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[L4D/L4D2] Improved Multiple Equipment


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ETNKOREA
Junior Member
Join Date: Mar 2013
Old 05-07-2021 , 04:26   Re: [L4D/L4D2] Improved Multiple Equipment
Reply With Quote #81

Quote:
Originally Posted by Kid_Bandes View Post
Here is the one that include pitchfork and shovel, source code included. I just added a new line and replace the string with pitchfork and shovel.
There is no source code for pitchfork and shovel in the .sp you uploaded.
and
In case, in the source code [LOCK THIS SLOT IF USING LIMITED PISTOL AMMO]
Can you create a pistol reload function from the ammo pile?
Can the Magnum create the same limited bullet and reload features as the Pistol?
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Kid_Bandes
Member
Join Date: May 2010
Old 05-07-2021 , 06:42   Re: [L4D/L4D2] Improved Multiple Equipment
Reply With Quote #82

Quote:
Originally Posted by ETNKOREA View Post
There is no source code for pitchfork and shovel in the .sp you uploaded.
and
In case, in the source code [LOCK THIS SLOT IF USING LIMITED PISTOL AMMO]
Can you create a pistol reload function from the ammo pile?
Can the Magnum create the same limited bullet and reload features as the Pistol?
I checked my uploaded .sp, there is pitchfork and shovel, for the pistol and magnum, I think you are looking for this one: [L4D/L4D2] Pistol Reloading
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ETNKOREA
Junior Member
Join Date: Mar 2013
Old 06-09-2021 , 17:51   Re: [L4D/L4D2] Improved Multiple Equipment
Reply With Quote #83

Secondary weapon disappears when you 'take a break'.
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little_froy
Senior Member
Join Date: May 2021
Old 06-09-2021 , 23:24   Re: [L4D/L4D2] Improved Multiple Equipment
Reply With Quote #84

Quote:
Originally Posted by ETNKOREA View Post
Secondary weapon disappears when you 'take a break'.
use "invpre" or "invnext" (default is Mouse Wheel UP/Down) to re show them
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ETNKOREA
Junior Member
Join Date: Mar 2013
Old 06-17-2021 , 22:03   Re: [L4D/L4D2] Improved Multiple Equipment
Reply With Quote #85

When you vote, the secondary weapon disappears.
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BystanderZK
Junior Member
Join Date: Feb 2022
Old 02-07-2022 , 11:39   Re: [L4D/L4D2] Improved Multiple Equipment
Reply With Quote #86

Quote:
Originally Posted by user011 View Post
Hi, there is an error with the final release not in previous releases. In the thirdperson view (I believe the cvar is l4d_me_view 1), all equipment is no longer shown, only the last equipment slot switched will show 2 items. For example, if a survivor has 2 items in every slot, but the pipebomb slot was the last one switched through, only the 2 items in the pipebomb slot will be shown alongside the other slots, which will only show 1. Love your plugin.

Using on L4D2.
The same problem. And it hasn't been repaired so far. Can anyone fix it? Third person weapon display error
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Dominatez
Senior Member
Join Date: Oct 2009
Location: Birmingham, UK
Old 11-27-2022 , 15:01   Re: [L4D/L4D2] Improved Multiple Equipment
Reply With Quote #87

This Version doesn't work, nor do the other ones popped on here with L4D2 updates.

I am running it on L4D1

It successfully spammed 248mb of the following to my log files in a day.

Code:
[SM] Call stack trace:
[SM]   [0] GetEntPropFloat
[SM]   [1] Line 1614, /home/forums/content/files/7/9/4/0/2/189049.attach::IsSurvivorThirdPerson
[SM]   [2] Line 801, /home/forums/content/files/7/9/4/0/2/189049.attach::Hook_SetTransmit_View
[SM] Exception reported: Property "m_TimeForceExternalView" not found (entity 2/player)
[SM] Blaming: l4d_multiple_equipment_final.smx

Last edited by Dominatez; 11-27-2022 at 15:01.
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