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[TF2] Boss Battles (1.2, April 20, 2012)


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RonanZer0
Member
Join Date: Aug 2012
Old 09-03-2012 , 13:56   Re: [TF2] Boss Battles 1.2
Reply With Quote #191

please help, where do i put the music for the boss battles?
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Domi
Junior Member
Join Date: Apr 2012
Old 09-06-2012 , 13:16   Re: [TF2] Boss Battles 1.2
Reply With Quote #192

Really cool plugin, i like the idea to switch between classes as boss, makes it more interesting to play with all weapons, not only melee. .

But i have two problems:

- My server features different gamemodes. So, i have to set sm_boss_auto 0. I use vsh-maps and created a cfg file to set sm_boss_auto to 2 or 1 on vsh-maps. But it doesn't change to this value. Maybe the cfg-file is wrong?

sm plugins unload gscramble.smx
sm_boss_auto 2

I have to set it manually to start. I can't be online always D:

- Double boss doesn't work. After the double-boss-showdown it starts a new showdown. Didn't tried the queue-system yet, only showdowns. I'll try this.

Nevertheless a cool plugin. Maybe a special ability for all classes in the future? e.g. instant lvl 3 sentry for engie?
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MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 09-06-2012 , 13:23   Re: [TF2] Boss Battles 1.2
Reply With Quote #193

...Iunno why you people insist on bumping this old thing. 1.3 isn't done yet, mates. Not by a long shot.

Ronan: Boss Battles only plays HL2 and TF2 songs, that come with TF2. No setup needed.

Domi: Try editing tf/cfg/sourcemod/bossbattles.cfg and removing the sm_boss_auto line. That might be overriding your configs. Also, be sure you're making a specific cfg for each map (unless you've got this plugin)
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 09-06-2012 , 13:26   Re: [TF2] Boss Battles 1.2
Reply With Quote #194

Don't know if this was ever brought up, but instead of using the AddTime plugin, you could try using the round_timer's pause functionality. The problem will be with finding the correct timer to pause, though...
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Caliban Avenged
Junior Member
Join Date: Jun 2012
Old 09-07-2012 , 20:18   Re: [TF2] Boss Battles 1.2
Reply With Quote #195

Quote:
Originally Posted by MasterOfTheXP View Post
...Iunno why you people insist on bumping this old thing. 1.3 isn't done yet, mates. Not by a long shot.
Anxious anticipation, sir. "Be the Robot" was neat - but this thing has much greater promise. Please to finish.
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Patro56
Member
Join Date: Jul 2012
Old 01-05-2013 , 23:15   Re: [TF2] Boss Battles (1.2, April 20, 2012)
Reply With Quote #196

Now this is what I want to see! Soldier would say, I say it!
This mod is purely made for me, well pretty much. I used to do the same stuff but with what Valve provide me. I was in one team alone with some addconds on vs bots but that was too easy. Now this is my answer to experience this almost like vs Saxton Hale and still with bots and on own server with own rules! I really, really like this mod. As for my needs it is reall ythe tits. The most surprising feature is that Arena simulation mode which I really like, actually I like the team doors are opened and therefore I will add a little off-topic question - Is there any command to keep doors being opened on any map and mode? Either a command or a plugin? Maybe something with Stripper:Source? Anyway cheers.
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Caliban Avenged
Junior Member
Join Date: Jun 2012
Old 01-16-2013 , 06:45   Re: [TF2] Boss Battles (1.2, April 20, 2012)
Reply With Quote #197

Quote:
Originally Posted by MasterOfTheXP View Post
The more you ask for it, the more I'll be working on it.
...
Let's test that theory. MasterOfTheXP, Would You Kindly come back to this worthy effort?
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MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 01-16-2013 , 06:51   Re: [TF2] Boss Battles (1.2, April 20, 2012)
Reply With Quote #198

Quote:
Originally Posted by MasterOfTheXP View Post
Bolded for emphasis, in case you missed it.

I'll probably fix this at some point, though. I've gotten a lot better at SM since Boss 1.2, and even since the "rewrite" that I tried to do...for custom bosses, I made text-file configs that spam ServerCommand. *shudder*

Soooooo eventually. Probably.

Quote:
Originally Posted by Caliban Avenged View Post
Would You Kindly
A man choses, a Master obeys? :s
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Last edited by MasterOfTheXP; 01-17-2013 at 07:09.
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loranger
Senior Member
Join Date: Jun 2011
Old 01-23-2013 , 04:00   Re: [TF2] Boss Battles (1.2, April 20, 2012)
Reply With Quote #199

Is it possible to let this plugin run 24/7 without admin supervision?
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MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 01-23-2013 , 13:37   Re: [TF2] Boss Battles (1.2, April 20, 2012)
Reply With Quote #200

Quote:
Originally Posted by loranger View Post
Is it possible to let this plugin run 24/7 without admin supervision?
Maybe. Maybe not. Last time I ran 1.2, it ran by itself for a while, then just...stopped. And I can't imagine how outdated it is now.

I'd personally either hold out for the update (in a long while) or just install VSH. It's better.
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Last edited by MasterOfTheXP; 01-23-2013 at 13:37.
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