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[CS:GO] Release Ext: Zombie Escape 1.0.0


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gubka
Veteran Member
Join Date: Jan 2012
Location: Russia
Old 12-19-2016 , 07:14   [CS:GO] Release Ext: Zombie Escape 1.0.0
Reply With Quote #1

Quote:
Mod don't against valves' rules. Regarding this, now the plugin should prevent auto trigger ban


Current Version: 1.0.0 Alpha Release



Discription
_____________________________________________

Nowadays Zombie Escape become a new CS:GO server-side modification with API, developed as an source extension, wrote on C++,
which completely revamps the gameplay, turning the game into an intense "Humans vs Zombies" escape experience. Also this extension are more optimized for playing the big amount of players and it also very easy to customized, because each zombie class has a separate config in the sourcemod config's folder.


Main settings
_____________________________________________

Cfg file can be find here
../csgo/cfg/zombiemod.cfg

Spoiler



Compatibility
_____________________________________________

This plugin is tested on the following Sourcemod & Metamod versions or newer.
  1. Metamod:Source: 1.10.6
  2. SourceMod: 1.8.0


Installing
_____________________________________________

Extract everything from (.zip) to your server's csgo folder
Allways change all files when you update on new version
Better to install modification on clear server

All mod's folders:
PHP Code:
../addons/sourcemod/plugins/..
../
addons/sourcemod/gamedata/..
../
addons/sourcemod/extension/..
../
models/..
../
sounds/..
../
materials/..
../
cfg/.. 
Start server!


Zombie Classes
_____________________________________________

All zombie clases is separate plugins, method like in ZP 4.3 from CS 1.6
For additional information see zombieplague.inc

Instruction for zombie class:
Spoiler


NOTE: Mod will be precache all model files automatically! Just add textures into downloads.ini

This is quite obviously against the stated rules and will very likely get your server banned if reported even if it doesn't currently trigger the automatic detections.

Valve Model, Valve Texture = No.
Valve Model, Custom Texture = No.
Custom Model, Valve Texture = No.
Custom Model, Custom Texture = Appears to be OK currently.

Which models are supported:
Spoiler



Bugs
_____________________________________________

If there are any bugs, please report them in this topic.


Changelog
_____________________________________________

PHP Code:
Version1.0.0 Alpha (Dec 192016)

* Public 
release
Donate
_____________________________________________

If you think I did good job, please donate some skins. Thanks!

Steam Trade Link


Information
_____________________________________________

Download all files:
Yandex.Drive
Attached Files
File Type: zip zmcode.zip (37.3 KB, 1318 views)
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Last edited by gubka; 12-19-2016 at 07:21.
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ipittyxx
New Member
Join Date: Apr 2019
Old 04-25-2019 , 06:46   Re: [CS:GO] Release Ext: Zombie Escape 1.0.0
Reply With Quote #2

Seems to work with SM 1.9.xx and newest MM:S release too

No errors what so ever
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Dragonbornmovie
New Member
Join Date: Mar 2019
Old 04-25-2019 , 07:46   Re: [CS:GO] Release Ext: Zombie Escape 1.0.0
Reply With Quote #3

I wanna ask u, how it can be mixed with main zombie plague? For example, main plugin works in zm_ maps, and zombie escape plugins works in ze_ maps. I can create .cfg with sm_plugins unload and load options by prefix, but how it can work correctly?


And I wanna ask u smth about level, what exactly possibilities level up gives u, and how does it work in zombie escape plugue?
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ateszhun95
Senior Member
Join Date: Apr 2014
Location: Hungary
Old 05-02-2019 , 05:13   Re: [CS:GO] Release Ext: Zombie Escape 1.0.0
Reply With Quote #4

Quote:
Originally Posted by Dragonbornmovie View Post
I wanna ask u, how it can be mixed with main zombie plague? For example, main plugin works in zm_ maps, and zombie escape plugins works in ze_ maps. I can create .cfg with sm_plugins unload and load options by prefix, but how it can work correctly?


And I wanna ask u smth about level, what exactly possibilities level up gives u, and how does it work in zombie escape plugue?
You can do this with map-configs.

In zm_.cfg -> unload this plugin and load zp plugin
In ze_.cfg -> unload zp plugin and load this plugin
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