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[TF2] Friendly Mode (v. 16.0112)


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Mr.Orion
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Join Date: Apr 2012
Location: In my microwave.
Old 07-22-2014 , 13:17   Re: [TF2] Friendly Mode (v. 14.0612.0)
Reply With Quote #311

It should be cool that if you go in Friendly Mode while you're the nemesis of someone, you lose it to avoid this : "U mad can't revenge lol" << from my server.

I saw peoples rage quitting because of this... MeeM.
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Weasel
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Join Date: Apr 2004
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Old 07-22-2014 , 15:25   Re: [TF2] Friendly Mode (v. 14.0612.0)
Reply With Quote #312

Quote:
Originally Posted by Mr.Orion View Post
It should be cool that if you go in Friendly Mode while you're the nemesis of someone, you lose it to avoid this : "U mad can't revenge lol" << from my server.

I saw peoples rage quitting because of this... MeeM.
I think if you force players to die/respawn going in and out of Friendly mode would eliminate that problem?
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ddhoward
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Join Date: May 2012
Location: California
Old 07-22-2014 , 16:08   Re: [TF2] Friendly Mode (v. 14.0612.0)
Reply With Quote #313

Quote:
Originally Posted by Weasel View Post
I think if you force players to die/respawn going in and out of Friendly mode would eliminate that problem?
Dying does not remove dominations, unless the player you are dominating kills you (or at least contributed to your death more than any other 2 players).
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captaindeterprimary
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Join Date: Sep 2012
Old 07-22-2014 , 17:05   Re: [TF2] Friendly Mode (v. 14.0612.0)
Reply With Quote #314

Quote:
Originally Posted by ddhoward View Post
Dying does not remove dominations, unless the player you are dominating kills you (or at least contributed to your death more than any other 2 players).
This is correct, if you could have the server spoof 'finished off' on said players then it may remove it. I have no idea how to do, but it sounds like it would work.
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ddhoward
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Join Date: May 2012
Location: California
Old 07-22-2014 , 17:20   Re: [TF2] Friendly Mode (v. 14.0612.0)
Reply With Quote #315

The simplest way would to simply remove the domination without faking revenge. I'm working on the overhaul as best as I can; I've just been swamped with real life lately. Removing dominations upon transition into Friendly Mode will be a feature of a subplugin in the future.
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Last edited by ddhoward; 07-22-2014 at 17:20.
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Root_
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Join Date: Jan 2012
Location: ryssland
Old 07-22-2014 , 17:22   Re: [TF2] Friendly Mode (v. 14.0612.0)
Reply With Quote #316

That's why this plugin exists.
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ddhoward
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Join Date: May 2012
Location: California
Old 07-22-2014 , 17:28   Re: [TF2] Friendly Mode (v. 14.0612.0)
Reply With Quote #317

Quote:
Originally Posted by Root_ View Post
That's why this plugin exists.
Wouldn't that eliminate all dominations? I don't see anything in that plugin that allows you to prevent only Friendly players from dominating. Your plugin doesn't even seem to utilize the friendly.inc include...
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Last edited by ddhoward; 07-22-2014 at 17:29.
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xTcR Kirby
Junior Member
Join Date: Aug 2014
Old 08-20-2014 , 18:24   Re: [TF2] Friendly Mode (v. 14.0612.0)
Reply With Quote #318

Hi everyone I have a bug to report. Since newer taunts have been implemented in TF2, there have been some exploits made in this plugin. Basically when people conga towards a door and someone pushes them towards said door, they just slide right through the barrier. This has been a pretty big problem in the server because friendlies will conga in the middle of people spycrabbing. I would like to see this glitch fixed relatively soon because the servers I manage are losing population.
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ddhoward
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Join Date: May 2012
Location: California
Old 08-20-2014 , 23:34   Re: [TF2] Friendly Mode (v. 14.0612.0)
Reply With Quote #319

Wait, they get pushed through a door, and it messes with spycrabbers? Are you talking about two separate issues?

I also get the feeling that you never looked at the noblock cvars.
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xTcR Kirby
Junior Member
Join Date: Aug 2014
Old 08-21-2014 , 17:26   Re: [TF2] Friendly Mode (v. 14.0612.0)
Reply With Quote #320

No. People have a tendency to spycrab in their spawn so they can remain undisturbed by the enemy team. But when you are trying to taunt, and there is a player doing the conga taunt you start doing the conga taunt as well.
I have tried using the different noblock cvars and I personally have not found a solution. If you have a setting that would prevent this from happening i'm all ears.
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