Raised This Month: $51 Target: $400
 12% 

[CS:GO] KZTimer (climb timer plugin)


Post New Thread Reply   
 
Thread Tools Display Modes
NESZ
New Member
Join Date: Mar 2015
Old 05-24-2015 , 17:04   Re: [CS:GO] KZTimer Final
Reply With Quote #581

Hey, I was wondering if someone can make a video, on how to actually get everything all up and running. I added all of the files to the correct places, restarted the server, then nothing was there, I tried some of the server cvars, and it still didn't work, I also don't have a configuration file specifically for this, (ie surf & bhop) therefor it just loads the regular stuff, (ie Dust and Default Config).

I am new to all this so if someone can explain, I would be very, very grateful.
Thanks.
NESZ is offline
Wulfy
Senior Member
Join Date: Apr 2015
Location: Belgium
Old 05-24-2015 , 21:41   Re: [CS:GO] KZTimer Final
Reply With Quote #582

Hey, I'm sure I'm doing something wrong, but whenever I change the kz_prespeed_cap in my KZTimer.cfg to anything different than the default, it just changes itself back to the default.

The other commands do work (autobhop, ...), anyone got an idea?

Edit: I've changed it in my main.cfg, surf_.cfg and KZTimer.cfg and it still doesn't work :/

Edit2: Nvm, I fixed it somehow, one of those files must've worked anyway..

Last edited by Wulfy; 05-24-2015 at 22:17.
Wulfy is offline
Wulfy
Senior Member
Join Date: Apr 2015
Location: Belgium
Old 05-26-2015 , 14:15   Re: [CS:GO] KZTimer Final
Reply With Quote #583

Hey guys, if anyone can figure out how to get rid of the turnbind (+left, +right) force suicide since the last update, I'll give you a small amount of $$$

I tried removing the lines of code that force the suicide but it won't compile afterwards (I know nothing about sourcemod programming).

Edit: Nvm figured it out myself again. I should really stop posting before trying everything.

Last edited by Wulfy; 05-26-2015 at 15:01.
Wulfy is offline
abckrieger
Senior Member
Join Date: Oct 2012
Location: Germany
Old 05-26-2015 , 14:48   Re: [CS:GO] KZTimer Final
Reply With Quote #584

Quote:
Originally Posted by Jaykrog View Post
I'm having the same compile issues.

@jonitaikaponi Where do we get the sourcemod 1.6.3 compiler? I don't see that version available anywhere.
the code of the upcoming kztimer version will be compatible with the latest stable sourcemod compiler (1.7.2)

Quote:
Originally Posted by cooki3_monst3r View Post
I have installed sourcemod 1.7.1 and kztimer 1.71b

I am having an issue with map_end
it ends the map sometimes, but mostly when the mp_timelimit ends the map restarts and timeleft says "sm this is the last round"

so is there a problem in the map_end script that its not ending the map and changing to nextmap.
hmmm damn.. i'll try to figure out the issue :/
do you think the bug happens more often compared to the old map_end script? I've changed it in the latest kztimer version.

Quote:
Originally Posted by Prime247cs View Post
Plugin won't work. Have read through here and I am stuck. Been at this for some hours now so maybe I am blind.
When connecting the gameplay is normal with guns....

Errorlog:
L 05/23/2015 - 18:18:26: Info (map "kz_lego") (file "errors_20150523.log")
L 05/23/2015 - 18:18:26: [SM] Plugin encountered error 25: Call was aborted
L 05/23/2015 - 18:18:26: [SM] Native "SetFailState" reported: [KZTimer] Unable to connect to database (Configuration "kztimer" not found)
L 05/23/2015 - 18:18:26: [SM] Displaying call stack trace for plugin "KZTimerGlobal.smx":
L 05/23/2015 - 18:18:26: [SM] [0] Line 331, kztimerGlobal/sql.sp::db_setupDatabase()
L 05/23/2015 - 18:18:26: [SM] [1] Line 1155, F:\csgo-ds\server01\csgo\addons\sourcemod\scripting\K ZTimerGlobal.sp::OnPluginStart()

my db.cfg settings:

"kztimer"
{
"driver" "mysql" //mysql also supported
"host" "88.198.66.93"
"database" "kztimer"
"user" "kztimer"
"pass" "********"


Help please
check your database.cfg for missing brackets. that's probably the reason!

Quote:
Originally Posted by shavit View Post
Can you please add RTLer support? I added it by myself for this version but it'd be cool if everyone had it both on this and the global version

(and yeah I noticed that this is a final version of the plugin but I think it'd be cool to have it)

Thanks.
can you send me your modification per pm?

Quote:
Originally Posted by Wulfy View Post
Hey, I'm sure I'm doing something wrong, but whenever I change the kz_prespeed_cap in my KZTimer.cfg to anything different than the default, it just changes itself back to the default.

The other commands do work (autobhop, ...), anyone got an idea?

Edit: I've changed it in my main.cfg, surf_.cfg and KZTimer.cfg and it still doesn't work :/

Edit2: Nvm, I fixed it somehow, one of those files must've worked anyway..
kz_settings_enforcer 0 should be your solution.

