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PokeMod v1.2.3 RC for Public (June 25, 2008)


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deadman909
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Join Date: Oct 2008
Old 05-15-2013 , 03:25   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2541

Does anybody have the same problem with Pokedex command that Instead of opening the Pokedex menu, it opens the MODT to like pokemon 302 right away if no pokemon or number is specified.

If anybody else had same problem has anybody fix it?

Pokedex Command by itself should Open this Up


But I think since there is allot of Pokemon on the list it glitches and it shows this
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iBrazilian
Senior Member
Join Date: May 2011
Old 06-14-2013 , 16:54   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2542

Quote:
Originally Posted by deadman909 View Post
Does anybody have the same problem with Pokedex command that Instead of opening the Pokedex menu, it opens the MODT to like pokemon 302 right away if no pokemon or number is specified.

If anybody else had same problem has anybody fix it?

Pokedex Command by itself should Open this Up


But I think since there is allot of Pokemon on the list it glitches and it shows this
I had that problem fixed, it was quite simple.. I believe it was a fix in the motd file and pokedex.
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lobopack23
Senior Member
Join Date: Jun 2009
Location: California , United Stat
Old 06-15-2013 , 01:24   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2543

Quote:
Originally Posted by deadman909 View Post
//// pd_system.sma
Desktop\PMS2 Project by hib\PMS2 Project\scripting\pd_system.sma(759) :
error 088: number of arguments does not match definition

// 1 Error.
Desktop\PMS2 Project by hib\PMS2 Project\scripting\compiled\pd_system.amx (compile failed).

PHP Code:
stock Give_User_Poke( const index 0,number=)
{
    new 
rank pd[index]
    if( 
pokecost[number] > rank )
    {
        
client_print(indexprint_chat"[Pokemod]You need more PD to buy %s"buypokes[number])
        return 
PLUGIN_HANDLED;
    }
    if( 
rank >= pokecost[number])
    {
        
        new 
poke Poke_NameToPokebuypokes[number] )
        if( 
Poke_Give_Pokeindexpokepoke_level[number], indexCHECK_ALL ) ) // LINE 759 LINE 759 LINE 759 LINE 759 LINE 759
        
{        
            new 
price pokecost[number]
            
TakePD(indexprice);
            new 
show_pokes[64];
            
formatexshow_pokescharsmaxshow_pokes ), "[PD] ^x03 Youve bought an ^x01 %s",  buypokes[number]);        
            
ColorChat(index,  GREENshow_pokes)
        }
        else
            
client_printindexprint_chat"Purchase Failed" )    
    }        
    return 
PLUGIN_HANDLED;


this is so late, but this is because i think we updated the pokemod.inc file and the defines.inl or something
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liinuus
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Join Date: Apr 2010
Old 06-15-2013 , 16:15   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2544

Quote:
Originally Posted by lobopack23 View Post
this is so late, but this is because i think we updated the pokemod.inc file and the defines.inl or something
From what i remember i only edited the .inc file as there were one argument missing from one of the commands (noticed it while i were scrolling through the natives) ill try and find wheere i wrote what exactly i added.

Edit: I Found the post but it didnt have any detailed information on what to add so i just took the .inc part out of the one i have.
PHP Code:
native Poke_Give_Poke(idpokelevel=1giverCHECK_POKES:CHECK_ALL); 

Last edited by liinuus; 06-15-2013 at 16:22.
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iBrazilian
Senior Member
Join Date: May 2011
Old 06-16-2013 , 13:00   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2545

Hey guys, I've been meaning to ask as I'm thinking of returning to PokeMod... depending on a few things.

I've seen this asked before or I asked myself but I do not remember.. I either asked Emp or both Liinuus and hib which I'm sure you guys will be the only one answering this question.. what are the capabilities of PokeMod running on SourceMod.
1.2.3 RC, porting such plugin to SourceMod would take a while, so is it possible with the current version we've got here, in this question sure then I guess 2.0 and 1.2.3 RC can be included.
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Last edited by iBrazilian; 06-16-2013 at 13:06.
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Emp`
AMX Mod X Plugin Approver
Join Date: Aug 2005
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Old 06-18-2013 , 17:30   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2546

2.0 has been partially converted to Source Mod for CS:GO. Currently, I am having trouble with the menu system and will probably have to rewrite it.
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iBrazilian
Senior Member
Join Date: May 2011
Old 06-19-2013 , 02:49   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2547

Quote:
Originally Posted by Emp` View Post
2.0 has been partially converted to Source Mod for CS:GO. Currently, I am having trouble with the menu system and will probably have to rewrite it.
I see, sounds good. Let us know when it's done, I'd like to start testing on SourceMod.
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luki1412
Veteran Member
Join Date: Oct 2008
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Old 06-29-2013 , 17:40   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2548

Quote:
Originally Posted by Emp` View Post
2.0 has been partially converted to Source Mod for CS:GO. Currently, I am having trouble with the menu system and will probably have to rewrite it.
Pokemod 1.2.3 was very good ... 2.0 it much harder for players... Why not to fix/rewrite that one instead?
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iBrazilian
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Join Date: May 2011
Old 07-04-2013 , 12:01   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2549

Quote:
Originally Posted by luki1412 View Post
Pokemod 1.2.3 was very good ... 2.0 it much harder for players... Why not to fix/rewrite that one instead?
It's a bit hard to understand but re-writing all the code from 1.2.3 to source would be a pain in the a**.. + wasting all of Emp`s time on 2.0 and not even use it would be horrible honestly so I doubt it. Thought 2.0 I'm sure has a lot of options that can be edited to feel like 1.2.3.
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wickedd
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Join Date: Nov 2009
Old 07-04-2013 , 17:18   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2550

@iBrazillian

Quote:
Do not advertise (including in signatures) the sale of turnkey (i.e. pre-made) plugins, work-for-hire is fine.
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