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[CS:GO] Zombie Plague 1.2.1 (Updated 01-Mar-2023)


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albisse
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Join Date: Jun 2017
Old 07-10-2017 , 20:31   Re: [CS:GO] Release: Zombie Plague 6.7
Reply With Quote #141

i have some other question :
_It is possible to change the CycleTime, clip_size and that specs of weapons because the file in script say an error/know if i have change and kick me, if i change one line.
_change the speed of ZM / Survivor .
_Function to know if a player have shoot a ZM
_Create weapons like another AK with diffrent stat of the weapon_AK47

Ps : Plz Fix the knockback because i can cross the map if i jump and get hit ;)

Last edited by albisse; 07-10-2017 at 21:10.
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gubka
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Join Date: Jan 2012
Location: Russia
Old 07-10-2017 , 20:50   Re: [CS:GO] Release: Zombie Plague 6.7
Reply With Quote #142

Quote:
Originally Posted by BLaZeD_Z View Post
I tried to make new extra item with over 20 new models of weapons, but none of this models dont change standard skin, except minigun, ethereal gun, ak117, AN 94, plasma gun. Works only weapons that you made.
To make new extra item i change WEAPON_NAME, WEAPON_REFERANCE, MODEL_WORLD and MODEL_VIEW, then update FTP and restart server, but its dont help.
PLS learn me how to change models) I dont believe that those 20 extra items, that i tried to make had dont working models.
Renaming custom models it isn't simple process , to add them for weapons , they must have unique name inside .mdl, ask people who knows how to make models

Usually in internet you have Cs go models which have standard name like v_ak47 and to rename them you need to decompile them and compile
With other name back
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Last edited by gubka; 07-10-2017 at 20:51.
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gubka
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Old 07-10-2017 , 20:55   Re: [CS:GO] Release: Zombie Plague 6.7
Reply With Quote #143

Quote:
Originally Posted by albisse View Post
It is possible to change the CycleTime, clip_size and that specs of weapons because the file in script say an error/know if i have change and kick me, if i change one line.

And if it's possible to : _change the speed of ZM / Survivor .
_Function to know if a player have shoot a ZM

Ps : Plz Fix the knockback because i can cross the map if i jump and get hit ;)
CS GO still don't have normal knock back without dhook and metamod plugins, (CS GO have unique standard knock back in engine, which is like shit, you won't find smith which will fix it easily) so I developed that method with fake knock back, it
Work because zombie receive fake damage and knock back work like in Cs source , if you want to make it less powerful, just open weapons.ini and change values
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albisse
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Old 07-10-2017 , 21:16   Re: [CS:GO] Release: Zombie Plague 6.7
Reply With Quote #144

Ok thx , i have edit my post can you reply to my some answers, sorry if i ask some questions but you are hir now
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gubka
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Location: Russia
Old 07-11-2017 , 09:15   Re: [CS:GO] Release: Zombie Plague 6.7
Reply With Quote #145

Quote:
Originally Posted by albisse View Post
i have some other question :
_It is possible to change the CycleTime, clip_size and that specs of weapons because the file in script say an error/know if i have change and kick me, if i change one line. -I dont know, i never test that, i need more information about error
_change the speed of ZM / Survivor . -CVAR 'zp_survivor_speed' in the main config. For zombie just open zp class sourcecode and change speed #define ZOMBIE_CLASS_SPEED 1.0 and compile plugin back
_Function to know if a player have shoot a ZM - forward void ZP_OnClientDamaged(int clientIndex, int attackerIndex);
_Create weapons like another AK with diffrent stat of the weapon_AK47 -Use extra items

Ps : Plz Fix the knockback because i can cross the map if i jump and get hit ;) - I explain in previous post
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Last edited by gubka; 07-11-2017 at 09:20.
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gubka
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Old 07-12-2017 , 07:59   Re: [CS:GO] Release: Zombie Plague 6.7
Reply With Quote #146

May be smbd have ideas to improve mod? Or help me to add other language translation?
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albisse
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Old 07-12-2017 , 10:17   Re: [CS:GO] Release: Zombie Plague 6.7
Reply With Quote #147

When my server work yes i can help for french translation , but i have a big probleme , some of my player crash because they have probleme with the m60 , dual infinite , w_models , caleon1 model so plz how i can remove them or change them ?
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gubka
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Old 07-12-2017 , 21:47   Re: [CS:GO] Release: Zombie Plague 6.7
Reply With Quote #148

Quote:
Originally Posted by albisse View Post
When my server work yes i can help for french translation , but i have a big probleme , some of my player crash because they have probleme with the m60 , dual infinite , w_models , caleon1 model so plz how i can remove them or change them ?
sv_pure 0 in server.cfg and also make fast download, because those files must upload to other clients
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Dacia_Logan
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Join Date: Sep 2016
Old 07-14-2017 , 11:22   Re: [CS:GO] Release: Zombie Plague 6.7
Reply With Quote #149

Gubka, im good in modeling. If you need something model i give you model, for impruve you mod.
Like new zombie class, new extra items with full model. Look my first 2 model.
1.https://www.youtube.com/watch?v=2SiYvTQlh6I
2.https://www.youtube.com/watch?v=UEzSJjyLqr0
3.https://www.youtube.com/watch?v=jbeF...ature=youtu.be
I edit this post for new model.

Last edited by Dacia_Logan; 07-14-2017 at 12:42.
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EMINEM_FB
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Join Date: Dec 2010
Location: Czech republic
Old 07-14-2017 , 15:56   Re: [CS:GO] Release: Zombie Plague 6.7
Reply With Quote #150

Quote:
Originally Posted by Dacia_Logan View Post
Gubka, im good in modeling. If you need something model i give you model, for impruve you mod.
Like new zombie class, new extra items with full model. Look my first 2 model.
1.https://www.youtube.com/watch?v=2SiYvTQlh6I
2.https://www.youtube.com/watch?v=UEzSJjyLqr0
3.https://www.youtube.com/watch?v=jbeF...ature=youtu.be
I edit this post for new model.
Good work But you need edit position of weapon

Without edit position ---> https://www.youtube.com/watch?v=TA6X8OPzh3w
Edited position ---> http://gamebanana.com/skins/155923 or https://www.youtube.com/watch?v=8hxfPTcCNyM
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