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Infinite Round (v2.1.2)


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Voltron
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Join Date: Jun 2007
Location: Above the battlefield.
Old 03-23-2013 , 21:19   Re: Infinite Round (v2.1)
Reply With Quote #521

Quote:
Originally Posted by Arkshine View Post
Did you set the the cvar ir_block_gamecommencing to 1 ?
Yes, ir_block_gamecommencing 1 is in amxx.cfg. Doesn't seem to block it though.

Did you test?
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Arkshine
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Join Date: Oct 2005
Old 03-24-2013 , 04:32   Re: Infinite Round (v2.1)
Reply With Quote #522

Do you mean that such context https://forums.alliedmods.net/showpo...&postcount=505 ?

Btw, what is the "cu list" output.
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Last edited by Arkshine; 03-24-2013 at 04:33.
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Voltron
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Old 03-24-2013 , 06:17   Re: Infinite Round (v2.1)
Reply With Quote #523

Quote:
Originally Posted by Arkshine View Post
Do you mean that such context https://forums.alliedmods.net/showpo...&postcount=505 ?

Btw, what is the "cu list" output.
Yes. Was this tested on a linux server?

Code:
       NAME                       VALUE                      REGISTERED                 HOOKED                     LOCKED                     BOUNDED                    CACHED                    
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
   1.  infiniteround_version      2.1                        infinite_round.amxx        no                         no                         no                         no                        
   2.  ir_block_roundend          *                          infinite_round.amxx        infinite_round.amxx        no                         no                         no                        
   3.  ir_block_gamecommencing    1                          infinite_round.amxx        no                         no                         infinite_round.amxx        infinite_round.amxx       
   4.  ir_block_gamescoring       0                          infinite_round.amxx        no                         no                         infinite_round.amxx        infinite_round.amxx       
   5.  ir_active_api              0                          infinite_round.amxx        no                         no                         infinite_round.amxx        infinite_round
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Arkshine
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Old 03-24-2013 , 07:12   Re: Infinite Round (v2.1)
Reply With Quote #524

Don't remember, probably windows, but it doesn't matter here.

I really don't know since I can't reproduce, but, try this since a random try :
Make sure to restart your server.
Attached Files
File Type: amxx infinite_round.amxx (18.8 KB, 123 views)
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Last edited by Arkshine; 03-24-2013 at 07:18.
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Voltron
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Old 03-24-2013 , 08:03   Re: Infinite Round (v2.1)
Reply With Quote #525

Quote:
Originally Posted by Arkshine View Post
Don't remember, probably windows, but it doesn't matter here.

I really don't know since I can't reproduce, but, try this since a random try :
Make sure to restart your server.
The round still ends.

I really need someone to test this on linux. Then we can know if there is something wrong with the plugin. Or if I just made a mistake on my end.
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Arkshine
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Old 03-24-2013 , 08:07   Re: Infinite Round (v2.1)
Reply With Quote #526

Will test under linux then. Maybe the valve update has changed something.
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Arkshine
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Old 03-24-2013 , 13:15   Re: Infinite Round (v2.1)
Reply With Quote #527

@Voltron, can you overwrite this file on your server in orpheu/memory/ ? I think problem is here offsets for linux have not been updated. Don't forget to restart.
Attached Files
File Type: zip CGameRulesOffsets.zip (809 Bytes, 138 views)
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Voltron
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Old 03-24-2013 , 22:05   Re: Infinite Round (v2.1)
Reply With Quote #528

Quote:
Originally Posted by Arkshine View Post
@Voltron, can you overwrite this file on your server in orpheu/memory/ ? I think problem is here offsets for linux have not been updated. Don't forget to restart.
Rounds are still ending.
I'm not getting any errors either.

Did you test on linux?
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Arkshine
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Old 03-25-2013 , 06:33   Re: Infinite Round (v2.1)
Reply With Quote #529

I don't understand why the config files have not been updated properly. I was sure I did check before.

So, now, open : orpheu/virutal_functions/CheckWinConditions/CGameRules/CheckWinConditions

And for linux, change 67 to 65, same as windows. Restart, and this time it should work. No wonder why nothing was working, the main function CheckWinConditions was not called.

And yes, I've tested and confirmed, both config files were not updated.

Waiting your feddback and will update package.
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Voltron
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Old 03-25-2013 , 09:22   Re: Infinite Round (v2.1)
Reply With Quote #530

Arkshine,

I've updated the offset and now only 1 person can join a team.
If you try and join, it gives you the "team is full" message.

I also tried with your updated CGameRulesOffsets file (from https://forums.alliedmods.net/showpo...&postcount=527), and it's still the same.
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