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SM CS:S KillStats - 1.1.1


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Isias
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Join Date: Apr 2006
Old 08-20-2007 , 15:13   Re: SM CS:S KillStats
Reply With Quote #61

Updated German Translation - needs to be saved as UTF-8 (not ANSI) in order to work correctly.
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File Type: zip killstats.phrases.zip (2.3 KB, 124 views)
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rishi211
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Join Date: Apr 2007
Old 08-20-2007 , 16:47   Re: SM CS:S KillStats
Reply With Quote #62

Quote:
Originally Posted by Deception5 View Post
Hrm, I'm actually not to sure as I haven't messed with mani admin too much - what sort of starts does it track? This plugin does not currently track stats - only shows current round stats (at this point), so for stat tracking I would continue to use that one.


Ahhh..ok gotcha. Yeah it does stat tracking for a bunch of things as well as should round end stats.
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Tekniqal
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Join Date: Aug 2006
Old 08-20-2007 , 16:58   Re: SM CS:S KillStats
Reply With Quote #63

Mani's rank system is built into his round stats i think, Deception5. At least the config cvars are all right near each other. I think what rishi is asking for is have rank stuff imported into your plugin but you dont have rank so it doesnt apply.

rishi: pRED* is working on a rank api that imports Mani ranks but it isnt released yet. Other than StatsMeMinimum and HLStatsX I dont know of any rank systems.
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rishi211
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Join Date: Apr 2007
Old 08-20-2007 , 17:07   Re: SM CS:S KillStats
Reply With Quote #64

Thanks Tekniqal, I just actually found pRED's stats that he is working on.
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Rebell
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Join Date: Nov 2004
Location: GERMANY
Old 08-21-2007 , 02:08   Re: SM CS:S KillStats
Reply With Quote #65

Quote:
Originally Posted by Deception5 View Post
Thanks

This is actually what we'll be doing on our server. I would just set sm_killstats_enabled_by_default="1" and then as people disable it they should never see it again.
I have this option - but i mean if the steamid is not stored in the db then after the "new" player joins a team, he will see the killstatsmenu "popup" to make a choise... u know what i mean ? ...

cya
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Tekniqal
Senior Member
Join Date: Aug 2006
Old 08-21-2007 , 02:29   Re: SM CS:S KillStats
Reply With Quote #66

Deception5 did you know that your plugin floods the log with this stuff:
Code:
L 08/20/2007 - 23:27:13: [killstats.smx] Checking displayOrder 0: 1
L 08/20/2007 - 23:27:13: [killstats.smx] Checking displayOrder 1: 2
L 08/20/2007 - 23:27:13: [killstats.smx] Checking displayOrder 2: 3
L 08/20/2007 - 23:27:13: [killstats.smx] Display Menu Damage Done
L 08/20/2007 - 23:27:13: [killstats.smx] Checking displayOrder 3: 4
L 08/20/2007 - 23:27:13: [killstats.smx] Display Menu Damage Taken
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imported_Anth0ny
Senior Member
Join Date: Jan 2005
Location: Saturn
Old 08-21-2007 , 02:45   Re: SM CS:S KillStats
Reply With Quote #67

mb thi is a debug?
can we turn it off?
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Deception5
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Join Date: Aug 2007
Location: Austin, TX
Old 08-21-2007 , 11:31   Re: SM CS:S KillStats
Reply With Quote #68

Quote:
Originally Posted by Rebell View Post
I have this option - but i mean if the steamid is not stored in the db then after the "new" player joins a team, he will see the killstatsmenu "popup" to make a choise... u know what i mean ? ...

cya
Ahh, sorry I misunderstood. You want the killstatsoptions menu to pop up. Yeah I can definitely look into making this a configurable option - I just have to figure out where to put the code so that it doesn't try to pop up before the client has successfully connected. I can definitely put something like this in.

D5
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Deception5
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Join Date: Aug 2007
Location: Austin, TX
Old 08-21-2007 , 11:32   Re: SM CS:S KillStats
Reply With Quote #69

Quote:
Originally Posted by Tekniqal View Post
Deception5 did you know that your plugin floods the log with this stuff:
Code:
L 08/20/2007 - 23:27:13: [killstats.smx] Checking displayOrder 0: 1
L 08/20/2007 - 23:27:13: [killstats.smx] Checking displayOrder 1: 2
L 08/20/2007 - 23:27:13: [killstats.smx] Checking displayOrder 2: 3
L 08/20/2007 - 23:27:13: [killstats.smx] Display Menu Damage Done
L 08/20/2007 - 23:27:13: [killstats.smx] Checking displayOrder 3: 4
L 08/20/2007 - 23:27:13: [killstats.smx] Display Menu Damage Taken
Argh, sorry about that. I will take that stuff out tonight.

Edit: I just removed the LogMessages from it here if someone wants to try it out and make sure it works. I'll put out a new regular release tonight as well.

Last edited by Deception5; 08-22-2007 at 17:27. Reason: Removed attachment - use 1.0.2 instead.
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tcviper
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Join Date: Oct 2005
Location: Netherlands
Old 08-21-2007 , 13:56   Re: SM CS:S KillStats
Reply With Quote #70

Can you bind !damage or /damage aswell?
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