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[L4D(2)] SuperVersus [1.5.4]


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terminator2k2
Senior Member
Join Date: Feb 2010
Old 05-07-2010 , 17:55   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #821

no problem.....always willing to help out if i can......
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TeeCee
Member
Join Date: Dec 2004
Old 05-10-2010 , 14:42   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #822

I'm using the latest version of superversus (from terminator2k2 above), L4DToolz (linux, metamod version) and a couple of other plugins, and I am seeing occasions where the server is randomly falling back to 4vs4, usually after a hibernation of the server. If I do a "sm plugins reload" of 'superversus' it springs back in to life and its back to the intended 9vs9 again. Anyone else experienced this? I must stress it's only happening on occasion, and once corrected it will seem to keep operating for the campaign duration.
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terminator2k2
Senior Member
Join Date: Feb 2010
Old 05-13-2010 , 08:18   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #823

hi there , just wandering but cant you put the command in your server cfg?

sm plugins refresh

ive never tried it myself but might work.....

im still having problems with too many bots......i run a 8 player coop server and if more folks join during the game , i end up with more and more bots...till i get 8 humans and 4 extra bots making a total of 12 survivors.....
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5P1D3R
Junior Member
Join Date: May 2010
Old 05-15-2010 , 00:56   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #824

Hi there, Im having and issue and im wondering if anyone else might know a resolution or if theyre having this issue as well. Im running Superversus, l4dtoolz and pointsystem all up to date versions. The thing is, when pointsystem is active, my server goes from 10v10 to 4v4 again. if i turn pointsystem off, my server goes back to 10v10. Is there a cvar im missing for this to work properly? Any help would be greatly appreciate. They are all wonderful plugins and i would love to have them all working!
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GrossKopf
Senior Member
Join Date: Jun 2007
Old 05-24-2010 , 22:52   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #825

Hey guys, just set this up on a new L4D2 server and after the second team got to the gas station in Hard Rain, we were all kicked to the main menu (Server did NOT crash). We had 8 players (4 on each side). Here's what showed up in the console:

Quote:
SignalXWriteOpportunity(2)
Received wrong spawn count 6 when at 5
Commencing connection retry to public(64.79.102.100:27015
)
failed processing
Dumping messages for channel CLIENT(64.79.102.100:27015
) 0x552CBD60
Header bits 96, flags == 33
1 messages
0 -----------------------
net_SignonState: type( 7 ) group ( 13 ) size ( 68 bytes ), startbit 6 end bit 270
net_SignonState: state 7, count 6
RAW(net_SignonState) start
net_SignonState >> *********^:.....`*********,U .7......... f05e3a0b 01000000 60bd2c55 2000370e 07000000 06000000
net_SignonState >> ........................ 00000000 00000000 00000000 00000000 00000000 00000000
net_SignonState >> ***************************. ...........***************************. c0f89404 20000000 00000000 10000000 c0f89404
RAW(net_SignonState) end
Raw
PKT >> ******************..u*********..!******************....*********........ 91b60000 75ea0000 21f5fd00 880800c7 81010000 00000000
PKT >> ........*********.M[*********W[...******************.*********W. 00000000 00040000 c0184d5b cc575b1a 1b1bdddb 9ddb5718
PKT >> .. 0080
BinkOpen( c:\program files (x86)\steam\steamapps\common\left 4 dead 2\left4dead2\media\l4d2_background05.bik )
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GrossKopf
Senior Member
Join Date: Jun 2007
Old 05-27-2010 , 19:44   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #826

Bump? Any ideas?
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Bongholio
Senior Member
Join Date: Sep 2009
Old 05-28-2010 , 11:25   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #827

Could I use this to play a small listen VS game(2 /vs/ 2)?
Would lobby work/server master list if I could?
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Mr Chris
New Member
Join Date: May 2010
Old 05-30-2010 , 11:34   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #828

Hi, I have a 9 vs 9 server set up and i seem to have this problem, when the first round starts there are 9 survivors with all health packs and guns on the table in the Parish campaign but when the round changes so its the infected turn to play as the survivors there are no guns or health packs, they can only run around with the starting pistol, does anyone know what could be causing this? It also happens on other campaigns. Another problem i have is that sometimes after completing the first map of a campaign and upon it switching to the next map it kicks everyone to the main menu with no message as to why but this is completely random sometimes it happens sometimes it doesnt, how can I fix this as well?

On a side note I was also wondering how to set my server so it automatically starts a new versus campaign upon completing one without returning to lobby or calling a vote.

Thanks

Last edited by Mr Chris; 05-30-2010 at 14:55.
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GrossKopf
Senior Member
Join Date: Jun 2007
Old 06-01-2010 , 10:34   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #829

Quote:
Originally Posted by GrossKopf View Post
Hey guys, just set this up on a new L4D2 server and after the second team got to the gas station in Hard Rain, we were all kicked to the main menu (Server did NOT crash). We had 8 players (4 on each side). Here's what showed up in the console:
Is the author supporting this anymore? Can someone look at my post, a few up from this one, and tell me if this is a common problem?
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GrossKopf
Senior Member
Join Date: Jun 2007
Old 06-01-2010 , 10:35   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #830

Quote:
Originally Posted by Mr Chris View Post
Hi, I have a 9 vs 9 server set up and i seem to have this problem, when the first round starts there are 9 survivors with all health packs and guns on the table in the Parish campaign but when the round changes so its the infected turn to play as the survivors there are no guns or health packs, they can only run around with the starting pistol, does anyone know what could be causing this? It also happens on other campaigns. Another problem i have is that sometimes after completing the first map of a campaign and upon it switching to the next map it kicks everyone to the main menu with no message as to why but this is completely random sometimes it happens sometimes it doesnt, how can I fix this as well?

On a side note I was also wondering how to set my server so it automatically starts a new versus campaign upon completing one without returning to lobby or calling a vote.

Thanks
We had the same thing. We all disconnected and reconnected and it was fine.
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