Last edited by abckrieger; 05-26-2015 at 14:50.
abckrieger is offline
kikyou2
New Member
Join Date: Apr 2015
Old 05-27-2015 , 07:59   Re: [CS:GO] KZTimer Final
Reply With Quote #585

Since the latest update I can't seem to get it working (latest Sourcemod and Metamod Update)

Code:
L 05/27/2015 - 13:53:12: Error log file session closed.
L 05/27/2015 - 13:53:13: [SM] Plugin encountered error 25: Call was aborted
L 05/27/2015 - 13:53:13: [SM] Native "SetFailState" reported: [KZTimer] Unable t
o connect to database (Configuration "kztimer" not found)
L 05/27/2015 - 13:53:13: [SM] Displaying call stack trace for plugin "KZTimer.sm
x":
L 05/27/2015 - 13:53:13: [SM]   [0]  Line 331, kztimer/sql.sp::db_setupDatabase(
)
L 05/27/2015 - 13:53:13: [SM]   [1]  Line 1113, KZTimer.sp::OnPluginStart()
GameTypes: missing mapgroupsSP entry for game type/mode (custom/custom).
GameTypes: missing mapgroupsSP entry for game type/mode (cooperative/cooperative
).

Last edited by kikyou2; 05-27-2015 at 08:00.
kikyou2 is offline
jonitaikaponi
Senior Member
Join Date: Nov 2014
Location: Finland
Old 05-27-2015 , 09:20   Re: [CS:GO] KZTimer Final
Reply With Quote #586

Quote:
Originally Posted by kikyou2 View Post
Since the latest update I can't seem to get it working (latest Sourcemod and Metamod Update)

Code:
L 05/27/2015 - 13:53:12: Error log file session closed.
L 05/27/2015 - 13:53:13: [SM] Plugin encountered error 25: Call was aborted
L 05/27/2015 - 13:53:13: [SM] Native "SetFailState" reported: [KZTimer] Unable t
o connect to database (Configuration "kztimer" not found)
L 05/27/2015 - 13:53:13: [SM] Displaying call stack trace for plugin "KZTimer.sm
x":
L 05/27/2015 - 13:53:13: [SM]   [0]  Line 331, kztimer/sql.sp::db_setupDatabase(
)
L 05/27/2015 - 13:53:13: [SM]   [1]  Line 1113, KZTimer.sp::OnPluginStart()
GameTypes: missing mapgroupsSP entry for game type/mode (custom/custom).
GameTypes: missing mapgroupsSP entry for game type/mode (cooperative/cooperative
).

Seems that you replaced your databases.cfg. Re add kztimer's config to it.

Last edited by jonitaikaponi; 05-27-2015 at 09:21.
jonitaikaponi is offline
shavit
AlliedModders Donor
Join Date: Dec 2011
Location: Israel
Old 05-27-2015 , 09:37   Re: [CS:GO] KZTimer Final
Reply With Quote #587

Quote:
Originally Posted by abckrieger View Post
the code of the upcoming kztimer version will be compatible with the latest stable sourcemod compiler (1.7.2)



hmmm damn.. i'll try to figure out the issue :/
do you think the bug happens more often compared to the old map_end script? I've changed it in the latest kztimer version.


check your database.cfg for missing brackets. that's probably the reason!



can you send me your modification per pm?



kz_settings_enforcer 0 should be your solution.
Thanks, sent you a PM.
__________________
retired
shavit is offline
D3M0NiiCx
Junior Member
Join Date: May 2015
Old 05-28-2015 , 01:13   Re: [CS:GO] KZTimer Final
Reply With Quote #588

Anyone know why the map changes when I get a new record? It doesnt give any errors...Just a gray box appears & says its finding sniper locations ect... Then changes..
D3M0NiiCx is offline
FurtherStill
Member
Join Date: May 2015
Old 05-28-2015 , 14:43   Re: [CS:GO] KZTimer Final
Reply With Quote #589

Does anyone have a properly working KZ server I could FTP into to grab the csgo\addons & cfg folders?

I have tried everything I know to do but have two issues.

1: if the round is extended the server gets stuck on the map and wont change. even using sm_map or changelevel.

2: if the server is on the map for longer than 30 minutes the map gets stuck as well

If I could grab the folders I would be able to see if its an issue with my addons or cfg.

Server is running:
MM 1.10.5 & SM 1.7.2

Last edited by FurtherStill; 05-28-2015 at 18:56.
FurtherStill is offline
VeMi
Member
Join Date: Feb 2011
Location: Sweden
Old 05-28-2015 , 20:07   Re: [CS:GO] KZTimer Final
Reply With Quote #590

1. I have noticed after updating to the new sourcemod and kz plugin, when somebody spectates someone, it only displays a number of the amount of people who are spectacting. I want to change it to how it was before, where it says the name of the person/people spectating you. Could you make that a cvar?

2. There is a weird bug where if I would put ANYTHING into the config exception_list.txt and after server restart, the server stops working as in nobody can join any teams. Any fix for this?
__________________
VeMi is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:45.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode