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I may have too much free time


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EFFx
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Old 09-29-2023 , 18:13   I may have too much free time
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Yeah... maybe

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Jhob94
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Old 09-29-2023 , 18:28   Re: I may have too much free time
Reply With Quote #2

Nice idea
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EFFx
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Old 09-30-2023 , 15:21   Re: I may have too much free time
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Quote:
Originally Posted by Jhob94 View Post
Nice idea
Thanks, I have updated it, I'm not sure where the original model with animations is from.

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mlibre
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Old 09-30-2023 , 18:41   Re: I may have too much free time
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In v2 they already went overboard, those models are definitely not the originals, they are modified ones whose animations are the ones shown... pretty
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EFFx
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Old 09-30-2023 , 18:46   Re: I may have too much free time
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The entity model copies the players models and then starts the animation, since the model cannot stretch, thats why they look like this.

nice try.
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mlibre
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Old 09-30-2023 , 20:16   Re: I may have too much free time
Reply With Quote #6

is it serious? the default "mdl" ones like lightning bolts move like this
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bibu
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Old 10-12-2023 , 10:33   Re: I may have too much free time
Reply With Quote #7

It is indeed a nice idea and nice attempt. And yes, this is possible with "default" models. Like you said, it overlays the animation on the players model. I think you've got the animations most likely from here.

https://forums.alliedmods.net/showthread.php?t=120958
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EFFx
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Old 10-12-2023 , 18:40   Re: I may have too much free time
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Got it from here at first https://forums.alliedmods.net/showthread.php?t=249422
But the models were buggy, then I got somewhere else that I couldn't find the official link.
All I did was register the points for the entities to spawn and set animations on each one and of course, the messages and effects since the original version only had a menu that plays the animations and thats it.

The pain in the ass is that it is needed to register manually each map.
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Last edited by EFFx; 10-12-2023 at 18:41.
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