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Jackhammer 1.0 (public alpha)


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SourceSkyBoxer
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Join Date: Aug 2015
Location: Germany
Old 06-14-2016 , 18:50   Re: Jackhammer 1.0 (public alpha)
Reply With Quote #101

Please fix correct map format for valve220 because it always outputs after compiling than it sees always hidden texture holes. Please do not use floating points! Please check my post from Sven Co-op Forum! Puchi suggests me to use with VHE 3.5

That is why JH has bug of map content because it saves wrong map content. Thanks
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Depresie
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Join Date: Nov 2013
Old 07-29-2016 , 19:11   Re: Jackhammer 1.0 (public alpha)
Reply With Quote #102

Updated to the latest version

It's crashing sometimes when i try to tie to entity a brush... win 10 x64, didn't happen before updating

An armoury entity would be welcome in the default .fgd
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Last edited by Depresie; 07-29-2016 at 19:23.
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redivcram
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Join Date: Jul 2014
Location: Serbia
Old 07-30-2016 , 15:26   Re: Jackhammer 1.0 (public alpha)
Reply With Quote #103

Prefabs would be welcome. Also, I'd really like to be able to stretch clipped objects without their clipped part moving, instead of clipping the object in 2 objects and after stretching merging them back together.
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Depresie
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Old 07-30-2016 , 15:55   Re: Jackhammer 1.0 (public alpha)
Reply With Quote #104

I forgot to mention, i noticed that sometimes brushes emit light... i have no idea why...

http://imgur.com/a/xLwfP

No extra lights were used apart from light_enviroment
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Last edited by Depresie; 07-30-2016 at 15:55.
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redivcram
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Old 07-30-2016 , 17:36   Re: Jackhammer 1.0 (public alpha)
Reply With Quote #105

Quote:
Originally Posted by Depresie View Post
I forgot to mention, i noticed that sometimes brushes emit light... i have no idea why...

http://imgur.com/a/xLwfP

No extra lights were used apart from light_enviroment
wtf.. do you have a lights.rad?
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Depresie
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Old 07-30-2016 , 19:35   Re: Jackhammer 1.0 (public alpha)
Reply With Quote #106

I have a hlrad.exe =\
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Last edited by Depresie; 07-30-2016 at 19:37.
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redivcram
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Old 07-31-2016 , 06:56   Re: Jackhammer 1.0 (public alpha)
Reply With Quote #107

Well, nope, can't help you with that
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redivcram
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Old 08-04-2016 , 11:26   Re: Jackhammer 1.0 (public alpha)
Reply With Quote #108

And yeah It's crashing frequently when entering a large area and such. I'm gonna try Sledge Editor, never tried it, while this gets fixed.

Edit: Of course, gotta have problems that I don't want to discuss it about here nor anywhere. Downloading previous version of JACK

Edit:
Anyone know where to find an older version? xd I can't find it anywhere, I'm getting results of alpha version which I don't want.
- Search, redivcram, you lazy piece of shit, kys
"I'm getting results of alpha version which I don't want."

Last edited by redivcram; 08-04-2016 at 11:57.
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Depresie
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Old 08-05-2016 , 10:15   Re: Jackhammer 1.0 (public alpha)
Reply With Quote #109

Nope, i tried searching for older versions but with no luck as well...
Sledge is really nice, looks cleaner imo, but what it lacks is the merging brushes feature...
Also i couldn't get it to run the game from inside the program
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Last edited by Depresie; 08-05-2016 at 10:16.
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redivcram
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Old 08-05-2016 , 13:19   Re: Jackhammer 1.0 (public alpha)
Reply With Quote #110

It won't accept a fgd because of a scripting error. I hate it when a program acts as a type it isn't. Sledge Editor acts like an IDE. The FGD in JH was acceptable thus caused no problems to the level afterwards in the game.

Last edited by redivcram; 08-05-2016 at 13:20. Reason: an mistake
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