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[L4D/L4D2] Weapon/Zombie Spawner v1.0a (Update 18.10.10)


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songpal
Member
Join Date: Dec 2009
Old 05-02-2011 , 08:06   Re: [L4D/L4D2] Weapon/Zombie Spawner v1.0a (Update 18.10.10)
Reply With Quote #431

v1.0a (18.10.2010)
Changed sm_smg to sm_smg # sm_smg 1 will spawn the l4d2 minigun and sm_smg 2 will spawn the l4d1 minigun

I can not use function calls mini-gun.
I use this command.

sm_gw playername minigun <--not work

Please give examples of each command to run minigun.
please! tell me.

Last edited by songpal; 05-05-2011 at 14:22.
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Fade.443
Junior Member
Join Date: Mar 2006
Old 08-07-2011 , 22:22   Re: [L4D/L4D2] Weapon/Zombie Spawner v1.0a (Update 18.10.10)
Reply With Quote #432

Hello there, ran into a bug but cannot track down whether or not it belongs to this plugin or the Weapon Unlock plugin, because another plugin I have that spawns more items throughout the game has repeated the same behavior; that being that any explosive carryable (oxygen, fireworks, propane etc) other than the gascans do not explode unless first picked up and set back down. I looked throughout the posts here and on the Weapon Unlock plugin thread but found nobody else having this issue.. is it just me? Don't know if this plugin is dead now or not, hoping to hear back soon..
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januto
Member
Join Date: Mar 2011
Old 12-22-2011 , 08:26   Re: [L4D/L4D2] Weapon/Zombie Spawner v1.0a (Update 18.10.10)
Reply With Quote #433

L 12/20/2011 - 15:43:15: [SM] Native "GetEdictClassname" reported: Invalid edict (-1 - -1)
L 12/20/2011 - 15:43:15: [SM] Displaying call stack trace for plugin "l4d2_weaponspawner_v07a.smx":
L 12/20/2011 - 15:43:15: [SM] [0] Line 449, /home/groups/alliedmodders/forums/files/2/0/9/5/2/57301.attach::RemoveMiniGun()
L 12/20/2011 - 15:43:15: [SM] [1] Line 1484, /home/groups/alliedmodders/forums/files/2/0/9/5/2/57301.attach::MenuHandler_MiniGun()
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januto
Member
Join Date: Mar 2011
Old 12-27-2011 , 12:17   Re: [L4D/L4D2] Weapon/Zombie Spawner v1.0a (Update 18.10.10)
Reply With Quote #434

Spanish translate file
Attached Files
File Type: txt weaponspawner.phrases.txt (4.7 KB, 304 views)
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XxGhErSsOnxX
New Member
Join Date: Dec 2011
Old 12-28-2011 , 18:03   Re: [L4D/L4D2] Weapon/Zombie Spawner v1.0a (Update 18.10.10)
Reply With Quote #435

Thanks, this will help me a lot when creating games.

Greetings,
XxGhErSsOnxX.
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leanpocket
New Member
Join Date: Jan 2012
Old 01-07-2012 , 12:16   Re: [L4D/L4D2] Weapon/Zombie Spawner v1.0a (Update 18.10.10)
Reply With Quote #436

I really like this plugin, it's worked flawless for me.

One request though: Could this be made so that you can give weapons to bots? A lot of times they will only pick up certain weapons, even if what's on the ground is better.
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spidera1
Junior Member
Join Date: May 2011
Old 01-26-2012 , 12:56   Re: [L4D/L4D2] Weapon/Zombie Spawner v1.0a (Update 18.10.10)
Reply With Quote #437

i cant spawn weapons when i click on them nothing happens
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spidera1
Junior Member
Join Date: May 2011
Old 01-31-2012 , 08:23   Re: [L4D/L4D2] Weapon/Zombie Spawner v1.0a (Update 18.10.10)
Reply With Quote #438

how do i spawn m60?
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bazrael
Senior Member
Join Date: Jan 2010
Location: Where Lucy became superw
Old 02-09-2012 , 19:29   Re: [L4D/L4D2] Weapon/Zombie Spawner v1.0a (Update 18.10.10)
Reply With Quote #439

Quote:
Originally Posted by spidera1 View Post
how do i spawn m60?
Type sm_sw rifle_m60 in console. (Spawn Weapon)

Or you can join this line in your config.cfg: (Give Weapon)
bind "KP_ENTER" "say /sm_gw @me rifle_m60"

Then you press the enter key in numpad, you can require a M60 in you hands. You could also bind another key you like.
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Last edited by bazrael; 02-09-2012 at 19:30.
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jackliu92
Senior Member
Join Date: Aug 2006
Old 03-26-2012 , 18:28   Re: [L4D/L4D2] Weapon/Zombie Spawner v1.0a (Update 18.10.10)
Reply With Quote #440

So ummm for CSS weapons we still have to spawn it once then change level to get them work?
Also I click spawn knife or give knife from the menu nothing happens.
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