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[ZR] Zombie Plague Source (with CS:GO support, natives and modular)


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Franc1sco
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Join Date: Oct 2010
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Old 07-18-2014 , 12:05   Re: [CS:S] Zombie Plague Source (soon CS:GO support and modular with natives)
Reply With Quote #21

Currently the official tester servers of this mods are:



And thanks to Kaem for participate in this project by providing new models


Soon more items and specials rounds!
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Last edited by Franc1sco; 08-11-2014 at 19:56.
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King Dark
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Old 07-19-2014 , 13:41   Re: [CS:S] Zombie Plague Source (soon CS:GO support and modular with natives)
Reply With Quote #22

how to make menu of weapons appear automaticly to players without writing command ?
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King Dark
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Old 07-19-2014 , 14:28   Re: [CS:S] Zombie Plague Source (soon CS:GO support and modular with natives)
Reply With Quote #23

i can't see my hands when i'm zombie how to slove this
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Franc1sco
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Old 07-23-2014 , 20:36   Re: [CS:S] Zombie Plague Source (soon CS:GO support and modular with natives)
Reply With Quote #24

I will release the new version soon
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que
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Join Date: Jan 2014
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Old 08-03-2014 , 07:44   Re: [CS:S] Zombie Plague Source (soon CS:GO support and modular with natives)
Reply With Quote #25

Can't wait for new vesion, approximate date?
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Franc1sco
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Old 08-03-2014 , 18:10   Re: [CS:S] Zombie Plague Source (soon CS:GO support and modular with natives)
Reply With Quote #26

Quote:
Originally Posted by que View Post
Can't wait for new vesion, approximate date?
Maybe this week.
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Franc1sco
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Old 08-10-2014 , 10:42   Re: [CS:S] Zombie Plague Source (soon CS:GO support and modular with natives)
Reply With Quote #27

Finally, I release my new version of zombie plague with full compatibility with CS:GO and the new ZR version. Is a very modular version, you can disable/enable awards/special rounds only removing/adding .smx files. Also have a good API for others developers can participate on this proyect easily.


Natives:

PHP Code:
// Zombie Plague natives by Franc1sco franug


// Teams index for Zombie Plague plugin
#define ZP_HUMANS 1
#define ZP_ZOMBIES 2
#define ZP_BOTH 3


/**
 * Add a Award to the main plugin.
 *
 * @param name            Award name.
 * @param price           Award Price.
 * @param teamallowed            Team allowed for use this award.
 * 
 * @noreturn                   
 */
native ZP_AddAward(const String:name[], priceteamallowed);

/**
 * Add a Special round to the main plugin.
 *
 * @param name            Round name.
 * @param price           Round Chance.
 * 
 * @noreturn                   
 */
native ZP_AddRound(const String:name[], chance); 

/**
 * Select a special round to do this round.
 *
 * @param name            Round name.
 * 
 * @noreturn                   
 */
native ZP_ChooseRound(const String:name[]);

/**
 * Called when a Award has been bought.
 *
 * @param client            Client that bought the award.
 * @param price           Award Bought.               
 */
forward ZP_OnAwardBoughtclient, const String:awardbought[]);

/**
 * Called when a Round has been Selected.
 *
 * @param name            Name of the round.           
 */
forward ZP_OnRoundSelected(const String:name[]);

/**
 * Remove a Award to the main plugin.
 *
 * @param name            Award name.
 * 
 * @noreturn                   
 */
native ZP_RemoveAward(const String:name[]);

/**
 * Remove a Special Round to the main plugin.
 *
 * @param name            Round name.
 * 
 * @noreturn                   
 */
native ZP_RemoveRound(const String:name[]); 

/**
 * Set as special class (canīt buy awards) a player.
 *
 * @param client            Client target.
 * @param special            Set true or false the state of "special class".
 * 
 * @noreturn                   
 */
native ZP_SetSpecial(clientbool:special);

/**
 * Check if a player is a special class.
 *
 * @param name            Round name.
 * 
 * @return                    True if Special class, false if not.
 */
native bool:ZP_GetSpecial(client);

/**
 * Set credits to a client.
 *
 * @param client            Client target.
 * @param credits            Number of credit for set.
 * 
 * @noreturn                   
 */
native ZP_SetCredits(clientcredits);

