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[TF2] Mega Market Gardens


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Author
Blinx
Senior Member
Join Date: Oct 2013
Plugin ID:
5174
Plugin Version:
1.0.0
Plugin Category:
Fun Stuff
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Make Market Gardens more epic.
    Old 05-04-2016 , 16:40   [TF2] Mega Market Gardens
    Reply With Quote #1

    Mega Market Gardens

    Makes Market Gardens more epic by multiplying their damage, creating an explosion, announcing it with crit text and crit sound (Like a bushwacka crit), and a custom sound of your choosing.

    Minor details:

    The explosion occurs 0.1 seconds after a successful Market Garden happens, you can force it to happen instantly with the cvar "mmg_earrapemode 1", but you will then learn why it has that name.
    This isn't 100% reliable at detecting when an explosive jump has ended, and so the stuff inside this plugin can happen without a standard Market Garden crit happening.

    Cvars

    mmg_damagemult: Default: 3.5. Multiplies a Market Garden's damage by this amount.
    mmg_critannounce: Default: 1 (true). Switch to announce a Market Garden with crit text and sound (like a Bushwacka crit) to everyone.
    mmg_soundannounce: Default: 1 (true). Switch to make a sound play on a successful Market Garden.
    mmg_soundpath: Default: misc/ks_tier_04_kill_01.wav. What sound to play on a successful Market Garden. Can be a custom sound.
    Some other sounds you could use:
    Spoiler

    mmg_indexlist: Default: 416. List of weapon indexes to consider a Market Gardener as per this plugin's capabilities. Supports up to 16 values, separated by spaces. If you change this and don't put the actual Market Gardener's ID back in, the Market Gardener itself will be exempt from this plugin's capabilities.
    mmg_allweaponsmg: Default: 0 (false). Force all melee weapons to be considered a Market Gardener as per this plugin's capabilities.
    mmg_allmgwillcrit: Default 0 (false). Forces all Market Garden events to crit.
    mmg_explosivemmg: Default 1 (true). Switch to create an explosion on a successful Market Garden.
    mmg_explosiondamage: Default 200. The damage of an explosion if mmg_explosivemmg is set to 1.
    mmg_explosionforce: Default 100.0. The force of an explosion if mmg_explosivemmg is set to 1.
    mmg_explosionradius: Default 200. The radius of an explosion if mmg_explosivemmg is set to 1.
    mmg_earrapemode: Default 0 (false). Makes the explosion of an explosive Market Garden happen instantly, but will rip your ears off and might crash your server, only relevant for masochists.

    Installation:

    Place megamarketgardens.smx in addons\sourcemod\plugins
    Place megamarketgardens.sp in addons\sourcemod\scripting

    Changelog:
    • 1.0.0-Initial release
    • 1.1.0-Added explosions!
    Attached Files
    File Type: smx megamarketgardens.smx (10.7 KB, 650 views)
    File Type: sp Get Plugin or Get Source (megamarketgardens.sp - 936 views - 11.1 KB)

    Last edited by Blinx; 05-26-2016 at 21:46.
    Blinx is offline
    Blinx
    Senior Member
    Join Date: Oct 2013
    Old 05-26-2016 , 21:51   Re: [TF2] Mega Market Gardens
    Reply With Quote #2

    Update: V1.1.0, added explosions.
    Blinx is offline
    ThomasTheWeedEngine
    Junior Member
    Join Date: Jun 2016
    Old 08-07-2016 , 21:21   Re: [TF2] Mega Market Gardens
    Reply With Quote #3

    nice plugin xD
    great for admin abuse server xDDD
    how to get rid of too much explosion??
    ThomasTheWeedEngine is offline
    Reply



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