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Sticky Nades


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Böhser Onkel Leo
Member
Join Date: Jun 2010
Location: near Bielefeld, Germany
Old 09-14-2010 , 09:33   Re: Sticky Nades
Reply With Quote #31

Hey!

this plugin is still broken.. could somebody fix it?


Leo
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mjmfighter
Member
Join Date: Jun 2010
Old 09-16-2010 , 13:32   Re: Sticky Nades
Reply With Quote #32

i got the plugin to work on both my servers.

dont download the one from the first post, download the one from this post http://forums.alliedmods.net/showpos...8&postcount=22
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Rocknrolla
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Join Date: Jun 2010
Old 09-18-2010 , 07:03   Re: Sticky Nades
Reply With Quote #33

all working on my server....nice fix tiger
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Böhser Onkel Leo
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Join Date: Jun 2010
Location: near Bielefeld, Germany
Old 09-19-2010 , 15:56   Re: Sticky Nades
Reply With Quote #34

Hey!

I still got this error message into my console:

KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file models/stickynades/stickynades_red.mdl
mdlkeyvalue, (*prop_data*),
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file models/stickynades/stickynades_red.mdl
mdlkeyvalue, (*prop_data*),

and sometime the sticky nades doesn`t hit the people the nade sticked.

Leo
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SC]-[LONG_{HoF}
Member
Join Date: Aug 2010
Old 09-19-2010 , 16:02   Re: Sticky Nades
Reply With Quote #35

We all get that error. I have stickynades on my server and works fine except for those errors you posted.

Make sure you configure your stickynades.cfg to your liking.
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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 10-10-2010 , 05:50   Re: Sticky Nades
Reply With Quote #36

DJ Tsunami, tigerox, i believe someone should remove OnGameFrame() and replace its code with OnCreateEntity from SDKHooks for this plugin.
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Old 10-10-2010 , 12:27   Re: Sticky Nades
Reply With Quote #37

Would that fix those errors altex?
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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 10-10-2010 , 12:37   Re: Sticky Nades
Reply With Quote #38

It's not errors, but i will never use scripts that implements OnGameFrame(). And i think it is more than possible to recode this one and optimize cpu usage. btw, nice plugin, i like it.
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Old 10-10-2010 , 12:56   Re: Sticky Nades
Reply With Quote #39

Quote:
Originally Posted by altex View Post
It's not errors, but i will never use scripts that implements OnGameFrame(). And i think it is more than possible to recode this one and optimize cpu usage. btw, nice plugin, i like it.
I like this mod too. Interesting thing happened yesterday when I stuck the nade to a guy who was walking close to a wall. The nade exploded outside the map wall not killing him or anybody close.
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thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 10-10-2010 , 13:07   Re: Sticky Nades
Reply With Quote #40

That's normal behavior, the only real solution would be to scratch where the nade actually sticks to a client and teleport it inside of their body. But then the nade would likely always kill. As far as OnGameFrame is concerned, this plugin can use it without issue, since it's the only method to get this to work without some dodgy timer code firing exactly one frame before the grenade explodes.
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Last edited by thetwistedpanda; 10-11-2010 at 01:08.
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