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[TF2] TFDodgeball


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tiresmokindad
New Member
Join Date: Jun 2010
Old 06-12-2010 , 09:14   Re: [TF2] TFDodgeball
Reply With Quote #151

Quote:
Originally Posted by Nightbox View Post
Well i like octogon too but i've forgotten its name but it's a big buggy you can end up outside the arena.

I run a server with your plugin so you don't need to be harsh.
Me too. I love the octogon. That is a good one.
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yellowblood
Member
Join Date: May 2010
Old 06-12-2010 , 16:16   Re: [TF2] TFDodgeball
Reply With Quote #152

There's a newer post about my maps - here


I released a new simple map (spacebox), and updated float & octagon.

New map - tfdb_spacebox
Simple map much like octagon.

Updates:

tfdb_octagon_a5 - Players can no longer take fall damage, narwhals fixed.
tfdb_float_a2 - Re-arranged stuff. Narwhals fixed. Feedback would be appreciated.

Last edited by yellowblood; 07-04-2010 at 18:28.
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Newsworthy
Junior Member
Join Date: May 2010
Location: Brisbane, Australia
Old 06-13-2010 , 01:13   Re: [TF2] TFDodgeball
Reply With Quote #153

Hey Yellowblood, awesome work.

Octagon is a server favourite. Didn't even notice the fall damage. Nice work

Float is good, and the hot floor in the middle is good, and new placement of the pads also. It really could use two rockets though, that's my only complaint.

I still laugh when someone falls off or gets blasted off.

Spacebox is good too. EDIT: Just discovered the low ceiling, it could possibly move upto the top of the box. We like low-grav.

Last edited by Newsworthy; 06-13-2010 at 01:34.
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StrelokAU
New Member
Join Date: Jun 2010
Old 06-13-2010 , 10:07   Re: [TF2] TFDodgeball
Reply With Quote #154

Hey guys, I was just on Newsworthy's server earlier testing another map of mine. Rockets all spawned fine and everything went smooth, but once the map changed the mod basically stopped working.

The server logs show:
Quote:
L 06/13/2010 - 23:42:22: [SM] Native "FindEntityByClassname" reported: Entity 424 is not valid
L 06/13/2010 - 23:42:22: [SM] Displaying call stack trace for plugin "tf_dodgeball_rockets.smx":
L 06/13/2010 - 23:42:22: [SM] [0] Line 194, D:\srcds\orangebox\tf\addons\sourcemod\script ing\tf_dodgeball_rockets.sp::findNextTeamLaun chPosition()
L 06/13/2010 - 23:42:22: [SM] [1] Line 170, D:\srcds\orangebox\tf\addons\sourcemod\script ing\tf_dodgeball_rockets.sp::fireTeamProjecti le()
L 06/13/2010 - 23:42:22: [SM] [2] Line 116, D:\srcds\orangebox\tf\addons\sourcemod\script ing\tf_dodgeball_rockets.sp::SpawnRockets()
The only work around that we found worked (to a degree) was setting the mod to unload and load at each new map load. The problem also persists with another map of mine too.

The map itself plays fine though as I said. Rockets spawn, rounds end correctly etc. Any help would be much appreciated.

Thanks guys.
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yellowblood
Member
Join Date: May 2010
Old 06-13-2010 , 12:16   Re: [TF2] TFDodgeball
Reply With Quote #155

Quote:
Originally Posted by Newsworthy View Post
Hey Yellowblood, awesome work.

Octagon is a server favourite. Didn't even notice the fall damage. Nice work

Float is good, and the hot floor in the middle is good, and new placement of the pads also. It really could use two rockets though, that's my only complaint.

I still laugh when someone falls off or gets blasted off.

Spacebox is good too. EDIT: Just discovered the low ceiling, it could possibly move upto the top of the box. We like low-grav.
Thanks for your comments, I was really happy to read them

The low ceiling (it's added in octagon_a5 too) is there to prevent players from abusing the fall damage. It happened a lot when a player pushed an enemy up in the air so he would die out of fall damage.

I know low gravity can be fun, and I didn't think about it... maybe you can help me finding a new way of preventing this abuse? watered floor isn't an option
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yellowblood
Member
Join Date: May 2010
Old 06-13-2010 , 14:44   Re: [TF2] TFDodgeball
Reply With Quote #156

marcusx,

mechanicus is a great map. One thing I would add is some king of reward to those who dare leaving the safe span platform - a health pack maybe. A big one (50% or even 100%), right under the rockets spawner. and maybe 2, small health packs, on the corners far from the spawn platforms.

