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Nukem!


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V0gelz
Senior Member
Join Date: Jun 2004
Old 12-29-2008 , 06:27   Re: Nukem!
Reply With Quote #101

Well that error sometimes comes when someone disconnects. I guess i need to add more checks again ;x
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The Drunken Brawler
Member
Join Date: Aug 2008
Old 01-07-2009 , 13:06   Re: Nukem!
Reply With Quote #102

Hey,
Nice Plugin! I am only having one sound issue in TF2 with it. The Horror screams do noy play but all other functions are working. I have uploaded the horror folder to the MISC folder and it does not work. My client did dl the files from the server, however it does not actualy play them for me.

Thanks
TDB
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V0gelz
Senior Member
Join Date: Jun 2004
Old 01-15-2009 , 18:57   Re: Nukem!
Reply With Quote #103

sv_pure ? can be something else to. search around in this thread.
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SirCheese
Member
Join Date: Oct 2008
Old 01-18-2009 , 02:56   Re: Nukem!
Reply With Quote #104

getting

02:53:15 L 01/18/2009 - 07:53:15: [SM] Native "GetClientAbsOrigin" reported: Client index 0 is invalid
02:53:15 L 01/18/2009 - 07:53:15: [SM] Displaying call stack trace for plugin "vog_nukem.smx":
02:53:15 L 01/18/2009 - 07:53:15: [SM] [0] Line 127, /home/groups/alliedmodders/forums/files/1/1/8/8/34592.attach::Command_Nukem()

any ideas?
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SirCheese
Member
Join Date: Oct 2008
Old 01-19-2009 , 18:30   Re: Nukem!
Reply With Quote #105

Anyone?
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V0gelz
Senior Member
Join Date: Jun 2004
Old 01-20-2009 , 12:02   Re: Nukem!
Reply With Quote #106

Updated to 1.2, should be fixed that issue m8
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SirCheese
Member
Join Date: Oct 2008
Old 01-20-2009 , 22:16   Re: Nukem!
Reply With Quote #107

getting this now



L 01/21/2009 - 03:16:08: [SM] Native "IsClientConnected" reported: Client index 0 is invalid
L 01/21/2009 - 03:16:08: [SM] Displaying call stack trace for plugin "vog_nukem.smx":
L 01/21/2009 - 03:16:08: [SM] [0] Line 125, /home/groups/alliedmodders/forums/files/1/1/8/8/36114.attach::Command_Nukem()
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V0gelz
Senior Member
Join Date: Jun 2004
Old 01-21-2009 , 04:55   Re: Nukem!
Reply With Quote #108

Well tbh, use sm_nukem ingame with a client not with the console. If you try sm_nukem in console he can't start it because client 0 (console) is invalid to start a nuke.
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SirCheese
Member
Join Date: Oct 2008
Old 01-21-2009 , 12:26   Re: Nukem!
Reply With Quote #109

Quote:
Originally Posted by V0gelz View Post
Well tbh, use sm_nukem ingame with a client not with the console. If you try sm_nukem in console he can't start it because client 0 (console) is invalid to start a nuke.
Up until I recently redid my server, I could do it in console and HLSW. I would like to know why I can't do that anymore and why that error is coming up.

This option isn't in the menu commands so how would I do it using the client?
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V0gelz
Senior Member
Join Date: Jun 2004
Old 01-21-2009 , 12:41   Re: Nukem!
Reply With Quote #110

as you are admin on your server you just need to write sm_nukem in console. And the nuke begins...
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