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[L4D(2)] MultiSlots


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maijin20menso
New Member
Join Date: Aug 2012
Old 09-18-2012 , 02:12   Re: [L4D(2)] MultiSlots
Reply With Quote #111

I have similar error with other user.

I found that that the error occur with a popup (in dedicated server) saying about model not cached error.

The similar crash message also appeared in CSM plugin (previous version), as the csm plugin developer had fixed that problem, I installed that plugin and seems that plugin also fix this problem.

Therefore, I think the issue is about "Server didn't cached the character when a player takeover a bot".
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RUSEN
Junior Member
Join Date: Feb 2012
Old 06-10-2013 , 14:28   Re: [L4D(2)] MultiSlots
Reply With Quote #112

Hi.

Cool plugin! I use it.
But it has a small bug.

As you know, then the survivors group already gone far from map start, and new player connect to server and join survivor team, this plugin try (must) to teleport him to a survivors group.
Often it teleport new player correctly. But sometimes it doesn’t teleport him! So player start from map start, far away from survivors group. I don’t know why. Sometimes it teleport, sometimes not.

So, how can I solve this ploblem?
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exstream
Member
Join Date: Feb 2013
Old 07-07-2013 , 02:56   Re: [L4D(2)] MultiSlots
Reply With Quote #113

having problems with this plugin
L 07/07/2013 - 014:05: [SM] Displaying call stack trace for plugin "l4dmultislots-bots.smx":
L 07/07/2013 - 014:05: [SM] [0] Line 794, /home/groups/alliedmodders/forums/files/6/9/2/2/7/94027.attach::HasIdlePlayer()
L 07/07/2013 - 014:05: [SM] [1] Line 675, /home/groups/alliedmodders/forums/files/6/9/2/2/7/94027.attach::TotalFreeBots()
L 07/07/2013 - 014:05: [SM] [2] Line 159, /home/groups/alliedmodders/forums/files/6/9/2/2/7/94027.attach::JoinTeam()
L 07/07/2013 - 014:05: [SM] [3] Line 405, /home/groups/alliedmodders/forums/files/6/9/2/2/7/94027.attach::Timer_AutoJoinTeam()
L 07/07/2013 - 014:06: [SM] Native "IsFakeClient" reported: Client index 0 is invalid
hope it can be fixed
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TaurusBully
New Member
Join Date: Jul 2013
Old 07-13-2013 , 15:14   Re: [L4D(2)] MultiSlots
Reply With Quote #114

hopefully this gets fixed in the near future

I would gladly buy the author a :beer!: or for new signatures or what ever it takes to get this going
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chatyak
Senior Member
Join Date: Aug 2011
Old 07-27-2013 , 12:09   Re: [L4D(2)] MultiSlots
Reply With Quote #115

Is this plugin working on Windows OS? Would love to keep my server as is - but just allow people to join mid game without hardcoded set numbers (superversus)
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Martijn79
Member
Join Date: Jan 2013
Old 07-27-2013 , 12:17   Re: [L4D(2)] MultiSlots
Reply With Quote #116

It works under Linux but it's really buggy. The plugin keeps spawning bots and removing them all the time leaving behind a trail of medkits and pills.

So I had to go back to bebop.
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chatyak
Senior Member
Join Date: Aug 2011
Old 07-27-2013 , 16:41   Re: [L4D(2)] MultiSlots
Reply With Quote #117

Quote:
L 07/27/2013 - 15:25:20: [SM] Displaying call stack trace for plugin "l4dmultislots.smx":
L 07/27/2013 - 15:25:20: [SM] [0] Line 544, /home/groups/alliedmodders/forums/files/4/8/2/4/5/69674.attach::TakeOverBot()
L 07/27/2013 - 15:25:20: [SM] [1] Line 166, /home/groups/alliedmodders/forums/files/4/8/2/4/5/69674.attach::JoinTeam()
L 07/27/2013 - 15:25:20: [SM] [2] Line 405, /home/groups/alliedmodders/forums/files/4/8/2/4/5/69674.attach::Timer_AutoJoinTeam()
L 07/27/2013 - 15:25:21: [SM] Native "SDKCall" reported: Invalid Handle 0 (error 4)
L 07/27/2013 - 15:25:21: [SM] Displaying call stack trace for plugin "l4dmultislots.smx":
L 07/27/2013 - 15:25:21: [SM] [0] Line 544, /home/groups/alliedmodders/forums/files/4/8/2/4/5/69674.attach::TakeOverBot()
L 07/27/2013 - 15:25:21: [SM] [1] Line 166, /home/groups/alliedmodders/forums/files/4/8/2/4/5/69674.attach::JoinTeam()
L 07/27/2013 - 15:25:21: [SM] [2] Line 405, /home/groups/alliedmodders/forums/files/4/8/2/4/5/69674.attach::Timer_AutoJoinTeam()
L 07/27/2013 - 15:25:22: [SM] Native "SDKCall" reported: Invalid Handle 0 (error 4)
L 07/27/2013 - 15:25:22: [SM] Displaying call stack trace for plugin "l4dmultislots.smx":
L 07/27/2013 - 15:25:22: [SM] [0] Line 544, /home/groups/alliedmodders/forums/files/4/8/2/4/5/69674.attach::TakeOverBot()
L 07/27/2013 - 15:25:22: [SM] [1] Line 166, /home/groups/alliedmodders/forums/files/4/8/2/4/5/69674.attach::JoinTeam()
L 07/27/2013 - 15:25:22: [SM] [2] Line 405, /home/groups/alliedmodders/forums/files/4/8/2/4/5/69674.attach::Timer_AutoJoinTeam()
L 07/27/2013 - 15:25:22: [SM] Native "SDKCall" reported: Invalid Handle 0 (error 4)
@Martin - thanks - would be using it for versus though

It seems to be working okay so far.. .didn't notice any issues,,, but there are thousands of lines of code with this. Anyone able to help?

Last edited by chatyak; 07-27-2013 at 16:42.
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chatyak
Senior Member
Join Date: Aug 2011
Old 07-27-2013 , 21:26   Re: [L4D(2)] MultiSlots
Reply With Quote #118

Another issue is that I set the specs for 4 people per side... yet it starts the round with 5 people on a side - and it's also spawning more special infected than humans (example: 4 humans but 4 infected humans + 2 special infected bots)
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Dominatez
Senior Member
Join Date: Oct 2009
Location: Birmingham, UK
Old 08-07-2013 , 15:09   Re: [L4D(2)] MultiSlots
Reply With Quote #119

Mi123645 was last on about 9 months ago.

Unless someone picks up this and repairs the issues (I vote Silvers) then it's consigned to the bin, which is a shame because it really is quite a good plugin.

Last edited by Dominatez; 08-07-2013 at 15:11.
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exstream
Member
Join Date: Feb 2013
Old 09-02-2013 , 00:01   Re: [L4D(2)] MultiSlots
Reply With Quote #120

updated gamedata any problems let me know
Attached Files
File Type: txt l4dmultislots.txt (774 Bytes, 503 views)

Last edited by exstream; 09-02-2013 at 00:33.
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