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[L4D/L4D2] Character Select Menu (2.5a/b)


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delirium_trigger
SourceMod Donor
Join Date: Apr 2009
Location: Washington
Old 04-25-2010 , 12:03   Re: [L4D/L4D2] Character Select Menu (1.6)
Reply With Quote #151

Quote:
Originally Posted by lexantis View Post
Okay i have some questions, whats the difference between character and model in the menu? And second, is there/was there a cvar for switching the announcing of !csm?

The model is like a skin, it is only for looks. The ones that do not say (model) are actual character changes. You can actually become a hunter or any of the other infected and have their abilities as well. The only bug with this I found is, when I do it in my server, it freezes it and causes it to idle for a few seconds. Other than that it works.
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Galaxy9000
Senior Member
Join Date: Dec 2009
Location: Munich
Old 04-25-2010 , 12:20   Re: [L4D/L4D2] Character Select Menu (1.6)
Reply With Quote #152

Hiya mi,
you doing great job I love ur infected bots.
So my q: If i wish to use this mod with the infected bots, how complicated is it to use both together. I mean with the special infected cvar from infected bots. E.G. my 10vs10 uses 4x spitter on infected, so does it works with the char select menu?
Thank you!
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L4D2: 32 Player Versus (Stable) w/ Inf. Bots, L4Toolz, SuperVersus, MultiTanks, HP Reg, SpitterSupergirl, ZombieSelectMenu, Teampanel.

CSS: 64 Player w/ Bots, ES XA, many Plugins (Splahdmg, ExplosiveDeath etc.), Spawnpointgen.

http://www.gametracker.com/server_info/ NO PUB SERVERS ATM
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mi123645
Veteran Member
Join Date: Feb 2009
Old 04-25-2010 , 17:19   Re: [L4D/L4D2] Character Select Menu (1.6)
Reply With Quote #153

Quote:
Originally Posted by Hunterbrute View Post
Any luck figuring out how to use the viewmodels?
I think I may have some luck with one of the netprops, but it's not as easy as I hoped.

Quote:
Hiya mi,
you doing great job I love ur infected bots.
So my q: If i wish to use this mod with the infected bots, how complicated is it to use both together. I mean with the special infected cvar from infected bots. E.G. my 10vs10 uses 4x spitter on infected, so does it works with the char select menu?
Thank you!
They work together just fine for me, the infected bots plugin adapts to changes quite easily.
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Gurluas
Senior Member
Join Date: Apr 2010
Old 04-25-2010 , 17:38   Re: [L4D/L4D2] Character Select Menu (1.6)
Reply With Quote #154

Mi i still cant access the infected menu.

And any chance you can make a version with only l4d1 survivors and who detects duplicate survivors and prevents changing to them?
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mi123645
Veteran Member
Join Date: Feb 2009
Old 04-25-2010 , 17:51   Re: [L4D/L4D2] Character Select Menu (1.6)
Reply With Quote #155

Quote:
Originally Posted by Gurluas View Post
Mi i still cant access the infected menu.

And any chance you can make a version with only l4d1 survivors and who detects duplicate survivors and prevents changing to them?
How did you give yourself admin access? Did you do it through the admin.cfg in the sourcemod/configs folder?

As for your request, I can't really do that as it would take away the point of the plugin.
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Gurluas
Senior Member
Join Date: Apr 2010
Old 04-25-2010 , 18:02   Re: [L4D/L4D2] Character Select Menu (1.6)
Reply With Quote #156

Yeah i did, but thing is...If the cvar is set to 1 i should be able to change to them without being an admin?

And...Well, pretty please with a pony on it?

Would be really useful if you just want to put the new survivors in the game while keeping the realism...Which means no clones.
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mi123645
Veteran Member
Join Date: Feb 2009
Old 04-25-2010 , 20:26   Re: [L4D/L4D2] Character Select Menu (1.6)
Reply With Quote #157

Quote:
Originally Posted by Gurluas View Post
Yeah i did, but thing is...If the cvar is set to 1 i should be able to change to them without being an admin?

And...Well, pretty please with a pony on it?

Would be really useful if you just want to put the new survivors in the game while keeping the realism...Which means no clones.
No, otherwise there would be abuse.

And no, as I know I won't get a pony.

I'm sure there will be an 8+ plugin that will do what you request.
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Gurluas
Senior Member
Join Date: Apr 2010
Old 04-26-2010 , 03:20   Re: [L4D/L4D2] Character Select Menu (1.6)
Reply With Quote #158

l4d_csm_infected_menu: If 1, Infected Menu will be shown to players

As far as i know it means normal players can use it?

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IronWarrior
Veteran Member
Join Date: Jan 2010
Old 04-26-2010 , 04:24   Re: [L4D/L4D2] Character Select Menu (1.6)
Reply With Quote #159

Would it be possible for this plugin to be expanded with two suggestions please?

1. Randomize players character upon joining the server but not map change.

2. Add a "Save" option that would allow a player to join and leave the server but keep the same character, I understand this would need SQL DB right?

These would be great addons.
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Nataraja
Member
Join Date: Jan 2010
Old 04-26-2010 , 05:52   Re: [L4D/L4D2] Character Select Menu (1.6)
Reply With Quote #160

How could I use a "Hunter" in survivor team???
When I used CSM1.4 it works, in CSM1.6 will be changed into infected!!!
And in new version can't be Nick in infected team anymore!!!!!

I loved the old function!!

Last edited by Nataraja; 04-26-2010 at 06:39.
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