WHAT SAY YOU
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Mecha the Slag
Veteran Member
Join Date: Jun 2009
Location: Denmark
Old 06-13-2010 , 21:22   Re: [TF2] TFDodgeball
Reply With Quote #157

Quote:
Originally Posted by asherkin View Post
It's used to modify the Flamethrower and Backburner. Without it you would need to switch to Flamethrower to play and quite a few hooks and a timer to replicate the functionality the attributes provide.

When I have some time I'm going to be restructuring the code a bit, this will remove some customization potential for people that can't compile the extension, but will make everything a bit more reliable.
Sounds good; I'll definitely host it on my server once TF2Items is not required.
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Newsworthy
Junior Member
Join Date: May 2010
Location: Brisbane, Australia
Old 06-14-2010 , 01:54   Re: [TF2] TFDodgeball
Reply With Quote #158

Quote:
Originally Posted by yellowblood View Post
Thanks for your comments, I was really happy to read them

The low ceiling (it's added in octagon_a5 too) is there to prevent players from abusing the fall damage. It happened a lot when a player pushed an enemy up in the air so he would die out of fall damage.

I know low gravity can be fun, and I didn't think about it... maybe you can help me finding a new way of preventing this abuse? watered floor isn't an option
Its less noticable in Octagon, I think the difference with Spacebox is that you can see there is space up there, that there is no way you can escape 'the box', so you really notice when you hit that ceiling. I didn't even know Octagon had a ceiling, shows how closely I was looking.
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traxxus
Junior Member
Join Date: Apr 2010
Old 06-15-2010 , 04:18   Re: [TF2] TFDodgeball
Reply With Quote #159

Can anyone please post a working "config_arena.cfg" and "server.cfg" for this mod?
traxxus is offline
Newsworthy
Junior Member
Join Date: May 2010
Location: Brisbane, Australia
Old 06-15-2010 , 05:34   Re: [TF2] TFDodgeball
Reply With Quote #160

Quote:
Originally Posted by traxxus View Post
Can anyone please post a working "config_arena.cfg" and "server.cfg" for this mod?
Hey traxxus, here's the config_arena I use on my server.

Quote:
maxplayers 16
// Put the intended server name in the inverted commas below
hostname "[reddit.au] Dodgeball! - http://reddit.com/r/tf2au"
mapcyclefile "arena_mapcycle.txt"
// Replace the * with your server password of choice
sv_password "********"

// Replace the * with your rcon password of choice
rcon_password "********"
sv_voiceenable 1
// allow players to use a microphone. 0 is off 1 is on
sv_alltalk 1
// toggles whether both teams can hear each others voice comms or not. 0 is off 1 is on. recommend it being off
mp_chattime 10
// players can chat for this amount of time (in seconds) after a game is over

mp_autoteambalance 1
mp_autoteambalance_delay 20
mp_autoteambalance_warning_delay 10
mp_teams_unbalance_limit 1
mp_timelimit 15
mp_bonusroundtime 5
mp_forcecamera 0

sv_allowupload 0
// allow custom decals to be uploaded. 0 is off 1 is on
sv_allowdownload 1
// allow files to be downloaded from the server. 0 is off 1 is on
net_maxfilesize 15
// Max download file size. Default is 15
sv_downloadurl "http://Insert your fast download location here"
//redirect download location
// Pregame FF/instaspawn time
sm_cvar mp_waitingforplayers_time 15

// end download cvars
sv_region 5
// server location. -1 is the world, 0 is USA east coast, 1 is USA
west coast, 2 south america, 3 europe, 4 asia, 5 australia, 6 middle
east, 7 africa

sm_advertisements_enabled
sm_advertisements_interval 180
sm_advertisements_file advertisements.txt


// Re-enable Dodgeball stuff
sm_exts_load tf2items
sm_exts_load Sidewinder
sm_plugins_load tf_dodgeball_logic
sm_plugins_load tf_dodgeball_rockets

sm_dodgeball_criticals 1
sm_dodgeball_basedamage 100
sm_dodgeball_maxrockets 2
sm_dodgeball_spawninterval 1.0
sm_dodgeball_enabled 1
sm_dodgeball_weaponparticle 5
sm_dodgeball_speedmul 0.5
sm_dodgeball_reflectinc 0.1
sm_dodgeball_turnrate 0.35
From what I (Note, I am no expert) can gather, if you have config_arena setup correctly, server.cfg won't actually impact on your server. But, just in case, here is what I have.
Quote:
hostname "Reddit Australia Super Happy Fun Time!"