/**
 * Check if a player is a special class.
 *
 * @param client            Client target.
 * 
 * @return                    Return current credits of the target
 */
native ZP_GetCredits(client);

/**
 * Sent translations to the main plugin.
 *
 * @param client            File with translations.
 * 
 * @noreturn                   
 */
native ZP_LoadTranslations(const String:langfile[]); 

/**
 * Set as golden weapon.
 *
 * @param client            client target.
 * @param weapon            Weapon target.
 * 
 * @noreturn                   
 */
native ZP_AddGoldenWeapon(clientweapon); 

Installation:

Drag and drop

Go to addons/sourcemod/configs/zr and add these files to downloads.txt
Code:
//NEMESIS

models/player/colateam/nemesis/nemesis.dx90.vtx
models/player/colateam/nemesis/nemesis.mdl
models/player/colateam/nemesis/nemesis.phy
models/player/colateam/nemesis/nemesis.vvd

materials/models/player/colateam/nemesis/NemesisHead.vmt
materials/models/player/colateam/nemesis/NemesisHead.vtf
materials/models/player/colateam/nemesis/NemesisHead_N.vtf
materials/models/player/colateam/nemesis/NemesisLegs.vmt
materials/models/player/colateam/nemesis/NemesisLegs.vtf
materials/models/player/colateam/nemesis/NemesisLegs_N.vtf
materials/models/player/colateam/nemesis/NemesisTorso.vmt
materials/models/player/colateam/nemesis/NemesisTorso.vtf
materials/models/player/colateam/nemesis/NemesisTorso_N.vtf
And these lines to models.txt
Code:
    "nemesis"
    {
        "name"      "nemesis"
        "path"      "models/player/colateam/nemesis/"
        "team"      "zombies"
        "access"    "public"
        "group"     ""
    }
Notes:

For the moment this version is beta and have bugs, will be good if you report it


Todo list:

-Add grenade bomb infection
-Add antidote bomb
-Add survivor round
-Add swarm round
-Add barrel award (like in the old version)
-Add knives award (like in the old version)
-Add flamethrower (like in the old version)
-In the nemesis round, make compatible with CS:S (change model depending of the game used)
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Last edited by Franc1sco; 12-20-2015 at 08:56.
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Chesterfield
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Join Date: Apr 2013
Old 08-10-2014 , 13:26   Re: [ZR] Zombie Plague Source (new version modular with natives and CS:GO support)
Reply With Quote #28

I'm going to test it in my ZM server that is full all day, thanks alot Francisco.
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Franc1sco
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Old 08-10-2014 , 16:32   Re: [CS:S] Zombie Plague Source (soon CS:GO support and modular with natives)
Reply With Quote #29

I added nemesis model installation guide

Quote:
Originally Posted by Franc1sco View Post
Installation:

Drag and drop

Go to addons/sourcemod/configs/zr and add these files to downloads.txt
Code:
//NEMESIS

models/player/colateam/nemesis/nemesis.dx90.vtx
models/player/colateam/nemesis/nemesis.mdl
models/player/colateam/nemesis/nemesis.phy
models/player/colateam/nemesis/nemesis.vvd

materials/models/player/colateam/nemesis/NemesisHead.vmt
materials/models/player/colateam/nemesis/NemesisHead.vtf
materials/models/player/colateam/nemesis/NemesisHead_N.vtf
materials/models/player/colateam/nemesis/NemesisLegs.vmt
materials/models/player/colateam/nemesis/NemesisLegs.vtf
materials/models/player/colateam/nemesis/NemesisLegs_N.vtf
materials/models/player/colateam/nemesis/NemesisTorso.vmt
materials/models/player/colateam/nemesis/NemesisTorso.vtf
materials/models/player/colateam/nemesis/NemesisTorso_N.vtf
And these lines to models.txt
Code:
    "nemesis"
    {
        "name"      "nemesis"
        "path"      "models/player/colateam/nemesis/"
        "team"      "zombies"
        "access"    "public"
        "group"     ""
    }
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Franc1sco
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Old 08-11-2014 , 19:55   Re: [ZR] Zombie Plague Source (new version modular with natives and CS:GO support)
Reply With Quote #30

Updated this post with a hotfix version

-Fixed that in title always appear 1 credits
-Added 2 missed sounds


Thanks to Chesterfield for report it
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