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[TF2] Wearit (v1.6 dated 16Feb2022)


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h4rry
Junior Member
Join Date: Oct 2018
Old 01-06-2021 , 03:47   Re: [TF2] Wearit (v1.1 dated 06Jan2021)
Reply With Quote #11

That would be nice and take ur time ofc if u ever want to make it possible,If i had lots of keys I would donate to you One for making a plugin that i was waiting for a long time, Maybe one day, lol,also for some reason ur bling plugin has "flying bits" effect instead of "burning flames"nothing much just pointing that out, anyways, pretty good plugin,
h4rry is offline
PC Gamer
Veteran Member
Join Date: Mar 2014
Old 01-06-2021 , 06:54   Re: [TF2] Wearit (v1.2 dated 06Jan2021)
Reply With Quote #12

Plugin in original post updated to version 1.2. Unusual Effects and Paint were added in this version at the request of H4rry so it now requires TF2Attributes (link in original post).

Format for !wearit command:
!wearit <item1>, <item2>, <item3>, <item4>, <item5>, <unusual effect #>, <paint #>

Unusual numbers are currently: 1-176
Paint numbers are currently: 1-29
PC Gamer is offline
Yoappian
New Member
Join Date: Jan 2021
Old 01-08-2021 , 12:26   Re: [TF2] Wearit (v1.2 dated 06Jan2021)
Reply With Quote #13

Yeah I do not think this addon work... I have installed

- https://forums.alliedmods.net/showthread.php?t=315011
- https://github.com/FlaminSarge/tf2attributes

so I just dont get it... It would be best if you can make a yt vid from scratch please.
Yoappian is offline
PC Gamer
Veteran Member
Join Date: Mar 2014
Old 01-08-2021 , 14:11   Re: [TF2] Wearit (v1.2 dated 06Jan2021)
Reply With Quote #14

Quote:
Originally Posted by Yoappian View Post
Yeah I do not think this addon work... I have installed

- https://forums.alliedmods.net/showthread.php?t=315011
- https://github.com/FlaminSarge/tf2attributes

so I just dont get it... It would be best if you can make a yt vid from scratch please.
This plugin only has two dependencies.... SourceMod, and TF2Attributes. That means that both of those items need to be installed correctly and running before this plugin will work. Since this plugin isn't working for you and you didn't provide an error log showing a problem with this plugin I will assume the following:

1. You aren't running a TF2 Dedicated server.
2. You don't have TF2Attributes running correctly.
3. You didn't install a current version of TF2Attributes gamedata.
4. You didn't read your error log to figure out what may be going wrong.

This is a lengthy way of saying that the most likely cause of the problem is that you don't have TF2Attributes running correctly. Check your error log to find out why. Spend some time with SourceMod reading, starting with this excellent article from the wiki entitled 'Managing your SourceMod Installation' which will help learn how to troubleshoot plugin problems: https://wiki.alliedmods.net/Managing...d_installation

The more you learn about SourceMod the better you will become as a server operator. There are a lot of amazing plugins available from AlliedModders.
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KetoX
New Member
Join Date: Feb 2021
Old 02-10-2021 , 16:24   Re: [TF2] Wearit (v1.2 dated 06Jan2021)
Reply With Quote #15

Hello! I wanted to report a bug. There are some cosmetics that modify the life of the user. What is this about?
KetoX is offline
Teamkiller324
Senior Member
Join Date: Feb 2014
Location: Earth
Old 02-10-2021 , 17:46   Re: [TF2] Wearit (v1.2 dated 06Jan2021)
Reply With Quote #16

Just a reminder, cookie has a new syntax.

Example: (just updated the cookie code lines to the new syntax format).
Attached Files
File Type: sp Get Plugin or Get Source (wearit.sp - 58 views - 20.5 KB)
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Teamkiller324 is offline
PC Gamer
Veteran Member
Join Date: Mar 2014
Old 02-10-2021 , 22:57   Re: [TF2] Wearit (v1.2 dated 06Jan2021)
Reply With Quote #17

Quote:
Originally Posted by Teamkiller324 View Post
Just a reminder, cookie has a new syntax.
Thanks Teamkiller324! Plugin updated in original post to version 1.3 with new Cookie code.
PC Gamer is offline
Teamkiller324
Senior Member
Join Date: Feb 2014
Location: Earth
Old 03-01-2021 , 07:58   Re: [TF2] Wearit (v1.3 dated 10Feb2021)
Reply With Quote #18

Possible idea of bringing in a sm_wearit2 command to manually add a wearable to yourself?

Example usage:
sm_wearit2 514 13 or better explained: sm_wearit2 <item index <effect number> <paintnumber>

this could enable unusual combos as potential.
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Teamkiller324 is offline
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Join Date: Mar 2014
Old 03-02-2021 , 21:48   Re: [TF2] Wearit (v1.3 dated 10Feb2021)
Reply With Quote #19

Quote:
Originally Posted by Teamkiller324 View Post
Possible idea of bringing in a sm_wearit2 command to manually add a wearable to yourself?

Example usage:
sm_wearit2 514 13 or better explained: sm_wearit2 <item index <effect number> <paintnumber>

this could enable unusual combos as potential.
I just want to ensure that I understand you correctly. Are you suggesting the addition of new commands like the example below?

sm_wearit1 <item index>, <effect number>, <paintnumber>
sm_wearit2 <item index>, <effect number>, <paintnumber>
sm_wearit3 <item index>, <effect number>, <paintnumber>
sm_wearit4 <item index>, <effect number>, <paintnumber>
sm_wearit5 <item index>, <effect number>, <paintnumber>
PC Gamer is offline
Teamkiller324
Senior Member
Join Date: Feb 2014
Location: Earth
Old 03-03-2021 , 00:30   Re: [TF2] Wearit (v1.3 dated 10Feb2021)
Reply With Quote #20

Quote:
Originally Posted by PC Gamer View Post
I just want to ensure that I understand you correctly. Are you suggesting the addition of new commands like the example below?

sm_wearit1 <item index>, <effect number>, <paintnumber>
sm_wearit2 <item index>, <effect number>, <paintnumber>
sm_wearit3 <item index>, <effect number>, <paintnumber>
sm_wearit4 <item index>, <effect number>, <paintnumber>
sm_wearit5 <item index>, <effect number>, <paintnumber>
yup


aswell Kleiner is pretty much everywhere just begging for translations.
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Last edited by Teamkiller324; 03-03-2021 at 00:36.
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