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Immunity Reserve Slots (2.0.8)


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brbeaird
Junior Member
Join Date: Aug 2012
Old 08-25-2012 , 18:39   Re: Immunity Reserve Slots (2.0.4)
Reply With Quote #251

Tried a full fresh install of the server + MM/SM/Connect/IRS. Still same thing. What version of SM are you using?
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Jamster
Veteran Member
Join Date: Jun 2008
Old 08-25-2012 , 21:02   Re: Immunity Reserve Slots (2.0.4)
Reply With Quote #252

Latest stable.

edit: you're testing this with real people, right, it won't work with any fake clients of any sort, otherwise I can't think what's stopping it :/

Last edited by Jamster; 08-25-2012 at 21:05.
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brantje
Junior Member
Join Date: Jul 2004
Old 08-26-2012 , 06:27   Re: Immunity Reserve Slots (2.0.4)
Reply With Quote #253

Does this keep the server (for example tf2 mvm) on 5/6 or can the server be 6/6?

Last edited by brantje; 08-26-2012 at 06:27.
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Jamster
Veteran Member
Join Date: Jun 2008
Old 08-26-2012 , 10:27   Re: Immunity Reserve Slots (2.0.4)
Reply With Quote #254

The server can be 6/6, it can remove a player when a valid client connects manually.
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brbeaird
Junior Member
Join Date: Aug 2012
Old 08-26-2012 , 10:47   Re: Immunity Reserve Slots (2.0.4)
Reply With Quote #255

Yes, I'm testing it after the server fills up with real people. What version of connect should I be using? What about MMSource? Just trying to make mine exactly like a working one...

Last edited by brbeaird; 08-26-2012 at 10:50.
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Jamster
Veteran Member
Join Date: Jun 2008
Old 08-26-2012 , 12:26   Re: Immunity Reserve Slots (2.0.4)
Reply With Quote #256

Latest stable of SM/MM, can't remember what snapshot I have of connect, latest snapshot should be fine though, make sure you let it update.

Is there nothing in your normal SM logs or error logs about anything? :[
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SmackDaddy
Veteran Member
Join Date: Oct 2009
Old 08-26-2012 , 13:44   Re: Immunity Reserve Slots (2.0.4)
Reply With Quote #257

Having issues where it tells me "Server Full" when trying to connect. Using the cbase version (and have been for the last 2 years).....got the latest gamedata as far as I can tell, for it.....and have this plugin installed as well for the last year.....then after the MvM update, it's just not working right. I've reuploaded all the files, the sm exts list shows it running, the sm plugins list says this is running, but still, cannot connect via full server. (yes, typing "connect IPORT" in the console).....at a loss.

TF2 on Linux, with latest SM and MM Dev snapshots.
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Jamster
Veteran Member
Join Date: Jun 2008
Old 08-26-2012 , 14:58   Re: Immunity Reserve Slots (2.0.4)
Reply With Quote #258

Note that the CBaseServer version won't work with MVM game mode anyway, but if you're running other modes it should be fine. I think CBaseServer needed a manual gamedata update which I think is this, for the latest:
https://forums.alliedmods.net/showpo...&postcount=945

Apologies, Connect is basically what you should probably use for TF2 nowadays and CBaseServer if your game is unsupported on Connect.
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Jamster
Veteran Member
Join Date: Jun 2008
Old 08-26-2012 , 15:37   Re: Immunity Reserve Slots (2.0.4)
Reply With Quote #259

brbeaird, try this version, it will create some super logs on connect, if these IRS logs don't get created then there's probably an issue with connect itself, at least we can see what's causing it then!

Just download the SMX, I've only attached the SP so people can see what I've done and to show it's safe!
Attached Files
File Type: smx immunityreserveslots_connect.smx (12.0 KB, 77 views)
File Type: sp Get Plugin or Get Source (immunityreserveslots_src.sp - 83 views - 27.1 KB)
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SmackDaddy
Veteran Member
Join Date: Oct 2009
Old 08-26-2012 , 22:13   Re: Immunity Reserve Slots (2.0.4)
Reply With Quote #260

Jamster, switched over to connect (from cbase) and everything is fine now, thanks.
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