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FF2 Death's Bosses and Abilities [New: Dr. Octogonapus]


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Transit Of Venus
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Join Date: May 2014
Location: Australia
Old 10-28-2015 , 07:26   Re: Death's Bosses and Abilities [Update: Witch Doctor]
Reply With Quote #71

So far, only Minify works. The others just take rage but does not do anything. Monoculus does not take rage.
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xXDeathreusXx
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Join Date: Mar 2013
Location: pPlayer->GetOrigin();
Old 10-29-2015 , 14:40   Re: Death's Bosses and Abilities [Update: Witch Doctor]
Reply With Quote #72

Small update to Witch Doctor which fixes a problem with his mobility options

Quote:
Originally Posted by Transit Of Venus View Post
So far, only Minify works. The others just take rage but does not do anything. Monoculus does not take rage.
Monoculus did take rage for me, but I did notice that the invisibility actually makes you teleport(Or maybe that was just an artifact of the jump ability)
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Last edited by xXDeathreusXx; 10-29-2015 at 14:42.
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Transit Of Venus
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Old 10-30-2015 , 00:48   Re: Death's Bosses and Abilities [Update: Witch Doctor]
Reply With Quote #73

I've spotted the Skeleton Rage is missing to. Funny that I made nav files for all my maps so the Skeletons work.

For now on I've decided to keep the older version. I've fixed the HUD issue by setting it to not replace the HUD. It does not flicker.
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Last edited by Transit Of Venus; 10-30-2015 at 09:01. Reason: Update on what i'm doing
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xXDeathreusXx
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Old 10-30-2015 , 16:22   Re: Death's Bosses and Abilities [Update: Witch Doctor]
Reply With Quote #74

Quote:
Originally Posted by Transit Of Venus View Post
I've spotted the Skeleton Rage is missing to. Funny that I made nav files for all my maps so the Skeletons work.

For now on I've decided to keep the older version. I've fixed the HUD issue by setting it to not replace the HUD. It does not flicker.
The skeleton rage is in the code, just didn't put it in the config, simply make a new ability and for name it's "rage_horde"
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Research
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Join Date: Nov 2011
Old 11-13-2015 , 06:02   Re: Death's Bosses and Abilities [Update: Witch Doctor]
Reply With Quote #75

Code:
L 11/13/2015 - 18:30:40: [SM] Exception reported: Entity 1 is invalid
L 11/13/2015 - 18:30:40: [SM] Blaming plugin: freaks\ff2_witchdoctor.ff2
L 11/13/2015 - 18:30:40: [SM] Call stack trace:
L 11/13/2015 - 18:30:40: [SM]   [0] SDKHook
L 11/13/2015 - 18:30:40: [SM]   [1] Line 145, ff2_witchdoctor.sp::Event_RoundStart()
and MLG Sniper's weapon cannot remove in next round. it not appear in error log so I'll test more
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xXDeathreusXx
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Old 11-14-2015 , 14:46   Re: Death's Bosses and Abilities [Update: Witch Doctor]
Reply With Quote #76

Quote:
Originally Posted by Research View Post
Code:
L 11/13/2015 - 18:30:40: [SM] Exception reported: Entity 1 is invalid
L 11/13/2015 - 18:30:40: [SM] Blaming plugin: freaks\ff2_witchdoctor.ff2
L 11/13/2015 - 18:30:40: [SM] Call stack trace:
L 11/13/2015 - 18:30:40: [SM]   [0] SDKHook
L 11/13/2015 - 18:30:40: [SM]   [1] Line 145, ff2_witchdoctor.sp::Event_RoundStart()
and MLG Sniper's weapon cannot remove in next round. it not appear in error log so I'll test more
That error is... strange

Entity 1 would be the first player in the game, and should be valid(Unless maybe the first player is SourceTV?)

Well, either way, added a valid client check

ff2_witchdoctor.ff2
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Research
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Old 11-14-2015 , 17:12   Re: Death's Bosses and Abilities [Update: Witch Doctor]
Reply With Quote #77

Quote:
Originally Posted by xXDeathreusXx View Post
That error is... strange

Entity 1 would be the first player in the game, and should be valid(Unless maybe the first player is SourceTV?)

Well, either way, added a valid client check

ff2_witchdoctor.ff2
my server using 2 bots and maybe that's the problem :s
thanks for fix
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WakaFlocka
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Join Date: Mar 2015
Location: Somewhere in the world
Old 11-21-2015 , 16:04   Re: Death's Bosses and Abilities [Update: Witch Doctor]
Reply With Quote #78

Ayo deathrus what the hell happened to all your subplugins i see this on every plugin i try installing

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MaloModo
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Join Date: Aug 2008
Old 11-26-2015 , 13:55   Re: Death's Bosses and Abilities [Update: Witch Doctor]
Reply With Quote #79

I like the idea of The Witch Doctor but him being red is not very practical. Anyone care to change his color?
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Scoot Sauce
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Join Date: Feb 2015
Location: vsh_2fortdesk_v8
Old 11-26-2015 , 21:57   Re: Death's Bosses and Abilities [Update: Witch Doctor]
Reply With Quote #80

Heh, I was planning on making his model + cosmetics green. I'll do it when I can :\
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