo312312; 05-19-2015 at 04:38.
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Transit Of Venus
Senior Member
Join Date: May 2014
Location: Australia
Old 05-19-2015 , 06:40   Re: VSH/FF2 Bots
Reply With Quote #7

This would he handy since I do a lot of testing with bosses on my server but it's just boring if the bots sit in spawn
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Wliu
Veteran Member
Join Date: Apr 2013
Old 05-19-2015 , 08:44   Re: VSH/FF2 Bots
Reply With Quote #8

I do agree with Transit here-it's a bit hard to test some things when all the bots do is sit and shoot at you (or, in the case of spies, refuse to backstab you).

Though if you want to keep it private to help your server have an advantage I totally understand.
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sarysa
Senior Member
Join Date: Mar 2014
Old 05-19-2015 , 08:49   Re: VSH/FF2 Bots
Reply With Quote #9

Spies will backstab you if the map has a .nav file, i.e. 2fortdesk. Engies will also build but where they build is pretty random.

Funny thing though, if a medic is LMS and the map has a .nav file, they fire a few syringes at you and then suicide. It's pretty hilarious.
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Last edited by sarysa; 05-19-2015 at 08:52.
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Chdata
Veteran Member
Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 05-19-2015 , 09:00   Re: VSH/FF2 Bots
Reply With Quote #10

You should release it because

1. Is this actually complicated to do in some way? Did you go and code your own AI or something?
2. Do most people actually not leave servers as soon as they see there's only bots there?
3. Still useful for testing some scenarios...

I mean I notice bots in arena only seem to move after the round ends, mayhaps you can just SendProxy some roundend netprop to bots only to make them run around.
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Last edited by Chdata; 05-19-2015 at 09:01.
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