rcon_password "********"
sv_rcon_banpenalty 5
sv_rcon_maxfailures 10
mp_autoteambalance 1
mp_autoteambalance_delay 20
mp_autoteambalance_warning_delay 10
mp_teams_unbalance_limit 1
mp_idlemaxtime 15

//mp_enableroundwaittime 1
mp_bonusroundtime 20
//mp_restartround 20
mp_stalemate_timelimit 120
mp_timelimit 30

mp_maxrounds 40
mp_winlimit 13

// end cvars for win conditions

tf_teamtalk 1

// start client specific cvars

mp_forcecamera 0
// force dead clients to first person mode disabling freelook. 0 is off 1 is on
mp_allowspectators 1
// enable or disable spectators on the server. 0 is off 1 is on
mp_friendlyfire 0
// 0 is off and clients can do harm to team mates. 1 is on and players
can kill or injure team mates
mp_footsteps 1
// footsteps on or off. 0 is off and 1 is on
sv_cheats 0
// allow cheats to be used by the client. 0 is off 1 is on
sv_timeout 30000
// the amount of time in seconds that a client is booted for no input
sv_maxspeed 320
// the maximun speed a client can move at
sv_consistency 1
// Force clients to pass a consistency check for critical files before
joining server. 0 is off 1 is on
decalfrequency 10
// the pause in seconds between a decal being sprayed

// end client specific cvars

// start cvars for communication

sv_voiceenable 1
// allow players to use a microphone. 0 is off 1 is on
sv_alltalk 1
// toggles whether both teams can hear each others voice comms or not.
0 is off 1 is on. recommend it being off
mp_chattime 10
// players can chat for this amount of time (in seconds) after a game is over

// end cvars for communication

// start download cvars

sv_allowupload 0
// allow custom decals to be uploaded. 0 is off 1 is on
sv_allowdownload 1
// allow files to be downloaded from the server. 0 is off 1 is on
net_maxfilesize 15
// Max download file size. Default is 15
sv_downloadurl "Insert fast map download server info here"
//redirect download location

// end download cvars

// start bandwidth rates/settings

//sv_minrate 20000
//sv_maxrate 30000
//decalfrequency 10
//sv_maxupdaterate 60
//sv_minupdaterate 20
//sv_mincmdrate 66
//sv_maxcmdrate 100

// end bandwidth rates/settings

// start server logging

log off
// enable or disable server logging. on is on off is off
sv_logbans 0
// Log server bans in the server logs
sv_logecho 1
// Echo log information to the console. 0 is off 1 is on
sv_logfile 0
// Log server information in the log file. 0 is off 1 is on
sv_log_onefile 0
// log everything in one file

// end server logging

// start cvars for general operation
sv_lan 0
// is this an internet or LAN server. 0 is internet 1 is LAN
sv_region 5
// server location. -1 is the world, 0 is USA east coast, 1 is USA
west coast, 2 south america, 3 europe, 4 asia, 5 australia, 6 middle
east, 7 africa
sv_contact Put an email address here
// contact email for sysop
sv_pausable 0
// enables or disables whether the server can be paused. 0 is off 1 is on
sv_pure 1
// forces all clients on the server to use content that matches what
is on the server. 0 is off 1 is on
sv_pure_kick_clients 1
// kicks clients that do not have content that matches what is on the server

// end cvars for general operation

// leave overtime nag on koth
tf_overtime_nag 1
// Pregame FF/instaspawn time
sm_cvar mp_waitingforplayers_time 60
// Allow dead players to talk to live ones
sm_deadtalk 2
// start execute ban files

exec banned_user.cfg
exec banned_ip.cfg
writeid
writeip

// end execute ban files

// Equipment Manager
// tf_equipment_announce 1
// tf_equipment_announce_plugin 1
// tf_equipment_blocktriggers 1

sm_mapvote_extend 5 // Allow 5 extensions of the map

// Map Voting
maprate_autorate_time 360

sm_reserve_type 1
sm_reserved_slots 8
sm_hide_slots 1
sm_reserve_kicktype 0
sm_reserve_maxadmins 8

mp_tournament "0"
mp_highlander "0"
tf_weapon_criticals "1"
tf_damage_disablespread "0"
mp_stalemate_enable "1"
mp_forcecamera "1"
mp_idledealmethod "0"
mp_friendlyfire "0"
mp_respawnwavetime "10.0"
tf_tournament_hide_domination_icons 0

sm_advertisements_interval 180
Hope that helps!

Last edited by Newsworthy; 06-15-2010 at 05:42.
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