Code:
// Sets whether or not CS:S DM is enabled.
// --
// Default: "1"
cssdm_enabled "1"
// Sets whether FFA mode is enabled. FFA lets
// players kill teammates for points, without any
// damage reduction or teamkill penalties.
// --
// Default: "0"
cssdm_ffa_enabled "0"
// Sets the CS:S DM spawn method.
// "none" -- Spawn at the normal map spawn points.
// "preset" -- Spawn at a random point from a config file.
// --
// Default: "preset"
cssdm_spawn_method "preset"
// Number of seconds to wait before deleting a ragdoll.
// If 0, ragdoll will be deleted instantly.
// If >=20, ragdoll will never be deleted.
// --
// Default: "2"
cssdm_ragdoll_time "5"
// Number of seconds to wait before respawning a player.
// --
// Default: "0.75"
cssdm_respawn_wait "1.50"
// Whether or not C4 should be allowed. If not allowed,
// It will be removed from the world when dropped and
// stripped from players when they spawn.
// --
// Default: "0"
cssdm_allow_c4 "0"
// Sets whether the equipment plugin is enabled.
// --
// Requires: dm_equipment.smx
// Default: "1"
cssdm_enable_equipment "1"
// Whether or not spawn protection is enabled.
// --
// Requires: sm_spawn_protection.smx
// Default: "1"
cssdm_spawn_protection "1"
// Number of seconds a client is protected for.
// --
// Requires: sm_spawn_protection.smx
// Default: "2"
cssdm_prot_time "2"
// Sets the spawn protection color for CTs.
// Format is "r g b a" (red, green, blue, alpha)
// --
// Requires: sm_spawn_protection.smx
// Default: "0 0 255 50"
cssdm_prot_ctcolor "0 0 255 128"
// Sets the spawn protection color for Ts.
// Format is "r g b a" (red, green, blue, alpha)
// --
// Requires: sm_spawn_protection.smx
// Default: "255 0 0 50"
cssdm_prot_tcolor "255 0 0 128"
// Allow clients to use the "respawn" command.
// Note that this command does not let players respawn before the
// cssdm_respawn_wait time.
// --
// Requires: dm_basics.smx
// Default: "1"
cssdm_respawn_command "1"
// Sets whether CS:S DM should force mapchanges.
// This is useful for Stripper:Source users.
// --
// Requires: dm_basics.smx
// Default: "0"
cssdm_force_mapchanges "0"
// Sets the mapchange file CS:S DM should use.
// This is only needed for cssdm_force_mapchanges.
// --
// Requres: dm_basics.smx
// Default: "mapcycle.txt"
cssdm_mapchange_file "mapcycle.txt"
// Sets whether CS:S DM should automatically refill ammo.
// --
// Requires: dm_basics.smx
// Default: "1"
cssdm_refill_ammo "1"
// Sets how many bots CS:S DM keeps in game. Use this instead
// of bot_quota for managing bots.
// bot_quota should be "0"
// bot_quota_mode should be "normal"
// bot_auto_vacate should be "0"
// --
// Requires: dm_bot_quotas.smx
// Default: "0"
cssdm_bots_balance "0"
// This is an experimental cvar that will prevent CS:S DM from
// removing dropped items. It is recommend that you don't set
// this to 0, because a huge number of weapon entities on the
// ground will cause lag (both server and client-side).
// --
// Default: "1"
cssdm_remove_drops "1"