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All T's Get a Bomb


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Xanimos
Veteran Member
Join Date: Apr 2005
Location: Florida
Old 07-24-2006 , 18:52   Re: All T's Get a Bomb
Reply With Quote #11

What happens if a CT defuses 1 bomb when multiple are planted?

Sorry if this was covered already.
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Kensai
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Join Date: Aug 2005
Location: San Diego, California
Old 07-24-2006 , 19:13   Re: All T's Get a Bomb
Reply With Quote #12

Atm. CT's win the round. But the rest of the bombs stay where they are.

After that little buggy. Soemtimes the bombs will still count down, so next round the blow up and T's win.
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commonbullet
Veteran Member
Join Date: Oct 2005
Old 07-24-2006 , 19:28   Re: All T's Get a Bomb
Reply With Quote #13

Quote:
Originally Posted by Kensai
Atm. CT's win the round. But the rest of the bombs stay where they are.

After that little buggy. Soemtimes the bombs will still count down, so next round the blow up and T's win.
try removing planted bombs when one is defused.
(using engine module in the example)
Code:
new c4 while((c4 = find_ent_by_model(c4, "grenade", "models/w_c4.mdl")))     entity_set_int(c4, EV_INT_flags, FL_KILLME)

It worked for me when 1 bomb was planted, should work for multiple.

Last edited by commonbullet; 07-24-2006 at 19:35.
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Xanimos
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Join Date: Apr 2005
Location: Florida
Old 07-25-2006 , 01:08   Re: All T's Get a Bomb
Reply With Quote #14

Quote:
Originally Posted by Kensai
Atm. CT's win the round. But the rest of the bombs stay where they are.

After that little buggy. Soemtimes the bombs will still count down, so next round the blow up and T's win.
Fix the bugs then it might be approved....if one is defused the round should end...that evens it out for CT's.
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Kensai
Veteran Member
Join Date: Aug 2005
Location: San Diego, California
Old 07-25-2006 , 11:26   Re: All T's Get a Bomb
Reply With Quote #15

True but I still want the fact that T's can plant all their bombs and have that bigger chance of winning.

I'm trying to speed up the defuse process for the CT's to balance it out.
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LittleDude
Member
Join Date: Dec 2004
Location: Selah, WA
Old 07-25-2006 , 14:59   Re: All T's Get a Bomb
Reply With Quote #16

You should make it so 1 bomb is the right bomb, but others can plant their bomb...then when the CT's defuse, if they defuse the wrong one they keep going till they find and defuse the 1st bomb planted which is the right bomb, and the other ones are decoys...and if you do that you should make the defuse times faster like, 3 seconds with kit, and 7 seconds without or something lol because then that would be cool...
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Ninja Dark
Junior Member
Join Date: Jul 2006
Location: new york
Old 07-25-2006 , 16:03   Re: All T's Get a Bomb
Reply With Quote #17

very cool plugin man = D , nice job!
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Thriller
Junior Member
Join Date: Jul 2006
Old 07-26-2006 , 00:27   Re: All T's Get a Bomb
Reply With Quote #18

Quote:
Originally Posted by LittleDude
You should make it so 1 bomb is the right bomb, but others can plant their bomb...then when the CT's defuse, if they defuse the wrong one they keep going till they find and defuse the 1st bomb planted which is the right bomb, and the other ones are decoys...and if you do that you should make the defuse times faster like, 3 seconds with kit, and 7 seconds without or something lol because then that would be cool...
That`s too hard I think...
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Kensai
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Join Date: Aug 2005
Location: San Diego, California
Old 07-26-2006 , 00:34   Re: All T's Get a Bomb
Reply With Quote #19

@LittleDude

That kind of defeats the point of this plugin.
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VEN
Veteran Member
Join Date: Jan 2005
Old 07-26-2006 , 07:35   Re: All T's Get a Bomb
Reply With Quote #20

But isn't you wanted implement defuse of every planted bomb?
He is talking about 1st planted bomb defusal, while the rest planted bombs are decoys. This idea sounds more interesting.
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